69e1ad512f
`response` is to be populated soon.
45 lines
1.5 KiB
Go
45 lines
1.5 KiB
Go
package result
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import (
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"github.com/CityOfZion/neo-go/pkg/core/state"
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"github.com/CityOfZion/neo-go/pkg/core/transaction"
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"github.com/CityOfZion/neo-go/pkg/encoding/address"
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"github.com/CityOfZion/neo-go/pkg/util"
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)
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// AssetState wrapper used for the representation of
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// state.Asset on the RPC Server.
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type AssetState struct {
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ID util.Uint256 `json:"assetID"`
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AssetType transaction.AssetType `json:"assetType"`
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Name string `json:"name"`
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Amount util.Fixed8 `json:"amount"`
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Available util.Fixed8 `json:"available"`
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Precision uint8 `json:"precision"`
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FeeMode uint8 `json:"fee"`
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FeeAddress util.Uint160 `json:"address"`
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Owner string `json:"owner"`
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Admin string `json:"admin"`
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Issuer string `json:"issuer"`
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Expiration uint32 `json:"expiration"`
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IsFrozen bool `json:"is_frozen"`
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}
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// NewAssetState creates a new Asset wrapper.
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func NewAssetState(a *state.Asset) AssetState {
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return AssetState{
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ID: a.ID,
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AssetType: a.AssetType,
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Name: a.GetName(),
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Amount: a.Amount,
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Available: a.Available,
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Precision: a.Precision,
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FeeMode: a.FeeMode,
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FeeAddress: a.FeeAddress,
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Owner: a.Owner.String(),
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Admin: address.Uint160ToString(a.Admin),
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Issuer: address.Uint160ToString(a.Issuer),
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Expiration: a.Expiration,
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IsFrozen: a.IsFrozen,
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}
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}
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