package vm import ( "errors" "github.com/CityOfZion/neo-go/pkg/io" ) type stackItemType byte const ( byteArrayT stackItemType = 0x00 booleanT stackItemType = 0x01 integerT stackItemType = 0x02 arrayT stackItemType = 0x80 structT stackItemType = 0x81 mapT stackItemType = 0x82 ) func serializeItem(item StackItem) ([]byte, error) { w := io.NewBufBinWriter() EncodeBinaryStackItem(item, w.BinWriter) if w.Err != nil { return nil, w.Err } return w.Bytes(), nil } // EncodeBinaryStackItem encodes given StackItem into the given BinWriter. It's // similar to io.Serializable's EncodeBinary, but works with StackItem // interface. func EncodeBinaryStackItem(item StackItem, w *io.BinWriter) { serializeItemTo(item, w, make(map[StackItem]bool)) } func serializeItemTo(item StackItem, w *io.BinWriter, seen map[StackItem]bool) { if seen[item] { w.Err = errors.New("recursive structures are not supported") return } switch t := item.(type) { case *ByteArrayItem: w.WriteBytes([]byte{byte(byteArrayT)}) w.WriteVarBytes(t.value) case *BoolItem: w.WriteBytes([]byte{byte(booleanT)}) w.WriteBool(t.value) case *BigIntegerItem: w.WriteBytes([]byte{byte(integerT)}) w.WriteVarBytes(IntToBytes(t.value)) case *InteropItem: w.Err = errors.New("not supported") case *ArrayItem, *StructItem: seen[item] = true _, isArray := t.(*ArrayItem) if isArray { w.WriteBytes([]byte{byte(arrayT)}) } else { w.WriteBytes([]byte{byte(structT)}) } arr := t.Value().([]StackItem) w.WriteVarUint(uint64(len(arr))) for i := range arr { serializeItemTo(arr[i], w, seen) } case *MapItem: seen[item] = true w.WriteBytes([]byte{byte(mapT)}) w.WriteVarUint(uint64(len(t.value))) for k, v := range t.value { serializeItemTo(v, w, seen) serializeItemTo(makeStackItem(k), w, seen) } } } func deserializeItem(data []byte) (StackItem, error) { r := io.NewBinReaderFromBuf(data) item := DecodeBinaryStackItem(r) if r.Err != nil { return nil, r.Err } return item, nil } // DecodeBinaryStackItem decodes previously serialized StackItem from the given // reader. It's similar to the io.Serializable's DecodeBinary(), but implemented // as a function because StackItem itself is an interface. Caveat: always check // reader's error value before using the returned StackItem. func DecodeBinaryStackItem(r *io.BinReader) StackItem { var t = r.ReadB() if r.Err != nil { return nil } switch stackItemType(t) { case byteArrayT: data := r.ReadVarBytes() return NewByteArrayItem(data) case booleanT: var b = r.ReadBool() return NewBoolItem(b) case integerT: data := r.ReadVarBytes() num := BytesToInt(data) return &BigIntegerItem{ value: num, } case arrayT, structT: size := int(r.ReadVarUint()) arr := make([]StackItem, size) for i := 0; i < size; i++ { arr[i] = DecodeBinaryStackItem(r) } if stackItemType(t) == arrayT { return &ArrayItem{value: arr} } return &StructItem{value: arr} case mapT: size := int(r.ReadVarUint()) m := NewMapItem() for i := 0; i < size; i++ { value := DecodeBinaryStackItem(r) key := DecodeBinaryStackItem(r) if r.Err != nil { break } m.Add(key, value) } return m default: r.Err = errors.New("unknown type") return nil } }