5a9efcc654
Return good named errors everywhere, export appropriate constants, make errors.Is() work.
227 lines
5.4 KiB
Go
227 lines
5.4 KiB
Go
package stackitem
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import (
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"errors"
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"fmt"
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"math/big"
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"github.com/nspcc-dev/neo-go/pkg/encoding/bigint"
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"github.com/nspcc-dev/neo-go/pkg/io"
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)
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// ErrRecursive is returned on attempts to serialize some recursive stack item
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// (like array including an item with reference to the same array).
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var ErrRecursive = errors.New("recursive item")
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// ErrUnserializable is returned on attempt to serialize some item that can't
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// be serialized (like Interop item or Pointer).
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var ErrUnserializable = errors.New("unserializable")
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// serContext is an internal serialization context.
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type serContext struct {
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*io.BinWriter
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buf *io.BufBinWriter
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allowInvalid bool
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seen map[Item]bool
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}
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// Serialize encodes given Item into the byte slice.
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func Serialize(item Item) ([]byte, error) {
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w := io.NewBufBinWriter()
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sc := serContext{
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BinWriter: w.BinWriter,
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buf: w,
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allowInvalid: false,
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seen: make(map[Item]bool),
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}
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sc.serialize(item)
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if w.Err != nil {
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return nil, w.Err
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}
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return w.Bytes(), nil
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}
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// EncodeBinary encodes given Item into the given BinWriter. It's
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// similar to io.Serializable's EncodeBinary, but works with Item
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// interface.
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func EncodeBinary(item Item, w *io.BinWriter) {
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sc := serContext{
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BinWriter: w,
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allowInvalid: false,
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seen: make(map[Item]bool),
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}
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sc.serialize(item)
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}
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// EncodeBinaryProtected encodes given Item into the given BinWriter. It's
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// similar to EncodeBinary but allows to encode interop items (only type,
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// value is lost) and doesn't return any errors in w, instead if error
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// (like recursive array) is encountered it just writes special InvalidT
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// type of element to w.
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func EncodeBinaryProtected(item Item, w *io.BinWriter) {
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bw := io.NewBufBinWriter()
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sc := serContext{
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BinWriter: bw.BinWriter,
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buf: bw,
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allowInvalid: true,
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seen: make(map[Item]bool),
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}
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sc.serialize(item)
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if bw.Err != nil {
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w.WriteBytes([]byte{byte(InvalidT)})
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return
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}
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w.WriteBytes(bw.Bytes())
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}
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func (w *serContext) serialize(item Item) {
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if w.Err != nil {
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return
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}
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if w.seen[item] {
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w.Err = ErrRecursive
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return
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}
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switch t := item.(type) {
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case *ByteArray:
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w.WriteBytes([]byte{byte(ByteArrayT)})
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w.WriteVarBytes(t.Value().([]byte))
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case *Buffer:
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w.WriteBytes([]byte{byte(BufferT)})
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w.WriteVarBytes(t.Value().([]byte))
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case *Bool:
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w.WriteBytes([]byte{byte(BooleanT)})
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w.WriteBool(t.Value().(bool))
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case *BigInteger:
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w.WriteBytes([]byte{byte(IntegerT)})
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w.WriteVarBytes(bigint.ToBytes(t.Value().(*big.Int)))
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case *Interop:
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if w.allowInvalid {
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w.WriteBytes([]byte{byte(InteropT)})
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} else {
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w.Err = fmt.Errorf("%w: Interop", ErrUnserializable)
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}
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case *Array, *Struct:
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w.seen[item] = true
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_, isArray := t.(*Array)
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if isArray {
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w.WriteBytes([]byte{byte(ArrayT)})
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} else {
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w.WriteBytes([]byte{byte(StructT)})
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}
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arr := t.Value().([]Item)
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w.WriteVarUint(uint64(len(arr)))
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for i := range arr {
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w.serialize(arr[i])
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}
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delete(w.seen, item)
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case *Map:
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w.seen[item] = true
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w.WriteBytes([]byte{byte(MapT)})
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w.WriteVarUint(uint64(len(t.Value().([]MapElement))))
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for i := range t.Value().([]MapElement) {
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w.serialize(t.Value().([]MapElement)[i].Key)
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w.serialize(t.Value().([]MapElement)[i].Value)
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}
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delete(w.seen, item)
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case Null:
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w.WriteB(byte(AnyT))
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case nil:
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if w.allowInvalid {
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w.WriteBytes([]byte{byte(InvalidT)})
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} else {
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w.Err = fmt.Errorf("%w: nil", ErrUnserializable)
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}
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}
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if w.Err == nil && w.buf != nil && w.buf.Len() > MaxSize {
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w.Err = errTooBigSize
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}
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}
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// Deserialize decodes Item from the given byte slice.
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func Deserialize(data []byte) (Item, error) {
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r := io.NewBinReaderFromBuf(data)
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item := DecodeBinary(r)
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if r.Err != nil {
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return nil, r.Err
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}
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return item, nil
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}
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// DecodeBinary decodes previously serialized Item from the given
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// reader. It's similar to the io.Serializable's DecodeBinary(), but implemented
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// as a function because Item itself is an interface. Caveat: always check
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// reader's error value before using the returned Item.
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func DecodeBinary(r *io.BinReader) Item {
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return decodeBinary(r, false)
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}
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// DecodeBinaryProtected is similar to DecodeBinary but allows Interop and
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// Invalid values to be present (making it symmetric to EncodeBinaryProtected).
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func DecodeBinaryProtected(r *io.BinReader) Item {
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return decodeBinary(r, true)
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}
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func decodeBinary(r *io.BinReader, allowInvalid bool) Item {
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var t = Type(r.ReadB())
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if r.Err != nil {
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return nil
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}
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switch t {
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case ByteArrayT, BufferT:
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data := r.ReadVarBytes(MaxSize)
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if t == ByteArrayT {
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return NewByteArray(data)
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}
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return NewBuffer(data)
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case BooleanT:
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var b = r.ReadBool()
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return NewBool(b)
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case IntegerT:
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data := r.ReadVarBytes(bigint.MaxBytesLen)
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num := bigint.FromBytes(data)
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return NewBigInteger(num)
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case ArrayT, StructT:
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size := int(r.ReadVarUint())
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arr := make([]Item, size)
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for i := 0; i < size; i++ {
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arr[i] = DecodeBinary(r)
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}
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if t == ArrayT {
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return NewArray(arr)
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}
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return NewStruct(arr)
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case MapT:
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size := int(r.ReadVarUint())
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m := NewMap()
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for i := 0; i < size; i++ {
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key := DecodeBinary(r)
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value := DecodeBinary(r)
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if r.Err != nil {
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break
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}
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m.Add(key, value)
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}
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return m
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case AnyT:
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return Null{}
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case InteropT:
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if allowInvalid {
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return NewInterop(nil)
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}
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fallthrough
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default:
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if t == InvalidT && allowInvalid {
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return nil
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}
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r.Err = fmt.Errorf("%w: %v", ErrInvalidType, t)
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return nil
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}
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}
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