*: enable godot linter and fix all its warnings

It's important for NeoGo to have clean documentation. No functional changes.
This commit is contained in:
Roman Khimov 2021-05-12 23:17:03 +03:00
parent 3fdba9265f
commit 9d2712573f
60 changed files with 127 additions and 126 deletions

View file

@ -6,10 +6,10 @@ import (
"github.com/nspcc-dev/neo-go/pkg/io"
)
// MaxCapabilities is the maximum number of capabilities per payload
// MaxCapabilities is the maximum number of capabilities per payload.
const MaxCapabilities = 32
// Capabilities is a list of Capability
// Capabilities is a list of Capability.
type Capabilities []Capability
// DecodeBinary implements Serializable interface.
@ -49,7 +49,7 @@ func (cs Capabilities) checkUniqueCapabilities() error {
return nil
}
// Capability describes network service available for node
// Capability describes network service available for node.
type Capability struct {
Type Type
Data io.Serializable
@ -80,7 +80,7 @@ func (c *Capability) EncodeBinary(bw *io.BinWriter) {
c.Data.EncodeBinary(bw)
}
// Node represents full node capability with start height
// Node represents full node capability with start height.
type Node struct {
StartHeight uint32
}
@ -95,9 +95,9 @@ func (n *Node) EncodeBinary(bw *io.BinWriter) {
bw.WriteU32LE(n.StartHeight)
}
// Server represents TCP or WS server capability with port
// Server represents TCP or WS server capability with port.
type Server struct {
// Port is the port this server is listening on
// Port is the port this server is listening on.
Port uint16
}