23f118a1a9
* treat connected/handshaked peers separately in the discoverer, save "original" address for connected ones, it can be a name instead of IP and it's important to keep it to avoid reconnections * store name->IP mapping for seeds if and when they're connected to avoid reconnections * block seed if it's detected to be our own node (which is often the case for small private networks) * add an event for handshaked peers in the server, connected but non-handshaked ones are not really helpful for MinPeers or GetAddr logic Fixes #2796.
13 lines
304 B
Go
13 lines
304 B
Go
package network
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import "time"
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// Transporter is an interface that allows us to abstract
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// any form of communication between the server and its peers.
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type Transporter interface {
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Dial(addr string, timeout time.Duration) (AddressablePeer, error)
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Accept()
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Proto() string
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Address() string
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Close()
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}
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