ddd1d92ff1
The idea here is to preserve the history of `dev` branch development and its code when merging with the `master`. Later this code could be moved into the masters code where appropriate.
245 lines
5.2 KiB
Go
Executable file
245 lines
5.2 KiB
Go
Executable file
package connmgr
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import (
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"errors"
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"fmt"
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"net"
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"net/http"
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"time"
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)
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var (
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// maxOutboundConn is the maximum number of active peers
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// that the connection manager will try to have
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maxOutboundConn = 10
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// maxRetries is the maximum amount of successive retries that
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// we can have before we stop dialing that peer
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maxRetries = uint8(5)
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)
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// Connmgr manages pending/active/failed cnnections
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type Connmgr struct {
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config Config
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PendingList map[string]*Request
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ConnectedList map[string]*Request
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actionch chan func()
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}
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//New creates a new connection manager
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func New(cfg Config) (*Connmgr, error) {
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listener, err := net.Listen("tcp", cfg.AddressPort)
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if err != nil {
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return nil, err
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}
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cnnmgr := &Connmgr{
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cfg,
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make(map[string]*Request),
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make(map[string]*Request),
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make(chan func(), 300),
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}
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go func() {
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defer func() {
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listener.Close()
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}()
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for {
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conn, err := listener.Accept()
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if err != nil {
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continue
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}
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go cfg.OnAccept(conn)
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}
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}()
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return cnnmgr, nil
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}
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// NewRequest will make a new connection gets the address from address func in config
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// Then dials it and assigns it to pending
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func (c *Connmgr) NewRequest() error {
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// Fetch address
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addr, err := c.config.GetAddress()
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if err != nil {
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return fmt.Errorf("error getting address " + err.Error())
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}
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r := &Request{
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Addr: addr,
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}
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return c.Connect(r)
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}
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// Connect will dial the address in the Request
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// Updating the request object depending on the outcome
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func (c *Connmgr) Connect(r *Request) error {
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r.Retries++
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conn, err := c.dial(r.Addr)
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if err != nil {
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c.failed(r)
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return err
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}
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r.Conn = conn
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r.Inbound = true
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// r.Permanent is set by the address manager/caller. default is false
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// The permanent connections will be the ones that are hardcoded, e.g seed3.ngd.network
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// or are reliable. The connmgr will be more leniennt to permanent addresses as they have
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// a track record or reputation of being reliable.
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return c.connected(r)
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}
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//Disconnect will remove the request from the connected/pending list and close the connection
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func (c *Connmgr) Disconnect(addr string) {
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var r *Request
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// fetch from connected list
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r, ok := c.ConnectedList[addr]
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if !ok {
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// If not in connected, check pending
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r, _ = c.PendingList[addr]
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}
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c.disconnected(r)
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}
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// Dial is used to dial up connections given the addres and ip in the form address:port
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func (c *Connmgr) dial(addr string) (net.Conn, error) {
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dialTimeout := 1 * time.Second
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conn, err := net.DialTimeout("tcp", addr, dialTimeout)
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if err != nil {
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if !isConnected() {
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return nil, errors.New("Fatal Error: You do not seem to be connected to the internet")
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}
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return conn, err
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}
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return conn, nil
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}
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func (c *Connmgr) failed(r *Request) {
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c.actionch <- func() {
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// priority to check if it is permanent or inbound
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// if so then these peers are valuable in NEO and so we will just retry another time
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if r.Inbound || r.Permanent {
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multiplier := time.Duration(r.Retries * 10)
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time.AfterFunc(multiplier*time.Second,
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func() {
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c.Connect(r)
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},
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)
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// if not then we should check if this request has had maxRetries
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// if it has then get a new address
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// if not then call Connect on it again
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} else if r.Retries > maxRetries {
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if c.config.GetAddress != nil {
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go c.NewRequest()
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}
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} else {
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go c.Connect(r)
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}
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}
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}
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// Disconnected is called when a peer disconnects.
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// we take the addr from peer, which is also it's key in the map
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// and we use it to remove it from the connectedList
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func (c *Connmgr) disconnected(r *Request) error {
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if r == nil {
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// if object is nil, we return nil
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return nil
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}
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// if for some reason the underlying connection is not closed, close it
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err := r.Conn.Close()
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if err != nil {
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return err
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}
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// remove from any pending/connected list
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delete(c.PendingList, r.Addr)
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delete(c.ConnectedList, r.Addr)
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// If permanent,then lets retry
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if r.Permanent {
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return c.Connect(r)
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}
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return nil
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}
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//Connected is called when the connection manager makes a successful connection.
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func (c *Connmgr) connected(r *Request) error {
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// This should not be the case, since we connected
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if r == nil {
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return errors.New("request object as nil inside of the connected function")
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}
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// reset retries to 0
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r.Retries = 0
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// add to connectedList
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c.ConnectedList[r.Addr] = r
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// remove from pending if it was there
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delete(c.PendingList, r.Addr)
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if c.config.OnConnection != nil {
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c.config.OnConnection(r.Conn, r.Addr)
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}
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return nil
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}
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// Pending is synchronous, we do not want to continue with logic
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// until we are certain it has been added to the pendingList
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func (c *Connmgr) pending(r *Request) error {
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if r == nil {
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return errors.New("request object is nil")
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}
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c.PendingList[r.Addr] = r
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return nil
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}
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// Run will start the connection manager
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func (c *Connmgr) Run() error {
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fmt.Println("Connection manager started")
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go c.loop()
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return nil
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}
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func (c *Connmgr) loop() {
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for {
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select {
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case f := <-c.actionch:
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f()
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}
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}
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}
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// https://stackoverflow.com/questions/50056144/check-for-internet-connection-from-application
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func isConnected() (ok bool) {
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_, err := http.Get("http://clients3.google.com/generate_204")
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if err != nil {
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return false
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}
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return true
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}
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