neoneo-go/pkg/compiler/func_scope.go
Evgenii Stratonikov 0cb6dc47e4 vm: implement slot-related opcodes
1. Slot is a new mechanism for storing variables during execution
which is more convenient than alt.stack. This commit implements
support for slot opcodes in both vm and compiler.
2. Remove old alt.stack opcodes.
3. Do not process globals at the start of every function, but instead
load them single time at main.
2020-05-12 16:23:08 +03:00

149 lines
3.4 KiB
Go

package compiler
import (
"go/ast"
"go/token"
)
// A funcScope represents the scope within the function context.
// It holds al the local variables along with the initialized struct positions.
type funcScope struct {
// Identifier of the function.
name string
// Selector of the function if there is any. Only functions imported
// from other packages should have a selector.
selector *ast.Ident
// The declaration of the function in the AST. Nil if this scope is not a function.
decl *ast.FuncDecl
// Program label of the scope
label uint16
// Range of opcodes corresponding to the function.
rng DebugRange
// Variables together with it's type in neo-vm.
variables []string
// Local variables
locals map[string]int
arguments map[string]int
// voidCalls are basically functions that return their value
// into nothing. The stack has their return value but there
// is nothing that consumes it. We need to keep track of
// these functions so we can cleanup (drop) the returned
// value from the stack. We also need to add every voidCall
// return value to the stack size.
voidCalls map[*ast.CallExpr]bool
// Local variable counter.
i int
}
func newFuncScope(decl *ast.FuncDecl, label uint16) *funcScope {
var name string
if decl.Name != nil {
name = decl.Name.Name
}
return &funcScope{
name: name,
decl: decl,
label: label,
locals: map[string]int{},
arguments: map[string]int{},
voidCalls: map[*ast.CallExpr]bool{},
variables: []string{},
i: -1,
}
}
// analyzeVoidCalls checks for functions that are not assigned
// and therefore we need to cleanup the return value from the stack.
func (c *funcScope) analyzeVoidCalls(node ast.Node) bool {
switch n := node.(type) {
case *ast.AssignStmt:
for i := 0; i < len(n.Rhs); i++ {
switch n.Rhs[i].(type) {
case *ast.CallExpr:
return false
}
}
case *ast.ReturnStmt:
if len(n.Results) > 0 {
switch n.Results[0].(type) {
case *ast.CallExpr:
return false
}
}
case *ast.BinaryExpr:
return false
case *ast.CallExpr:
c.voidCalls[n] = true
return false
}
return true
}
func (c *funcScope) countLocals() int {
size := 0
ast.Inspect(c.decl, func(n ast.Node) bool {
switch n := n.(type) {
case *ast.FuncType:
num := n.Results.NumFields()
if num != 0 && len(n.Results.List[0].Names) != 0 {
size += num
}
case *ast.AssignStmt:
if n.Tok == token.DEFINE {
size += len(n.Rhs)
}
case *ast.ReturnStmt, *ast.IfStmt:
size++
// This handles the inline GenDecl like "var x = 2"
case *ast.GenDecl:
switch t := n.Specs[0].(type) {
case *ast.ValueSpec:
if len(t.Values) > 0 {
size++
}
}
}
return true
})
return size
}
func (c *funcScope) countArgs() int {
n := c.decl.Type.Params.NumFields()
if c.decl.Recv != nil {
n += c.decl.Recv.NumFields()
}
return n
}
func (c *funcScope) stackSize() int64 {
size := c.countLocals()
numArgs := c.countArgs()
return int64(size + numArgs + len(c.voidCalls))
}
// newVariable creates a new local variable or argument in the scope of the function.
func (c *funcScope) newVariable(t varType, name string) int {
c.i++
switch t {
case varLocal:
c.locals[name] = c.i
case varArgument:
c.arguments[name] = c.i
default:
panic("invalid type")
}
return c.i
}
// newLocal creates a new local variable into the scope of the function.
func (c *funcScope) newLocal(name string) int {
return c.newVariable(varLocal, name)
}