53423b7c37
panic: send on closed channel goroutine 116 [running]: github.com/nspcc-dev/neo-go/pkg/network.(*blockQueue).putBlock(0xc00011b650, 0xc01e371200) github.com/nspcc-dev/neo-go/pkg/network/blockqueue.go:129 +0x185 github.com/nspcc-dev/neo-go/pkg/network.(*Server).handleBlockCmd(0xc0002d3c00, {0xf69b7f?, 0xc001520010?}, 0xc02eb44000?) github.com/nspcc-dev/neo-go/pkg/network/server.go:607 +0x6f github.com/nspcc-dev/neo-go/pkg/network.(*Server).handleMessage(0xc0002d3c00, {0x121f4c8?, 0xc001528000?}, 0xc01e35cf80) github.com/nspcc-dev/neo-go/pkg/network/server.go:1160 +0x6c5 github.com/nspcc-dev/neo-go/pkg/network.(*TCPPeer).handleIncoming(0xc001528000) github.com/nspcc-dev/neo-go/pkg/network/tcp_peer.go:189 +0x98 created by github.com/nspcc-dev/neo-go/pkg/network.(*TCPPeer).handleConn github.com/nspcc-dev/neo-go/pkg/network/tcp_peer.go:164 +0xcf
157 lines
3.6 KiB
Go
157 lines
3.6 KiB
Go
package network
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import (
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"sync"
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"github.com/nspcc-dev/neo-go/pkg/core/block"
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"go.uber.org/atomic"
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"go.uber.org/zap"
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)
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// Blockqueuer is the interface for block queue.
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type Blockqueuer interface {
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AddBlock(block *block.Block) error
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AddHeaders(...*block.Header) error
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BlockHeight() uint32
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}
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type blockQueue struct {
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log *zap.Logger
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queueLock sync.RWMutex
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queue []*block.Block
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lastQ uint32
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checkBlocks chan struct{}
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chain Blockqueuer
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relayF func(*block.Block)
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discarded *atomic.Bool
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len int
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}
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const (
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// blockCacheSize is the amount of blocks above current height
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// which are stored in queue.
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blockCacheSize = 2000
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)
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func indexToPosition(i uint32) int {
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return int(i) % blockCacheSize
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}
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func newBlockQueue(capacity int, bc Blockqueuer, log *zap.Logger, relayer func(*block.Block)) *blockQueue {
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if log == nil {
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return nil
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}
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return &blockQueue{
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log: log,
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queue: make([]*block.Block, blockCacheSize),
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checkBlocks: make(chan struct{}, 1),
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chain: bc,
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relayF: relayer,
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discarded: atomic.NewBool(false),
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}
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}
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func (bq *blockQueue) run() {
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var lastHeight = bq.chain.BlockHeight()
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for {
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_, ok := <-bq.checkBlocks
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if !ok {
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break
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}
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for {
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h := bq.chain.BlockHeight()
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pos := indexToPosition(h + 1)
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bq.queueLock.Lock()
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b := bq.queue[pos]
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// The chain moved forward using blocks from other sources (consensus).
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for i := lastHeight; i < h; i++ {
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old := indexToPosition(i + 1)
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if bq.queue[old] != nil && bq.queue[old].Index == i {
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bq.len--
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bq.queue[old] = nil
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}
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}
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bq.queueLock.Unlock()
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lastHeight = h
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if b == nil {
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break
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}
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err := bq.chain.AddBlock(b)
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if err != nil {
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// The block might already be added by consensus.
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if bq.chain.BlockHeight() < b.Index {
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bq.log.Warn("blockQueue: failed adding block into the blockchain",
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zap.String("error", err.Error()),
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zap.Uint32("blockHeight", bq.chain.BlockHeight()),
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zap.Uint32("nextIndex", b.Index))
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}
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} else if bq.relayF != nil {
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bq.relayF(b)
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}
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bq.queueLock.Lock()
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bq.len--
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l := bq.len
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if bq.queue[pos] == b {
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bq.queue[pos] = nil
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}
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bq.queueLock.Unlock()
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updateBlockQueueLenMetric(l)
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}
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}
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}
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func (bq *blockQueue) putBlock(block *block.Block) error {
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h := bq.chain.BlockHeight()
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bq.queueLock.Lock()
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defer bq.queueLock.Unlock()
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if bq.discarded.Load() {
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return nil
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}
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if block.Index <= h || h+blockCacheSize < block.Index {
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// can easily happen when fetching the same blocks from
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// different peers, thus not considered as error
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return nil
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}
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pos := indexToPosition(block.Index)
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// If we already have it, keep the old block, throw away new one.
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if bq.queue[pos] == nil || bq.queue[pos].Index < block.Index {
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bq.len++
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bq.queue[pos] = block
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for pos < blockCacheSize && bq.queue[pos] != nil && bq.lastQ+1 == bq.queue[pos].Index {
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bq.lastQ = bq.queue[pos].Index
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pos++
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}
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}
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l := bq.len
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// update metrics
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updateBlockQueueLenMetric(l)
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select {
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case bq.checkBlocks <- struct{}{}:
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// ok, signalled to goroutine processing queue
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default:
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// it's already busy processing blocks
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}
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return nil
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}
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func (bq *blockQueue) lastQueued() uint32 {
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bq.queueLock.RLock()
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defer bq.queueLock.RUnlock()
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return bq.lastQ
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}
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func (bq *blockQueue) discard() {
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if bq.discarded.CAS(false, true) {
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bq.queueLock.Lock()
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close(bq.checkBlocks)
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// Technically we could bq.queue = nil, but this would cost
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// another if in run().
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for i := 0; i < len(bq.queue); i++ {
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bq.queue[i] = nil
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}
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bq.len = 0
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bq.queueLock.Unlock()
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}
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}
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