Now we have VerifyTx() and PoolTx() APIs that either verify transaction in
isolation or verify it against the mempool (either the primary one or the one
given) and then add it there. There is no possibility to check against the
mempool, but not add a transaction to it, but I doubt we really need it.
It allows to remove some duplication between old PoolTx and verifyTx where
they both tried to check transaction against mempool (verifying first and then
adding it). It also saves us utility token balance check because it's done by
the mempool anyway and we no longer need to do that explicitly in verifyTx.
It makes AddBlock() and verifyBlock() transaction's checks more correct,
because previously they could miss that even though sender S has enough
balance to pay for A, B or C, he can't pay for all of them.
Caveats:
* consensus is running concurrently to other processes, so things could
change while verifyBlock() is iterating over transactions, this will be
mitigated in subsequent commits
Improves TPS value for single node by at least 11%.
Fixes#667, fixes#668.
It's cached in dbft for a view anyway, so there is no big difference here
from security POV. Lets us squeeze yet another 4% TPS improvement.
Make the system fail if unable to decrypt the key along the way, which is a
part of #1312.
New transactions are added to the chain with blocks. If there is no
transaction X at height N in DAO, it could only be added with block N+1, so
it has to be present there. Therefore we can replace `dao.HasTransaction()`
check with a search through in-block transactions. HasTransaction() is nasty
in that it may add useless load the DB and this code is being run with a big
Blockchain lock held, so we don't want to be delayed here at all.
Improves single-node TPS by ~2%.
The end effect is almost as if `VerifyTransactions: false` was set in the
config, but without actually compromising the guarantees provided by it.
It almost doubles performance for single-mode benchmarks and makes block
processing smoother (more smaller blocks are being produced).
1. `Run()` must be able to continue execution after a breakpoint.
2. VM must stop right before the breakpoint, not after.
3. Initial vm state is NONE, not HALT.
To calculate network fee properly we must know type of every
signer (simple, multisig, contract). Providing scripts is the most
simple and flexible way to know this.
According to manifest, OnPersist.ReturnType is void, so we shouldn't
return anything from it. It's not so important, as we drop this value at
the end of OnPersist invocation.
C# node is quite picky as it expects there to be exactly one value returned,
but our testchain actually adds 4 signatures for multisig cases instead of 3
which makes it technically incompatible with C# node.
GetBlockByIndex handler starts sending blocks right from the start index and
if that index is s.chain.BlockHeight() then we're requesting and receiving a
block we already have.
Turns out, C# node no longer broadcasts an Inv when it's creating a block,
instead it sends a ping and if we're not paying attention to the height
specified there we're technically missing a new block. Of course we'll get it
later after ping timer expiration and regular ping/pong sequence, but that's
delaying it for no good reason.