neoneo-go/pkg/interop/iterator/iterator.go

65 lines
2.7 KiB
Go

/*
Package iterator provides functions to work with Neo iterators.
*/
package iterator
import "github.com/nspcc-dev/neo-go/pkg/interop/enumerator"
// Iterator represents a Neo iterator, it's an opaque data structure that can
// be properly created by Create or storage.Find. Unlike enumerators, iterators
// range over key-value pairs, so it's convenient to use them for maps. This
// structure is similar in function to Neo .net framework's Iterator.
type Iterator struct{}
// Create creates an iterator from the given items (array, struct or map). A new
// iterator is set to point at element -1, so to access its first element you
// need to call Next first. This function uses `System.Iterator.Create` syscall.
func Create(items []interface{}) Iterator {
return Iterator{}
}
// Concat concatenates two given iterators returning one that will range on
// a first and then continue with b. Iterator positions are not reset for a
// and b, so if any of them was already advanced by Next the resulting
// Iterator will point at this new position and never go back to previous
// key-value pairs. Concatenated iterators also remain completely independent
// in results they return, so if both contain the same key you'll receive this
// key twice when iterating. This function uses `System.Iterator.Concat` syscall.
func Concat(a, b Iterator) Iterator {
return Iterator{}
}
// Key returns iterator's key at current position. It's only valid to call after
// successful Next call. This function uses `System.Iterator.Key` syscall.
func Key(it Iterator) interface{} {
return nil
}
// Keys returns Enumerator ranging over keys or the given Iterator. Note that
// this Enumerator is actually directly tied to the underlying Iterator, so that
// advancing it with Next will actually advance the Iterator too. This function
// uses `System.Iterator.Keys` syscall.
func Keys(it Iterator) enumerator.Enumerator {
return enumerator.Enumerator{}
}
// Next advances the iterator returning true if it is was successful (and you
// can use Key or Value) and false otherwise (and there are no more elements in
// this Iterator). This function uses `System.Enumerator.Next` syscall.
func Next(it Iterator) bool {
return true
}
// Value returns iterator's current value. It's only valid to call after
// successful Next call. This function uses `System.Enumerator.Value` syscall.
func Value(it Iterator) interface{} {
return nil
}
// Values returns Enumerator ranging over values or the given Iterator. Note that
// this Enumerator is actually directly tied to the underlying Iterator, so that
// advancing it with Next will actually advance the Iterator too. This function
// uses `System.Iterator.Values` syscall.
func Values(it Iterator) enumerator.Enumerator {
return enumerator.Enumerator{}
}