dc5de1fa6d
[Peer] - Closes #239 - moved response handlers to their own functions - removed DefaultConfig from LocalConfig file - passed peer as a parameter to all response handlers - added peer start height - refactored NewPeer function to be more concise and clear - removed empty lines at end of functions - Added AddMessage/RemoveMessage for Detector in outgoing and ingoing requests for Block and Headers
84 lines
1.7 KiB
Go
84 lines
1.7 KiB
Go
package stall
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import (
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"sync"
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"testing"
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"time"
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"github.com/stretchr/testify/assert"
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"github.com/CityOfZion/neo-go/pkg/wire/command"
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)
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func TestAddRemoveMessage(t *testing.T) {
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responseTime := 2 * time.Millisecond
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tickerInterval := 1 * time.Millisecond
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d := NewDetector(responseTime, tickerInterval)
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d.AddMessage(command.GetAddr)
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mp := d.GetMessages()
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assert.Equal(t, 1, len(mp))
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assert.IsType(t, time.Time{}, mp[command.GetAddr])
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d.RemoveMessage(command.Addr)
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mp = d.GetMessages()
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assert.Equal(t, 0, len(mp))
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assert.Empty(t, mp[command.GetAddr])
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}
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type mockPeer struct {
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lock *sync.RWMutex
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online bool
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detector *Detector
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}
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func (mp *mockPeer) loop() {
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loop:
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for {
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select {
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case <-mp.detector.Quitch:
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break loop
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}
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}
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// cleanup
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mp.lock.Lock()
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mp.online = false
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mp.lock.Unlock()
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}
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func TestDeadlineWorks(t *testing.T) {
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responseTime := 2 * time.Millisecond
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tickerInterval := 1 * time.Millisecond
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d := NewDetector(responseTime, tickerInterval)
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mp := mockPeer{online: true, detector: d, lock: new(sync.RWMutex)}
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go mp.loop()
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d.AddMessage(command.GetAddr)
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time.Sleep(responseTime + 1*time.Millisecond)
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k := make(map[command.Type]time.Time)
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d.lock.RLock()
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assert.Equal(t, k, d.responses)
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d.lock.RUnlock()
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mp.lock.RLock()
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assert.Equal(t, false, mp.online)
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mp.lock.RUnlock()
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}
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func TestDeadlineShouldNotBeEmpty(t *testing.T) {
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responseTime := 10 * time.Millisecond
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tickerInterval := 1 * time.Millisecond
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d := NewDetector(responseTime, tickerInterval)
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d.AddMessage(command.GetAddr)
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time.Sleep(1 * time.Millisecond)
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k := make(map[command.Type]time.Time)
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d.lock.RLock()
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assert.NotEqual(t, k, d.responses)
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d.lock.RUnlock()
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}
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