Commit graph

10 commits

Author SHA1 Message Date
Roman Khimov
9d2712573f *: enable godot linter and fix all its warnings
It's important for NeoGo to have clean documentation. No functional changes.
2021-05-12 23:17:03 +03:00
Evgeniy Stratonikov
7577bbef22 compiler: copy locals slice during inline
Consider function call `f(1, g(2, 3))` when
both `f` and `g` are inlined. If `f` contains some locals,
inlining `g` will replace them with it's another locals map,
because slices in Go reuse storage on `append`.
Thus scope needs to be copied.
2021-03-01 11:48:42 +03:00
Evgeniy Stratonikov
b66b853285 compiler: drop stack after inline
Some control-flow statements drop stack items, for example
`return` when it is used inside of `range` loop.
For inlined calls this `return` should drop only portion of stack
which belongs to inlined call.
2021-03-01 11:48:42 +03:00
Evgeniy Stratonikov
0a4ff9d3e4 compiler: allow to use inlined functions to init globals 2021-02-25 15:12:16 +03:00
Evgeniy Stratonikov
cf459002f7 compiler: allow to inline global variables 2021-02-15 18:48:33 +03:00
Evgeniy Stratonikov
6e560c6c9f compiler: allow to inline var arg functions 2021-02-15 18:48:33 +03:00
Evgeniy Stratonikov
57a0377c81 compiler: load nil directly on inline 2021-02-15 18:48:33 +03:00
Evgeniy Stratonikov
3484025065 compiler: load constants directly on inline 2021-02-15 18:48:33 +03:00
Evgeniy Stratonikov
27e60455c7 compiler: do not introduce excessive locals on inline
When function call-site parameter is an identifier,
we may load it directly. Currently it can be also modified,
this will be fixed in a separate commit.
2021-02-15 18:48:33 +03:00
Evgeniy Stratonikov
1ae0d022dd compiler: support basic inlining 2021-02-15 18:48:33 +03:00