network: rework peer handshaking, fix #458
This allows to start handshaking from both client and server (mainnet/testnet nodes were seen to not care about string ordering for it), but still maintains some sane checks in the process. It also makes functions thread-safe because we have two goroutines servicing read and write side of the Peer connection, so they can clash on access to the struct fields. Add a test for it also.
This commit is contained in:
parent
e859e03240
commit
ec76ed23a5
3 changed files with 117 additions and 46 deletions
|
@ -12,13 +12,11 @@ import (
|
|||
|
||||
type handShakeStage uint8
|
||||
|
||||
//go:generate stringer -type=handShakeStage
|
||||
const (
|
||||
nothingDone handShakeStage = 0
|
||||
versionSent handShakeStage = 1
|
||||
versionReceived handShakeStage = 2
|
||||
verAckSent handShakeStage = 3
|
||||
verAckReceived handShakeStage = 4
|
||||
versionSent handShakeStage = 1 << iota
|
||||
versionReceived
|
||||
verAckSent
|
||||
verAckReceived
|
||||
)
|
||||
|
||||
var (
|
||||
|
@ -34,6 +32,7 @@ type TCPPeer struct {
|
|||
// The version of the peer.
|
||||
version *payload.Version
|
||||
|
||||
lock sync.RWMutex
|
||||
handShake handShakeStage
|
||||
|
||||
done chan error
|
||||
|
@ -71,39 +70,50 @@ func (p *TCPPeer) writeMsg(msg *Message) error {
|
|||
|
||||
// Handshaked returns status of the handshake, whether it's completed or not.
|
||||
func (p *TCPPeer) Handshaked() bool {
|
||||
return p.handShake == verAckReceived
|
||||
p.lock.RLock()
|
||||
defer p.lock.RUnlock()
|
||||
return p.handShake == (verAckReceived | verAckSent | versionReceived | versionSent)
|
||||
}
|
||||
|
||||
// SendVersion checks for the handshake state and sends a message to the peer.
|
||||
func (p *TCPPeer) SendVersion(msg *Message) error {
|
||||
if p.handShake != nothingDone {
|
||||
return fmt.Errorf("invalid handshake: tried to send Version in %s state", p.handShake.String())
|
||||
p.lock.Lock()
|
||||
defer p.lock.Unlock()
|
||||
if p.handShake&versionSent != 0 {
|
||||
return errors.New("invalid handshake: already sent Version")
|
||||
}
|
||||
err := p.writeMsg(msg)
|
||||
if err == nil {
|
||||
p.handShake = versionSent
|
||||
p.handShake |= versionSent
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// HandleVersion checks for the handshake state and version message contents.
|
||||
func (p *TCPPeer) HandleVersion(version *payload.Version) error {
|
||||
if p.handShake != versionSent {
|
||||
return fmt.Errorf("invalid handshake: received Version in %s state", p.handShake.String())
|
||||
p.lock.Lock()
|
||||
defer p.lock.Unlock()
|
||||
if p.handShake&versionReceived != 0 {
|
||||
return errors.New("invalid handshake: already received Version")
|
||||
}
|
||||
p.version = version
|
||||
p.handShake = versionReceived
|
||||
p.handShake |= versionReceived
|
||||
return nil
|
||||
}
|
||||
|
||||
// SendVersionAck checks for the handshake state and sends a message to the peer.
|
||||
func (p *TCPPeer) SendVersionAck(msg *Message) error {
|
||||
if p.handShake != versionReceived {
|
||||
return fmt.Errorf("invalid handshake: tried to send VersionAck in %s state", p.handShake.String())
|
||||
p.lock.Lock()
|
||||
defer p.lock.Unlock()
|
||||
if p.handShake&versionReceived == 0 {
|
||||
return errors.New("invalid handshake: tried to send VersionAck, but no version received yet")
|
||||
}
|
||||
if p.handShake&verAckSent != 0 {
|
||||
return errors.New("invalid handshake: already sent VersionAck")
|
||||
}
|
||||
err := p.writeMsg(msg)
|
||||
if err == nil {
|
||||
p.handShake = verAckSent
|
||||
p.handShake |= verAckSent
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
@ -111,10 +121,15 @@ func (p *TCPPeer) SendVersionAck(msg *Message) error {
|
|||
// HandleVersionAck checks handshake sequence correctness when VerAck message
|
||||
// is received.
|
||||
func (p *TCPPeer) HandleVersionAck() error {
|
||||
if p.handShake != verAckSent {
|
||||
return fmt.Errorf("invalid handshake: received VersionAck in %s state", p.handShake.String())
|
||||
p.lock.Lock()
|
||||
defer p.lock.Unlock()
|
||||
if p.handShake&versionSent == 0 {
|
||||
return errors.New("invalid handshake: received VersionAck, but no version sent yet")
|
||||
}
|
||||
p.handShake = verAckReceived
|
||||
if p.handShake&verAckReceived != 0 {
|
||||
return errors.New("invalid handshake: already received VersionAck")
|
||||
}
|
||||
p.handShake |= verAckReceived
|
||||
return nil
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue