We make it explicit in the appropriate Block/Transaction structures, not via a
singleton as C# node does. I think this approach has a bit more potential and
allows better packages reuse for different purposes.
And implement it for Transaction, the only user of ParameterContext for
now. Which make correct signing/verifying possible for cases when
serialization for general transmission and signing differ.
Two changes being done here, because they require a lot of updates to
tests. Now we're back into version 0 and we only have one type of
transaction.
It also removes GetType and GetScript interops, both are obsolete in Neo 3.
1. closes#841
2. Commented out test cases where binary transaction are used.
These test cases marked with `TODO NEO3.0: Update binary` and need to be
updated.
3. Updated other tests.
4. Added cache to calculateValidUntilBlock() RPC-client method.
1. Closes#840: added Nonce field to transaction.Transaction and
removed Nonce field from transaction.MinerTx
2. Added following methods to different tx types:
- NewMinerTx()
- NewMinerTxWithNonce(...)
- NewEnrollmentTx(...)
- NewIssueTx()
- NewPublishTx(...)
- NewRegisterTx(...)
- NewStateTx(...)
in order to avoid code duplication when new transaction is created.
3. Commented out test cases where binary transaction/block are used.
These test cases marked with `TODO NEO3.0: Update binary` and need to be
updated.
4. Updated other tests
5. Added constant Nonce to GoveringTockenTx, UtilityTokenTx and genesis
block to avoid data variability. Also marked with TODO.
go vet is not happy about them:
pkg/io/binaryReader.go:92:21: method ReadByte() byte should have signature ReadByte() (byte, error)
pkg/io/binaryWriter.go:75:21: method WriteByte(u8 byte) should have signature WriteByte(byte) error
This seriously improves the serialization/deserialization performance for
several reasons:
* no time spent in `binary` reflection
* no memory allocations being made on every read/write
* uses fast ReadBytes everywhere it's appropriate
It also makes Fixed8 Serializable just for convenience.
It reduces heap pressure a little for these elements as we don't have to
allocate/free them individually. And they're directly tied to transactions or
block, not being shared or anything like that, so it makes little sense for
them to be pointer-based. It only makes building transactions a little easier,
but that's obviously a minor usecase.
It's mostly used for Serializable and in other cases where one needs to
estimate binary-encoded size of the stucture. This also simplifies future
removal of the Size() from Serializable.
The logic here is that we'll have all binary encoding/decoding done via our io
package, which simplifies error handling. This functionality doesn't belong to
util, so it's moved.
This also expands BufBinWriter with Reset() method to fit the needs of core
package.