compiler: drop stack after inline

Some control-flow statements drop stack items, for example
`return` when it is used inside of `range` loop.
For inlined calls this `return` should drop only portion of stack
which belongs to inlined call.
This commit is contained in:
Evgeniy Stratonikov 2021-02-26 17:58:08 +03:00
parent 347212c0c5
commit b66b853285
4 changed files with 74 additions and 1 deletions

View file

@ -107,6 +107,7 @@ func newStoragePlugin() *storagePlugin {
s.interops[interopnames.ToID([]byte(interopnames.SystemStoragePut))] = s.Put
s.interops[interopnames.ToID([]byte(interopnames.SystemStorageGetContext))] = s.GetContext
s.interops[interopnames.ToID([]byte(interopnames.SystemRuntimeNotify))] = s.Notify
s.interops[interopnames.ToID([]byte(interopnames.SystemBinaryItoa))] = s.Itoa
return s
}
@ -122,6 +123,13 @@ func (s *storagePlugin) syscallHandler(v *vm.VM, id uint32) error {
return errors.New("syscall not found")
}
func (s *storagePlugin) Itoa(v *vm.VM) error {
n := v.Estack().Pop().BigInt()
base := v.Estack().Pop().BigInt()
v.Estack().PushVal(n.Text(int(base.Int64())))
return nil
}
func (s *storagePlugin) Notify(v *vm.VM) error {
name := v.Estack().Pop().String()
item := stackitem.NewArray(v.Estack().Pop().Array())