It's not an ideal solution, but at least it solves the problem for
now. Caveats:
* consensus only needs one method, so it's mirrored to Blockchain
* rpcsrv uses core.* definition of the StateRoot (so technically it might as
well not have an internal Ledger), but it uses core already unfortunately
1. It's not good for pkg/core to import anything from pkg/neorpc.
2. The type is closely tied to the state package, even though it's not stored
in the DB
Specifying a certain stateroot R as `invoke*historic` RPC-call
parameter, we're willing to perform historic call based on the storage
state of root R. Thus, next block should be of the height h(R)+1. This
allows to use historic functionality for the current blockchain height.
name old time/op new time/op delta
TokenTransferLog_Append-8 93.0µs ±170% 46.8µs ±152% ~ (p=0.053 n=10+9)
name old alloc/op new alloc/op delta
TokenTransferLog_Append-8 53.8kB ± 4% 38.6kB ±39% -28.26% (p=0.004 n=8+10)
name old allocs/op new allocs/op delta
TokenTransferLog_Append-8 384 ± 0% 128 ± 0% -66.67% (p=0.000 n=10+10)
We shouldn't use StoragePrice from Blockchain because its dao doesn't
contain the whole set of changes from previouse transactions in the
current block. Instead, we should use an updated storage price for
each transaction and retrieve the price from cached DAO.
The usage of the Blockchain's one leads to the same ExecFeeFactor within
a single block. What we need is to update ExecFeeFactor after each
transaction invocation, thus, cached DAO should be used as it contains
all relevant changes.
We don't have a need to iterate over them at the moment, but since we're
changing the DB format in the next release anyway let's add this ability also,
just in case.
It couldn't be done previously with two maps and mixed storage, but now all of
the storage changes are located in a single map, so it's trivial to do exact
slice allocations and avoid string->[]byte conversions.
Private DAO is only used in a single thread which means we can safely reuse
key/data buffers most of the time and handle it all in DAO.
Doesn't affect any benchmarks.
Most of the time we don't need locking on the higher-level stores and we drop
them after Persist, so that's what private MemCachedStore is for.
It doesn't improve things in any noticeable way, some ~1% can be observed in
neo-bench under various loads and even less than that in chain processing. But
it seems to be a bit better anyway (less allocations, less locks).
They never return errors, so their interface should reflect that. This allows
to remove quite a lot of useless and never tested code.
Notice that Get still does return an error. It can be made not to do that, but
usually we need to differentiate between successful/unsuccessful accesses
anyway, so this doesn't help much.