*: enable godot linter and fix all its warnings
It's important for NeoGo to have clean documentation. No functional changes.
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60 changed files with 127 additions and 126 deletions
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@ -21,7 +21,7 @@ import (
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const (
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defaultDialTimeout = 4 * time.Second
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defaultRequestTimeout = 4 * time.Second
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// number of blocks after which cache is expired
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// Number of blocks after which cache is expired.
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cacheTimeout = 100
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)
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@ -52,14 +52,14 @@ type Options struct {
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RequestTimeout time.Duration
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}
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// cache stores cache values for the RPC client methods
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// cache stores cache values for the RPC client methods.
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type cache struct {
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calculateValidUntilBlock calculateValidUntilBlockCache
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nativeHashes map[string]util.Uint160
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}
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// calculateValidUntilBlockCache stores cached number of validators and
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// cache expiration value in blocks
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// cache expiration value in blocks.
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type calculateValidUntilBlockCache struct {
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validatorsCount uint32
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expiresAt uint32
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