neoneo-go/pkg/vm/vm.go
Roman Khimov 2d0ad30fcf vm: rework Map with internal slice representation
Which makes iterating over map stable which is important for serialization and
and even fixes occasional test failures. We use the same ordering here as
NEO 3.0 uses, but it should also be fine for NEO 2.0 because it has no
defined order.
2020-04-01 19:33:53 +03:00

1590 lines
36 KiB
Go

package vm
import (
"crypto/sha1"
"encoding/binary"
"encoding/json"
"fmt"
"io/ioutil"
"math/big"
"os"
"text/tabwriter"
"unicode/utf8"
"github.com/nspcc-dev/neo-go/pkg/crypto/hash"
"github.com/nspcc-dev/neo-go/pkg/crypto/keys"
"github.com/nspcc-dev/neo-go/pkg/util"
"github.com/nspcc-dev/neo-go/pkg/vm/opcode"
"github.com/pkg/errors"
)
type errorAtInstruct struct {
ip int
op opcode.Opcode
err interface{}
}
func (e *errorAtInstruct) Error() string {
return fmt.Sprintf("error encountered at instruction %d (%s): %s", e.ip, e.op, e.err)
}
func newError(ip int, op opcode.Opcode, err interface{}) *errorAtInstruct {
return &errorAtInstruct{ip: ip, op: op, err: err}
}
// StateMessage is a vm state message which could be used as additional info for example by cli.
type StateMessage string
const (
// MaxArraySize is the maximum array size allowed in the VM.
MaxArraySize = 1024
// MaxItemSize is the maximum item size allowed in the VM.
MaxItemSize = 1024 * 1024
// MaxInvocationStackSize is the maximum size of an invocation stack.
MaxInvocationStackSize = 1024
// MaxBigIntegerSizeBits is the maximum size of BigInt item in bits.
MaxBigIntegerSizeBits = 32 * 8
// MaxStackSize is the maximum number of items allowed to be
// on all stacks at once.
MaxStackSize = 2 * 1024
maxSHLArg = MaxBigIntegerSizeBits
minSHLArg = -MaxBigIntegerSizeBits
)
// VM represents the virtual machine.
type VM struct {
state State
// callbacks to get interops.
getInterop []InteropGetterFunc
// callback to get interop price
getPrice func(*VM, opcode.Opcode, []byte) util.Fixed8
// callback to get scripts.
getScript func(util.Uint160) ([]byte, bool)
istack *Stack // invocation stack.
estack *Stack // execution stack.
astack *Stack // alt stack.
// Hash to verify in CHECKSIG/CHECKMULTISIG.
checkhash []byte
itemCount map[StackItem]int
size int
gasConsumed util.Fixed8
gasLimit util.Fixed8
// Public keys cache.
keys map[string]*keys.PublicKey
}
// New returns a new VM object ready to load .avm bytecode scripts.
func New() *VM {
vm := &VM{
getInterop: make([]InteropGetterFunc, 0, 3), // 3 functions is typical for our default usage.
getScript: nil,
state: haltState,
istack: NewStack("invocation"),
itemCount: make(map[StackItem]int),
keys: make(map[string]*keys.PublicKey),
}
vm.estack = vm.newItemStack("evaluation")
vm.astack = vm.newItemStack("alt")
vm.RegisterInteropGetter(getDefaultVMInterop)
return vm
}
func (v *VM) newItemStack(n string) *Stack {
s := NewStack(n)
s.size = &v.size
s.itemCount = v.itemCount
return s
}
// RegisterInteropGetter registers the given InteropGetterFunc into VM. There
// can be many interop getters and they're probed in LIFO order wrt their
// registration time.
func (v *VM) RegisterInteropGetter(f InteropGetterFunc) {
v.getInterop = append(v.getInterop, f)
}
// SetPriceGetter registers the given PriceGetterFunc in v.
// f accepts vm's Context, current instruction and instruction parameter.
func (v *VM) SetPriceGetter(f func(*VM, opcode.Opcode, []byte) util.Fixed8) {
v.getPrice = f
}
// GasConsumed returns the amount of GAS consumed during execution.
func (v *VM) GasConsumed() util.Fixed8 {
return v.gasConsumed
}
// SetGasLimit sets maximum amount of gas which v can spent.
// If max <= 0, no limit is imposed.
func (v *VM) SetGasLimit(max util.Fixed8) {
v.gasLimit = max
}
// Estack returns the evaluation stack so interop hooks can utilize this.
func (v *VM) Estack() *Stack {
return v.estack
}
// Astack returns the alt stack so interop hooks can utilize this.
func (v *VM) Astack() *Stack {
return v.astack
}
// Istack returns the invocation stack so interop hooks can utilize this.
func (v *VM) Istack() *Stack {
return v.istack
}
// SetPublicKeys sets internal key cache to the specified value (note
// that it doesn't copy them).
func (v *VM) SetPublicKeys(keys map[string]*keys.PublicKey) {
v.keys = keys
}
// GetPublicKeys returns internal key cache (note that it doesn't copy it).
func (v *VM) GetPublicKeys() map[string]*keys.PublicKey {
return v.keys
}
// LoadArgs loads in the arguments used in the Mian entry point.
func (v *VM) LoadArgs(method []byte, args []StackItem) {
if len(args) > 0 {
v.estack.PushVal(args)
}
if method != nil {
v.estack.PushVal(method)
}
}
// PrintOps prints the opcodes of the current loaded program to stdout.
func (v *VM) PrintOps() {
w := tabwriter.NewWriter(os.Stdout, 0, 0, 4, ' ', 0)
fmt.Fprintln(w, "INDEX\tOPCODE\tPARAMETER\t")
realctx := v.Context()
ctx := realctx.Copy()
ctx.ip = 0
ctx.nextip = 0
for {
cursor := ""
instr, parameter, err := ctx.Next()
if ctx.ip == realctx.ip {
cursor = "<<"
}
if err != nil {
fmt.Fprintf(w, "%d\t%s\tERROR: %s\t%s\n", ctx.ip, instr, err, cursor)
break
}
var desc = ""
if parameter != nil {
switch instr {
case opcode.JMP, opcode.JMPIF, opcode.JMPIFNOT, opcode.CALL:
offset := int16(binary.LittleEndian.Uint16(parameter))
desc = fmt.Sprintf("%d (%d/%x)", ctx.ip+int(offset), offset, parameter)
case opcode.SYSCALL:
desc = fmt.Sprintf("%q", parameter)
case opcode.APPCALL, opcode.TAILCALL:
desc = fmt.Sprintf("%x", parameter)
default:
if utf8.Valid(parameter) {
desc = fmt.Sprintf("%x (%q)", parameter, parameter)
} else {
desc = fmt.Sprintf("%x", parameter)
}
}
}
fmt.Fprintf(w, "%d\t%s\t%s\t%s\n", ctx.ip, instr, desc, cursor)
if ctx.nextip >= len(ctx.prog) {
break
}
}
w.Flush()
}
// AddBreakPoint adds a breakpoint to the current context.
func (v *VM) AddBreakPoint(n int) {
ctx := v.Context()
ctx.breakPoints = append(ctx.breakPoints, n)
}
// AddBreakPointRel adds a breakpoint relative to the current
// instruction pointer.
func (v *VM) AddBreakPointRel(n int) {
ctx := v.Context()
v.AddBreakPoint(ctx.ip + n)
}
// LoadFile loads a program from the given path, ready to execute it.
func (v *VM) LoadFile(path string) error {
b, err := ioutil.ReadFile(path)
if err != nil {
return err
}
v.Load(b)
return nil
}
// Load initializes the VM with the program given.
func (v *VM) Load(prog []byte) {
// Clear all stacks and state, it could be a reload.
v.istack.Clear()
v.estack.Clear()
v.astack.Clear()
v.state = noneState
v.gasConsumed = 0
v.LoadScript(prog)
}
// LoadScript loads a script from the internal script table. It
// will immediately push a new context created from this script to
// the invocation stack and starts executing it.
func (v *VM) LoadScript(b []byte) {
ctx := NewContext(b)
ctx.estack = v.estack
ctx.astack = v.astack
v.istack.PushVal(ctx)
}
// loadScriptWithHash if similar to the LoadScript method, but it also loads
// given script hash directly into the Context to avoid its recalculations. It's
// up to user of this function to make sure the script and hash match each other.
func (v *VM) loadScriptWithHash(b []byte, hash util.Uint160, hasDynamicInvoke bool) {
v.LoadScript(b)
ctx := v.Context()
ctx.scriptHash = hash
ctx.hasDynamicInvoke = hasDynamicInvoke
}
// Context returns the current executed context. Nil if there is no context,
// which implies no program is loaded.
func (v *VM) Context() *Context {
if v.istack.Len() == 0 {
return nil
}
return v.istack.Peek(0).Value().(*Context)
}
// PopResult is used to pop the first item of the evaluation stack. This allows
// us to test compiler and vm in a bi-directional way.
func (v *VM) PopResult() interface{} {
e := v.estack.Pop()
if e != nil {
return e.Value()
}
return nil
}
// Stack returns json formatted representation of the given stack.
func (v *VM) Stack(n string) string {
var s *Stack
if n == "astack" {
s = v.astack
}
if n == "istack" {
s = v.istack
}
if n == "estack" {
s = v.estack
}
b, _ := json.MarshalIndent(s.ToContractParameters(), "", " ")
return string(b)
}
// State returns string representation of the state for the VM.
func (v *VM) State() string {
return v.state.String()
}
// Ready returns true if the VM ready to execute the loaded program.
// Will return false if no program is loaded.
func (v *VM) Ready() bool {
return v.istack.Len() > 0
}
// Run starts the execution of the loaded program.
func (v *VM) Run() error {
if !v.Ready() {
v.state = faultState
return errors.New("no program loaded")
}
if v.state.HasFlag(faultState) {
// VM already ran something and failed, in general its state is
// undefined in this case so we can't run anything.
return errors.New("VM has failed")
}
// haltState (the default) or breakState are safe to continue.
v.state = noneState
for {
// check for breakpoint before executing the next instruction
ctx := v.Context()
if ctx != nil && ctx.atBreakPoint() {
v.state |= breakState
}
switch {
case v.state.HasFlag(faultState):
// Should be caught and reported already by the v.Step(),
// but we're checking here anyway just in case.
return errors.New("VM has failed")
case v.state.HasFlag(haltState), v.state.HasFlag(breakState):
// Normal exit from this loop.
return nil
case v.state == noneState:
if err := v.Step(); err != nil {
return err
}
default:
v.state = faultState
return errors.New("unknown state")
}
}
}
// Step 1 instruction in the program.
func (v *VM) Step() error {
ctx := v.Context()
op, param, err := ctx.Next()
if err != nil {
v.state = faultState
return newError(ctx.ip, op, err)
}
return v.execute(ctx, op, param)
}
// StepInto behaves the same as “step over” in case if the line does not contain a function. Otherwise
// the debugger will enter the called function and continue line-by-line debugging there.
func (v *VM) StepInto() error {
ctx := v.Context()
if ctx == nil {
v.state |= haltState
}
if v.HasStopped() {
return nil
}
if ctx != nil && ctx.prog != nil {
op, param, err := ctx.Next()
if err != nil {
v.state = faultState
return newError(ctx.ip, op, err)
}
vErr := v.execute(ctx, op, param)
if vErr != nil {
return vErr
}
}
cctx := v.Context()
if cctx != nil && cctx.atBreakPoint() {
v.state = breakState
}
return nil
}
// StepOut takes the debugger to the line where the current function was called.
func (v *VM) StepOut() error {
var err error
if v.state == breakState {
v.state = noneState
} else {
v.state = breakState
}
expSize := v.istack.len
for v.state == noneState && v.istack.len >= expSize {
err = v.StepInto()
}
return err
}
// StepOver takes the debugger to the line that will step over a given line.
// If the line contains a function the function will be executed and the result returned without debugging each line.
func (v *VM) StepOver() error {
var err error
if v.HasStopped() {
return err
}
if v.state == breakState {
v.state = noneState
} else {
v.state = breakState
}
expSize := v.istack.len
for {
err = v.StepInto()
if !(v.state == noneState && v.istack.len > expSize) {
break
}
}
if v.state == noneState {
v.state = breakState
}
return err
}
// HasFailed returns whether VM is in the failed state now. Usually used to
// check status after Run.
func (v *VM) HasFailed() bool {
return v.state.HasFlag(faultState)
}
// HasStopped returns whether VM is in Halt or Failed state.
func (v *VM) HasStopped() bool {
return v.state.HasFlag(haltState) || v.state.HasFlag(faultState)
}
// HasHalted returns whether VM is in Halt state.
func (v *VM) HasHalted() bool {
return v.state.HasFlag(haltState)
}
// AtBreakpoint returns whether VM is at breakpoint.
func (v *VM) AtBreakpoint() bool {
return v.state.HasFlag(breakState)
}
// SetCheckedHash sets checked hash for CHECKSIG and CHECKMULTISIG instructions.
func (v *VM) SetCheckedHash(h []byte) {
v.checkhash = make([]byte, len(h))
copy(v.checkhash, h)
}
// SetScriptGetter sets the script getter for CALL instructions.
func (v *VM) SetScriptGetter(gs func(util.Uint160) ([]byte, bool)) {
v.getScript = gs
}
// GetInteropID converts instruction parameter to an interop ID.
func GetInteropID(parameter []byte) uint32 {
if len(parameter) == 4 {
return binary.LittleEndian.Uint32(parameter)
}
return InteropNameToID(parameter)
}
// GetInteropByID returns interop function together with price.
// Registered callbacks are checked in LIFO order.
func (v *VM) GetInteropByID(id uint32) *InteropFuncPrice {
for i := len(v.getInterop) - 1; i >= 0; i-- {
if ifunc := v.getInterop[i](id); ifunc != nil {
return ifunc
}
}
return nil
}
// execute performs an instruction cycle in the VM. Acting on the instruction (opcode).
func (v *VM) execute(ctx *Context, op opcode.Opcode, parameter []byte) (err error) {
// Instead of polluting the whole VM logic with error handling, we will recover
// each panic at a central point, putting the VM in a fault state and setting error.
defer func() {
if errRecover := recover(); errRecover != nil {
v.state = faultState
err = newError(ctx.ip, op, errRecover)
} else if v.size > MaxStackSize {
v.state = faultState
err = newError(ctx.ip, op, "stack is too big")
}
}()
if v.getPrice != nil && ctx.ip < len(ctx.prog) {
v.gasConsumed += v.getPrice(v, op, parameter)
if v.gasLimit > 0 && v.gasConsumed > v.gasLimit {
panic("gas limit is exceeded")
}
}
switch op {
case opcode.APPCALL, opcode.TAILCALL:
isZero := true
for i := range parameter {
if parameter[i] != 0 {
isZero = false
break
}
}
if !isZero {
break
}
parameter = v.estack.Pop().Bytes()
fallthrough
case opcode.CALLED, opcode.CALLEDT:
if !ctx.hasDynamicInvoke {
panic("contract is not allowed to make dynamic invocations")
}
}
if op >= opcode.PUSHBYTES1 && op <= opcode.PUSHBYTES75 {
v.estack.PushVal(parameter)
return
}
switch op {
case opcode.PUSHM1, opcode.PUSH1, opcode.PUSH2, opcode.PUSH3,
opcode.PUSH4, opcode.PUSH5, opcode.PUSH6, opcode.PUSH7,
opcode.PUSH8, opcode.PUSH9, opcode.PUSH10, opcode.PUSH11,
opcode.PUSH12, opcode.PUSH13, opcode.PUSH14, opcode.PUSH15,
opcode.PUSH16:
val := int(op) - int(opcode.PUSH1) + 1
v.estack.PushVal(val)
case opcode.PUSH0:
v.estack.PushVal([]byte{})
case opcode.PUSHDATA1, opcode.PUSHDATA2, opcode.PUSHDATA4:
v.estack.PushVal(parameter)
// Stack operations.
case opcode.TOALTSTACK:
v.astack.Push(v.estack.Pop())
case opcode.FROMALTSTACK:
v.estack.Push(v.astack.Pop())
case opcode.DUPFROMALTSTACK:
v.estack.Push(v.astack.Dup(0))
case opcode.DUP:
v.estack.Push(v.estack.Dup(0))
case opcode.SWAP:
err := v.estack.Swap(1, 0)
if err != nil {
panic(err.Error())
}
case opcode.TUCK:
a := v.estack.Dup(0)
if a == nil {
panic("no top-level element found")
}
if v.estack.Len() < 2 {
panic("can't TUCK with a one-element stack")
}
v.estack.InsertAt(a, 2)
case opcode.CAT:
b := v.estack.Pop().Bytes()
a := v.estack.Pop().Bytes()
if l := len(a) + len(b); l > MaxItemSize {
panic(fmt.Sprintf("too big item: %d", l))
}
ab := append(a, b...)
v.estack.PushVal(ab)
case opcode.SUBSTR:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
o := int(v.estack.Pop().BigInt().Int64())
if o < 0 {
panic("negative index")
}
s := v.estack.Pop().Bytes()
if o > len(s) {
// panic("invalid offset")
// FIXME revert when NEO 3.0 https://github.com/nspcc-dev/neo-go/issues/477
v.estack.PushVal("")
break
}
last := l + o
if last > len(s) {
last = len(s)
}
v.estack.PushVal(s[o:last])
case opcode.LEFT:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
s := v.estack.Pop().Bytes()
if t := len(s); l > t {
l = t
}
v.estack.PushVal(s[:l])
case opcode.RIGHT:
l := int(v.estack.Pop().BigInt().Int64())
if l < 0 {
panic("negative length")
}
s := v.estack.Pop().Bytes()
v.estack.PushVal(s[len(s)-l:])
case opcode.XDROP:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 {
panic("invalid length")
}
e := v.estack.RemoveAt(n)
if e == nil {
panic("bad index")
}
case opcode.XSWAP:
n := int(v.estack.Pop().BigInt().Int64())
err := v.estack.Swap(n, 0)
if err != nil {
panic(err.Error())
}
case opcode.XTUCK:
n := int(v.estack.Pop().BigInt().Int64())
if n <= 0 {
panic("XTUCK: invalid length")
}
a := v.estack.Dup(0)
if a == nil {
panic("no top-level element found")
}
if n > v.estack.Len() {
panic("can't push to the position specified")
}
v.estack.InsertAt(a, n)
case opcode.ROT:
err := v.estack.Roll(2)
if err != nil {
panic(err.Error())
}
case opcode.DEPTH:
v.estack.PushVal(v.estack.Len())
case opcode.NIP:
elem := v.estack.RemoveAt(1)
if elem == nil {
panic("no second element found")
}
case opcode.OVER:
a := v.estack.Dup(1)
if a == nil {
panic("no second element found")
}
v.estack.Push(a)
case opcode.PICK:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 {
panic("negative stack item returned")
}
a := v.estack.Dup(n)
if a == nil {
panic("no nth element found")
}
v.estack.Push(a)
case opcode.ROLL:
n := int(v.estack.Pop().BigInt().Int64())
err := v.estack.Roll(n)
if err != nil {
panic(err.Error())
}
case opcode.DROP:
if v.estack.Len() < 1 {
panic("stack is too small")
}
v.estack.Pop()
case opcode.EQUAL:
b := v.estack.Pop()
if b == nil {
panic("no top-level element found")
}
a := v.estack.Pop()
if a == nil {
panic("no second-to-the-top element found")
}
v.estack.PushVal(a.value.Equals(b.value))
// Bit operations.
case opcode.INVERT:
// inplace
e := v.estack.Peek(0)
i := e.BigInt()
e.value = makeStackItem(i.Not(i))
case opcode.AND:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).And(b, a))
case opcode.OR:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).Or(b, a))
case opcode.XOR:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(new(big.Int).Xor(b, a))
// Numeric operations.
case opcode.ADD:
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
c := new(big.Int).Add(a, b)
v.checkBigIntSize(c)
v.estack.PushVal(c)
case opcode.SUB:
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
c := new(big.Int).Sub(a, b)
v.checkBigIntSize(c)
v.estack.PushVal(c)
case opcode.DIV:
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
v.estack.PushVal(new(big.Int).Quo(a, b))
case opcode.MUL:
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
c := new(big.Int).Mul(a, b)
v.checkBigIntSize(c)
v.estack.PushVal(c)
case opcode.MOD:
b := v.estack.Pop().BigInt()
v.checkBigIntSize(b)
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
v.estack.PushVal(new(big.Int).Mod(a, b))
case opcode.SHL, opcode.SHR:
b := v.estack.Pop().BigInt().Int64()
if b == 0 {
return
} else if b < minSHLArg || b > maxSHLArg {
panic(fmt.Sprintf("operand must be between %d and %d", minSHLArg, maxSHLArg))
}
a := v.estack.Pop().BigInt()
v.checkBigIntSize(a)
var item big.Int
if op == opcode.SHL {
item.Lsh(a, uint(b))
} else {
item.Rsh(a, uint(b))
}
v.checkBigIntSize(&item)
v.estack.PushVal(&item)
case opcode.BOOLAND:
b := v.estack.Pop().Bool()
a := v.estack.Pop().Bool()
v.estack.PushVal(a && b)
case opcode.BOOLOR:
b := v.estack.Pop().Bool()
a := v.estack.Pop().Bool()
v.estack.PushVal(a || b)
case opcode.NUMEQUAL:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == 0)
case opcode.NUMNOTEQUAL:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) != 0)
case opcode.LT:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == -1)
case opcode.GT:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) == 1)
case opcode.LTE:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) <= 0)
case opcode.GTE:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(b) >= 0)
case opcode.MIN:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
val := a
if a.Cmp(b) == 1 {
val = b
}
v.estack.PushVal(val)
case opcode.MAX:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
val := a
if a.Cmp(b) == -1 {
val = b
}
v.estack.PushVal(val)
case opcode.WITHIN:
b := v.estack.Pop().BigInt()
a := v.estack.Pop().BigInt()
x := v.estack.Pop().BigInt()
v.estack.PushVal(a.Cmp(x) <= 0 && x.Cmp(b) == -1)
case opcode.INC:
x := v.estack.Pop().BigInt()
a := new(big.Int).Add(x, big.NewInt(1))
v.checkBigIntSize(a)
v.estack.PushVal(a)
case opcode.DEC:
x := v.estack.Pop().BigInt()
a := new(big.Int).Sub(x, big.NewInt(1))
v.checkBigIntSize(a)
v.estack.PushVal(a)
case opcode.SIGN:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Sign())
case opcode.NEGATE:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Neg(x))
case opcode.ABS:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Abs(x))
case opcode.NOT:
x := v.estack.Pop().Bool()
v.estack.PushVal(!x)
case opcode.NZ:
x := v.estack.Pop().BigInt()
v.estack.PushVal(x.Cmp(big.NewInt(0)) != 0)
// Object operations.
case opcode.NEWARRAY:
item := v.estack.Pop()
switch t := item.value.(type) {
case *StructItem:
arr := make([]StackItem, len(t.value))
copy(arr, t.value)
v.estack.PushVal(&ArrayItem{arr})
case *ArrayItem:
v.estack.PushVal(t)
default:
n := item.BigInt().Int64()
if n > MaxArraySize {
panic("too long array")
}
items := makeArrayOfFalses(int(n))
v.estack.PushVal(&ArrayItem{items})
}
case opcode.NEWSTRUCT:
item := v.estack.Pop()
switch t := item.value.(type) {
case *ArrayItem:
arr := make([]StackItem, len(t.value))
copy(arr, t.value)
v.estack.PushVal(&StructItem{arr})
case *StructItem:
v.estack.PushVal(t)
default:
n := item.BigInt().Int64()
if n > MaxArraySize {
panic("too long struct")
}
items := makeArrayOfFalses(int(n))
v.estack.PushVal(&StructItem{items})
}
case opcode.APPEND:
itemElem := v.estack.Pop()
arrElem := v.estack.Pop()
val := cloneIfStruct(itemElem.value)
switch t := arrElem.value.(type) {
case *ArrayItem:
arr := t.Value().([]StackItem)
if len(arr) >= MaxArraySize {
panic("too long array")
}
arr = append(arr, val)
t.value = arr
case *StructItem:
arr := t.Value().([]StackItem)
if len(arr) >= MaxArraySize {
panic("too long struct")
}
arr = append(arr, val)
t.value = arr
default:
panic("APPEND: not of underlying type Array")
}
v.estack.updateSizeAdd(val)
case opcode.PACK:
n := int(v.estack.Pop().BigInt().Int64())
if n < 0 || n > v.estack.Len() || n > MaxArraySize {
panic("OPACK: invalid length")
}
items := make([]StackItem, n)
for i := 0; i < n; i++ {
items[i] = v.estack.Pop().value
}
v.estack.PushVal(items)
case opcode.UNPACK:
a := v.estack.Pop().Array()
l := len(a)
for i := l - 1; i >= 0; i-- {
v.estack.PushVal(a[i])
}
v.estack.PushVal(l)
case opcode.PICKITEM:
key := v.estack.Pop()
validateMapKey(key)
obj := v.estack.Pop()
index := int(key.BigInt().Int64())
switch t := obj.value.(type) {
// Struct and Array items have their underlying value as []StackItem.
case *ArrayItem, *StructItem:
arr := t.Value().([]StackItem)
if index < 0 || index >= len(arr) {
panic("PICKITEM: invalid index")
}
item := arr[index].Dup()
v.estack.PushVal(item)
case *MapItem:
index := t.Index(key.Item())
if index < 0 {
panic("invalid key")
}
v.estack.Push(&Element{value: t.value[index].Value.Dup()})
default:
arr := obj.Bytes()
if index < 0 || index >= len(arr) {
panic("PICKITEM: invalid index")
}
item := arr[index]
v.estack.PushVal(int(item))
}
case opcode.SETITEM:
item := v.estack.Pop().value
key := v.estack.Pop()
validateMapKey(key)
obj := v.estack.Pop()
switch t := obj.value.(type) {
// Struct and Array items have their underlying value as []StackItem.
case *ArrayItem, *StructItem:
arr := t.Value().([]StackItem)
index := int(key.BigInt().Int64())
if index < 0 || index >= len(arr) {
panic("SETITEM: invalid index")
}
v.estack.updateSizeRemove(arr[index])
arr[index] = item
v.estack.updateSizeAdd(arr[index])
case *MapItem:
if t.Has(key.value) {
v.estack.updateSizeRemove(item)
} else if len(t.value) >= MaxArraySize {
panic("too big map")
}
t.Add(key.value, item)
v.estack.updateSizeAdd(item)
default:
panic(fmt.Sprintf("SETITEM: invalid item type %s", t))
}
case opcode.REVERSE:
a := v.estack.Pop().Array()
if len(a) > 1 {
for i, j := 0, len(a)-1; i <= j; i, j = i+1, j-1 {
a[i], a[j] = a[j], a[i]
}
}
case opcode.REMOVE:
key := v.estack.Pop()
validateMapKey(key)
elem := v.estack.Pop()
switch t := elem.value.(type) {
case *ArrayItem:
a := t.value
k := int(key.BigInt().Int64())
if k < 0 || k >= len(a) {
panic("REMOVE: invalid index")
}
v.estack.updateSizeRemove(a[k])
a = append(a[:k], a[k+1:]...)
t.value = a
case *StructItem:
a := t.value
k := int(key.BigInt().Int64())
if k < 0 || k >= len(a) {
panic("REMOVE: invalid index")
}
v.estack.updateSizeRemove(a[k])
a = append(a[:k], a[k+1:]...)
t.value = a
case *MapItem:
index := t.Index(key.Item())
// NEO 2.0 doesn't error on missing key.
if index >= 0 {
v.estack.updateSizeRemove(t.value[index].Value)
t.Drop(index)
}
default:
panic("REMOVE: invalid type")
}
case opcode.ARRAYSIZE:
elem := v.estack.Pop()
// Cause there is no native (byte) item type here, hence we need to check
// the type of the item for array size operations.
switch t := elem.Value().(type) {
case []StackItem:
v.estack.PushVal(len(t))
case []MapElement:
v.estack.PushVal(len(t))
default:
v.estack.PushVal(len(elem.Bytes()))
}
case opcode.SIZE:
elem := v.estack.Pop()
arr := elem.Bytes()
v.estack.PushVal(len(arr))
case opcode.JMP, opcode.JMPIF, opcode.JMPIFNOT:
offset := v.getJumpOffset(ctx, parameter, 0)
cond := true
if op != opcode.JMP {
cond = v.estack.Pop().Bool() == (op == opcode.JMPIF)
}
v.jumpIf(ctx, offset, cond)
case opcode.CALL:
v.checkInvocationStackSize()
newCtx := ctx.Copy()
newCtx.rvcount = -1
v.istack.PushVal(newCtx)
offset := v.getJumpOffset(newCtx, parameter, 0)
v.jumpIf(newCtx, offset, true)
case opcode.SYSCALL:
interopID := GetInteropID(parameter)
ifunc := v.GetInteropByID(interopID)
if ifunc == nil {
panic(fmt.Sprintf("interop hook (%q/0x%x) not registered", parameter, interopID))
}
if err := ifunc.Func(v); err != nil {
panic(fmt.Sprintf("failed to invoke syscall: %s", err))
}
case opcode.APPCALL, opcode.TAILCALL:
if v.getScript == nil {
panic("no getScript callback is set up")
}
if op == opcode.APPCALL {
v.checkInvocationStackSize()
}
hash, err := util.Uint160DecodeBytesBE(parameter)
if err != nil {
panic(err)
}
script, hasDynamicInvoke := v.getScript(hash)
if script == nil {
panic("could not find script")
}
if op == opcode.TAILCALL {
_ = v.istack.Pop()
}
v.loadScriptWithHash(script, hash, hasDynamicInvoke)
case opcode.RET:
oldCtx := v.istack.Pop().Value().(*Context)
rvcount := oldCtx.rvcount
oldEstack := v.estack
if rvcount > 0 && oldEstack.Len() < rvcount {
panic("missing some return elements")
}
if v.istack.Len() == 0 {
v.state = haltState
break
}
newEstack := v.Context().estack
if oldEstack != newEstack {
if rvcount < 0 {
rvcount = oldEstack.Len()
}
for i := rvcount; i > 0; i-- {
elem := oldEstack.RemoveAt(i - 1)
newEstack.Push(elem)
}
v.estack = newEstack
v.astack = v.Context().astack
}
case opcode.CHECKSIG, opcode.VERIFY:
var hashToCheck []byte
keyb := v.estack.Pop().Bytes()
signature := v.estack.Pop().Bytes()
if op == opcode.CHECKSIG {
if v.checkhash == nil {
panic("VM is not set up properly for signature checks")
}
hashToCheck = v.checkhash
} else { // VERIFY
msg := v.estack.Pop().Bytes()
hashToCheck = hash.Sha256(msg).BytesBE()
}
pkey := v.bytesToPublicKey(keyb)
res := pkey.Verify(signature, hashToCheck)
v.estack.PushVal(res)
case opcode.CHECKMULTISIG:
pkeys, err := v.estack.popSigElements()
if err != nil {
panic(fmt.Sprintf("wrong parameters: %s", err.Error()))
}
sigs, err := v.estack.popSigElements()
if err != nil {
panic(fmt.Sprintf("wrong parameters: %s", err.Error()))
}
// It's ok to have more keys than there are signatures (it would
// just mean that some keys didn't sign), but not the other way around.
if len(pkeys) < len(sigs) {
panic("more signatures than there are keys")
}
if v.checkhash == nil {
panic("VM is not set up properly for signature checks")
}
sigok := checkMultisigPar(v, pkeys, sigs)
v.estack.PushVal(sigok)
case opcode.NEWMAP:
v.estack.Push(&Element{value: NewMapItem()})
case opcode.KEYS:
item := v.estack.Pop()
if item == nil {
panic("no argument")
}
m, ok := item.value.(*MapItem)
if !ok {
panic("not a Map")
}
arr := make([]StackItem, 0, len(m.value))
for k := range m.value {
arr = append(arr, m.value[k].Key.Dup())
}
v.estack.PushVal(arr)
case opcode.VALUES:
item := v.estack.Pop()
if item == nil {
panic("no argument")
}
var arr []StackItem
switch t := item.value.(type) {
case *ArrayItem, *StructItem:
src := t.Value().([]StackItem)
arr = make([]StackItem, len(src))
for i := range src {
arr[i] = cloneIfStruct(src[i])
}
case *MapItem:
arr = make([]StackItem, 0, len(t.value))
for k := range t.value {
arr = append(arr, cloneIfStruct(t.value[k].Value))
}
default:
panic("not a Map, Array or Struct")
}
v.estack.PushVal(arr)
case opcode.HASKEY:
key := v.estack.Pop()
validateMapKey(key)
c := v.estack.Pop()
if c == nil {
panic("no value found")
}
switch t := c.value.(type) {
case *ArrayItem, *StructItem:
index := key.BigInt().Int64()
if index < 0 {
panic("negative index")
}
v.estack.PushVal(index < int64(len(c.Array())))
case *MapItem:
v.estack.PushVal(t.Has(key.Item()))
default:
panic("wrong collection type")
}
// Cryptographic operations.
case opcode.SHA1:
b := v.estack.Pop().Bytes()
sha := sha1.New()
sha.Write(b)
v.estack.PushVal(sha.Sum(nil))
case opcode.SHA256:
b := v.estack.Pop().Bytes()
v.estack.PushVal(hash.Sha256(b).BytesBE())
case opcode.HASH160:
b := v.estack.Pop().Bytes()
v.estack.PushVal(hash.Hash160(b).BytesBE())
case opcode.HASH256:
b := v.estack.Pop().Bytes()
v.estack.PushVal(hash.DoubleSha256(b).BytesBE())
case opcode.NOP:
// unlucky ^^
case opcode.CALLI, opcode.CALLE, opcode.CALLED, opcode.CALLET, opcode.CALLEDT:
var (
tailCall = (op == opcode.CALLET || op == opcode.CALLEDT)
hashOnStack = (op == opcode.CALLED || op == opcode.CALLEDT)
addElement int
newCtx *Context
)
if hashOnStack {
addElement = 1
}
rvcount := int(parameter[0])
pcount := int(parameter[1])
if v.estack.Len() < pcount+addElement {
panic("missing some parameters")
}
if tailCall {
if ctx.rvcount != rvcount {
panic("context and parameter rvcount mismatch")
}
} else {
v.checkInvocationStackSize()
}
if op == opcode.CALLI {
newCtx = ctx.Copy()
} else {
var hashBytes []byte
if hashOnStack {
hashBytes = v.estack.Pop().Bytes()
} else {
hashBytes = parameter[2:]
}
hash, err := util.Uint160DecodeBytesBE(hashBytes)
if err != nil {
panic(err)
}
script, hasDynamicInvoke := v.getScript(hash)
if script == nil {
panic(fmt.Sprintf("could not find script %s", hash))
}
newCtx = NewContext(script)
newCtx.scriptHash = hash
newCtx.hasDynamicInvoke = hasDynamicInvoke
}
newCtx.rvcount = rvcount
newCtx.estack = NewStack("evaluation")
newCtx.astack = NewStack("alt")
// Going backwards to naturally push things onto the new stack.
for i := pcount; i > 0; i-- {
elem := v.estack.RemoveAt(i - 1)
newCtx.estack.Push(elem)
}
if tailCall {
_ = v.istack.Pop()
}
v.istack.PushVal(newCtx)
v.estack = newCtx.estack
v.astack = newCtx.astack
if op == opcode.CALLI {
// CALLI is a bit different from other JMPs
// https://github.com/neo-project/neo-vm/blob/master-2.x/src/neo-vm/ExecutionEngine.cs#L1175
offset := v.getJumpOffset(newCtx, parameter[2:], 2)
v.jumpIf(newCtx, offset, true)
}
case opcode.THROW:
panic("THROW")
case opcode.THROWIFNOT:
if !v.estack.Pop().Bool() {
panic("THROWIFNOT")
}
default:
panic(fmt.Sprintf("unknown opcode %s", op.String()))
}
return
}
// jumpIf performs jump to offset if cond is true.
func (v *VM) jumpIf(ctx *Context, offset int, cond bool) {
if cond {
ctx.nextip = offset
}
}
// getJumpOffset returns instruction number in a current context
// to a which JMP should be performed.
// parameter is interpreted as little-endian int16.
func (v *VM) getJumpOffset(ctx *Context, parameter []byte, mod int) int {
rOffset := int16(binary.LittleEndian.Uint16(parameter))
offset := ctx.ip + int(rOffset) + mod
if offset < 0 || offset > len(ctx.prog) {
panic(fmt.Sprintf("JMP: invalid offset %d ip at %d", offset, ctx.ip))
}
return offset
}
func checkMultisigPar(v *VM, pkeys [][]byte, sigs [][]byte) bool {
if len(sigs) == 1 {
return checkMultisig1(v, pkeys, sigs[0])
}
k1, k2 := 0, len(pkeys)-1
s1, s2 := 0, len(sigs)-1
type task struct {
pub *keys.PublicKey
signum int
}
type verify struct {
ok bool
signum int
}
worker := func(ch <-chan task, result chan verify) {
for {
t, ok := <-ch
if !ok {
return
}
result <- verify{
signum: t.signum,
ok: t.pub.Verify(sigs[t.signum], v.checkhash),
}
}
}
const workerCount = 3
tasks := make(chan task, 2)
results := make(chan verify, len(sigs))
for i := 0; i < workerCount; i++ {
go worker(tasks, results)
}
tasks <- task{pub: v.bytesToPublicKey(pkeys[k1]), signum: s1}
tasks <- task{pub: v.bytesToPublicKey(pkeys[k2]), signum: s2}
sigok := true
taskCount := 2
loop:
for r := range results {
goingForward := true
taskCount--
if r.signum == s2 {
goingForward = false
}
if k1+1 == k2 {
sigok = r.ok && s1+1 == s2
if taskCount != 0 && sigok {
continue
}
break loop
} else if r.ok {
if s1+1 == s2 {
if taskCount != 0 && sigok {
continue
}
break loop
}
if goingForward {
s1++
} else {
s2--
}
}
var nextSig, nextKey int
if goingForward {
k1++
nextSig = s1
nextKey = k1
} else {
k2--
nextSig = s2
nextKey = k2
}
taskCount++
tasks <- task{pub: v.bytesToPublicKey(pkeys[nextKey]), signum: nextSig}
}
close(tasks)
return sigok
}
func checkMultisig1(v *VM, pkeys [][]byte, sig []byte) bool {
for i := range pkeys {
pkey := v.bytesToPublicKey(pkeys[i])
if pkey.Verify(sig, v.checkhash) {
return true
}
}
return false
}
func cloneIfStruct(item StackItem) StackItem {
switch it := item.(type) {
case *StructItem:
return it.Clone()
default:
return it
}
}
func makeArrayOfFalses(n int) []StackItem {
items := make([]StackItem, n)
for i := range items {
items[i] = &BoolItem{false}
}
return items
}
func validateMapKey(key *Element) {
if key == nil {
panic("no key found")
}
if !isValidMapKey(key.Item()) {
panic("key can't be a collection")
}
}
func (v *VM) checkInvocationStackSize() {
if v.istack.len >= MaxInvocationStackSize {
panic("invocation stack is too big")
}
}
func (v *VM) checkBigIntSize(a *big.Int) {
if a.BitLen() > MaxBigIntegerSizeBits {
panic("big integer is too big")
}
}
// bytesToPublicKey is a helper deserializing keys using cache and panicing on
// error.
func (v *VM) bytesToPublicKey(b []byte) *keys.PublicKey {
var pkey *keys.PublicKey
s := string(b)
if v.keys[s] != nil {
pkey = v.keys[s]
} else {
pkey = &keys.PublicKey{}
err := pkey.DecodeBytes(b)
if err != nil {
panic(err.Error())
}
v.keys[s] = pkey
}
return pkey
}