773ccc2b92
...and don't try to connect to the nodes we're already connected to. Before this change we had a problem of discoverer throwing away good valid addresses just because they are already known which lead to pool draining over time (as address reuse was basically forbidden and getaddr may not get enough new nodes).
181 lines
4.5 KiB
Go
181 lines
4.5 KiB
Go
package network
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import (
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"math/rand"
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"net"
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"testing"
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"time"
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"github.com/CityOfZion/neo-go/config"
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"github.com/CityOfZion/neo-go/pkg/core"
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"github.com/CityOfZion/neo-go/pkg/core/transaction"
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"github.com/CityOfZion/neo-go/pkg/network/payload"
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"github.com/CityOfZion/neo-go/pkg/util"
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)
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type testChain struct{}
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func (chain testChain) GetConfig() config.ProtocolConfiguration {
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panic("TODO")
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}
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func (chain testChain) References(t *transaction.Transaction) map[util.Uint256]*transaction.Output {
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panic("TODO")
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}
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func (chain testChain) FeePerByte(t *transaction.Transaction) util.Fixed8 {
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panic("TODO")
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}
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func (chain testChain) SystemFee(t *transaction.Transaction) util.Fixed8 {
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panic("TODO")
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}
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func (chain testChain) NetworkFee(t *transaction.Transaction) util.Fixed8 {
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panic("TODO")
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}
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func (chain testChain) AddHeaders(...*core.Header) error {
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panic("TODO")
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}
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func (chain testChain) AddBlock(*core.Block) error {
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panic("TODO")
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}
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func (chain testChain) BlockHeight() uint32 {
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return 0
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}
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func (chain testChain) HeaderHeight() uint32 {
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return 0
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}
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func (chain testChain) GetBlock(hash util.Uint256) (*core.Block, error) {
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panic("TODO")
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}
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func (chain testChain) GetHeaderHash(int) util.Uint256 {
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return util.Uint256{}
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}
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func (chain testChain) GetHeader(hash util.Uint256) (*core.Header, error) {
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panic("TODO")
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}
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func (chain testChain) GetAssetState(util.Uint256) *core.AssetState {
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panic("TODO")
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}
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func (chain testChain) GetAccountState(util.Uint160) *core.AccountState {
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panic("TODO")
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}
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func (chain testChain) CurrentHeaderHash() util.Uint256 {
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return util.Uint256{}
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}
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func (chain testChain) CurrentBlockHash() util.Uint256 {
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return util.Uint256{}
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}
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func (chain testChain) HasBlock(util.Uint256) bool {
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return false
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}
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func (chain testChain) HasTransaction(util.Uint256) bool {
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return false
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}
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func (chain testChain) GetTransaction(util.Uint256) (*transaction.Transaction, uint32, error) {
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panic("TODO")
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}
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func (chain testChain) GetMemPool() core.MemPool {
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panic("TODO")
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}
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func (chain testChain) IsLowPriority(*transaction.Transaction) bool {
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panic("TODO")
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}
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func (chain testChain) Verify(*transaction.Transaction) error {
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panic("TODO")
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}
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type testDiscovery struct{}
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func (d testDiscovery) BackFill(addrs ...string) {}
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func (d testDiscovery) PoolCount() int { return 0 }
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func (d testDiscovery) RegisterBadAddr(string) {}
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func (d testDiscovery) RegisterGoodAddr(string) {}
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func (d testDiscovery) UnregisterConnectedAddr(string) {}
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func (d testDiscovery) UnconnectedPeers() []string { return []string{} }
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func (d testDiscovery) RequestRemote(n int) {}
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func (d testDiscovery) BadPeers() []string { return []string{} }
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func (d testDiscovery) GoodPeers() []string { return []string{} }
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type localTransport struct{}
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func (t localTransport) Dial(addr string, timeout time.Duration) error {
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return nil
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}
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func (t localTransport) Accept() {}
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func (t localTransport) Proto() string { return "local" }
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func (t localTransport) Close() {}
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var defaultMessageHandler = func(t *testing.T, msg *Message) {}
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type localPeer struct {
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netaddr net.TCPAddr
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version *payload.Version
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handshaked bool
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t *testing.T
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messageHandler func(t *testing.T, msg *Message)
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}
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func newLocalPeer(t *testing.T) *localPeer {
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naddr, _ := net.ResolveTCPAddr("tcp", "0.0.0.0:0")
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return &localPeer{
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t: t,
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netaddr: *naddr,
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messageHandler: defaultMessageHandler,
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}
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}
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func (p *localPeer) NetAddr() *net.TCPAddr {
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return &p.netaddr
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}
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func (p *localPeer) Disconnect(err error) {}
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func (p *localPeer) WriteMsg(msg *Message) error {
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p.messageHandler(p.t, msg)
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return nil
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}
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func (p *localPeer) Done() chan error {
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done := make(chan error)
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return done
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}
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func (p *localPeer) Version() *payload.Version {
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return p.version
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}
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func (p *localPeer) HandleVersion(v *payload.Version) error {
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p.version = v
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return nil
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}
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func (p *localPeer) SendVersion(m *Message) error {
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return p.WriteMsg(m)
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}
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func (p *localPeer) SendVersionAck(m *Message) error {
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return p.WriteMsg(m)
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}
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func (p *localPeer) HandleVersionAck() error {
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p.handshaked = true
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return nil
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}
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func (p *localPeer) Handshaked() bool {
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return p.handshaked
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}
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func newTestServer() *Server {
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return &Server{
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ServerConfig: ServerConfig{},
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chain: testChain{},
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transport: localTransport{},
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discovery: testDiscovery{},
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id: rand.Uint32(),
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quit: make(chan struct{}),
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register: make(chan Peer),
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unregister: make(chan peerDrop),
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peers: make(map[Peer]bool),
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}
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}
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