4e6ed9021c
add pingInterval same as used in ref C# implementation with the same logic add pingTimeout which is used to check whether pong received. If not -- drop the peer. add pingLimit which is hardcoded to 4 in TCPPeer. It's limit for unsuccessful ping/pong calls (where pong wasn't received in pingTimeout interval)
227 lines
5.4 KiB
Go
227 lines
5.4 KiB
Go
package network
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import (
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"errors"
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"net"
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"strconv"
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"sync"
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"github.com/CityOfZion/neo-go/pkg/io"
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"github.com/CityOfZion/neo-go/pkg/network/payload"
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)
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type handShakeStage uint8
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const (
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versionSent handShakeStage = 1 << iota
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versionReceived
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verAckSent
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verAckReceived
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)
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var (
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errStateMismatch = errors.New("tried to send protocol message before handshake completed")
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)
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// TCPPeer represents a connected remote node in the
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// network over TCP.
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type TCPPeer struct {
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// underlying TCP connection.
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conn net.Conn
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// The version of the peer.
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version *payload.Version
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// Index of the last block.
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lastBlockIndex uint32
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lock sync.RWMutex
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handShake handShakeStage
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done chan error
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wg sync.WaitGroup
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// number of sent pings.
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pingSent int
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}
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// NewTCPPeer returns a TCPPeer structure based on the given connection.
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func NewTCPPeer(conn net.Conn) *TCPPeer {
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return &TCPPeer{
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conn: conn,
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done: make(chan error, 1),
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}
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}
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// WriteMsg implements the Peer interface. This will write/encode the message
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// to the underlying connection, this only works for messages other than Version
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// or VerAck.
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func (p *TCPPeer) WriteMsg(msg *Message) error {
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if !p.Handshaked() {
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return errStateMismatch
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}
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return p.writeMsg(msg)
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}
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func (p *TCPPeer) writeMsg(msg *Message) error {
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select {
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case err := <-p.done:
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return err
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default:
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w := io.NewBufBinWriter()
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if err := msg.Encode(w.BinWriter); err != nil {
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return err
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}
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_, err := p.conn.Write(w.Bytes())
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return err
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}
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}
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// Handshaked returns status of the handshake, whether it's completed or not.
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func (p *TCPPeer) Handshaked() bool {
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p.lock.RLock()
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defer p.lock.RUnlock()
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return p.handShake == (verAckReceived | verAckSent | versionReceived | versionSent)
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}
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// SendVersion checks for the handshake state and sends a message to the peer.
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func (p *TCPPeer) SendVersion(msg *Message) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionSent != 0 {
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return errors.New("invalid handshake: already sent Version")
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}
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err := p.writeMsg(msg)
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if err == nil {
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p.handShake |= versionSent
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}
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return err
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}
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// HandleVersion checks for the handshake state and version message contents.
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func (p *TCPPeer) HandleVersion(version *payload.Version) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionReceived != 0 {
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return errors.New("invalid handshake: already received Version")
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}
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p.version = version
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p.lastBlockIndex = version.StartHeight
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p.handShake |= versionReceived
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return nil
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}
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// SendVersionAck checks for the handshake state and sends a message to the peer.
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func (p *TCPPeer) SendVersionAck(msg *Message) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionReceived == 0 {
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return errors.New("invalid handshake: tried to send VersionAck, but no version received yet")
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}
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if p.handShake&versionSent == 0 {
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return errors.New("invalid handshake: tried to send VersionAck, but didn't send Version yet")
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}
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if p.handShake&verAckSent != 0 {
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return errors.New("invalid handshake: already sent VersionAck")
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}
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err := p.writeMsg(msg)
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if err == nil {
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p.handShake |= verAckSent
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}
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return err
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}
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// HandleVersionAck checks handshake sequence correctness when VerAck message
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// is received.
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func (p *TCPPeer) HandleVersionAck() error {
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p.lock.Lock()
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defer p.lock.Unlock()
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if p.handShake&versionSent == 0 {
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return errors.New("invalid handshake: received VersionAck, but no version sent yet")
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}
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if p.handShake&versionReceived == 0 {
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return errors.New("invalid handshake: received VersionAck, but no version received yet")
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}
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if p.handShake&verAckReceived != 0 {
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return errors.New("invalid handshake: already received VersionAck")
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}
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p.handShake |= verAckReceived
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return nil
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}
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// RemoteAddr implements the Peer interface.
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func (p *TCPPeer) RemoteAddr() net.Addr {
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return p.conn.RemoteAddr()
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}
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// PeerAddr implements the Peer interface.
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func (p *TCPPeer) PeerAddr() net.Addr {
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remote := p.conn.RemoteAddr()
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// The network can be non-tcp in unit tests.
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if !p.Handshaked() || remote.Network() != "tcp" {
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return p.RemoteAddr()
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}
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host, _, err := net.SplitHostPort(remote.String())
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if err != nil {
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return p.RemoteAddr()
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}
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addrString := net.JoinHostPort(host, strconv.Itoa(int(p.version.Port)))
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tcpAddr, err := net.ResolveTCPAddr("tcp", addrString)
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if err != nil {
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return p.RemoteAddr()
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}
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return tcpAddr
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}
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// Done implements the Peer interface and notifies
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// all other resources operating on it that this peer
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// is no longer running.
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func (p *TCPPeer) Done() chan error {
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return p.done
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}
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// Disconnect will fill the peer's done channel with the given error.
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func (p *TCPPeer) Disconnect(err error) {
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p.conn.Close()
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select {
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case p.done <- err:
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// one message to the queue
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default:
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// the other side may already be gone, it's OK
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}
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}
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// Version implements the Peer interface.
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func (p *TCPPeer) Version() *payload.Version {
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return p.version
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}
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// LastBlockIndex returns last block index.
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func (p *TCPPeer) LastBlockIndex() uint32 {
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p.lock.RLock()
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defer p.lock.RUnlock()
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return p.lastBlockIndex
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}
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// UpdateLastBlockIndex updates last block index.
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func (p *TCPPeer) UpdateLastBlockIndex(newIndex uint32) {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.lastBlockIndex = newIndex
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}
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// GetPingSent returns flag whether ping was sent or not.
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func (p *TCPPeer) GetPingSent() int {
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p.lock.RLock()
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defer p.lock.RUnlock()
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return p.pingSent
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}
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// UpdatePingSent updates pingSent value.
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func (p *TCPPeer) UpdatePingSent(newValue int) {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.pingSent = newValue
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}
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