095653af23
* Added new config attributes: 'SecondsPerBlock','LowPriorityThreshold' * Added new files: * Added new method: CompareTo * Fixed empty Slice case * Added new methods: LessThan, GreaterThan, Equal, CompareTo * Added new method: InputIntersection * Added MaxTransactionSize, GroupOutputByAssetID * Added ned method: ScriptHash * Added new method: IsDoubleSpend * Refactor blockchainer, Added Feer interface, Verify and GetMemPool method * 1) Added MemPool 2) Added new methods to satisfy the blockchainer interface: IsLowPriority, Verify, GetMemPool * Added new methods: RelayTxn, RelayDirectly * Fixed tests * Implemented RPC server method sendrawtransaction * Refactor getrawtransaction, sendrawtransaction in separate methods * Moved 'secondsPerBlock' to config file * Implemented Kim suggestions: 1) Fixed data race issues 2) refactor Verify method 3) Get rid of unused InputIntersection method due to refactoring Verify method 4) Fixed bug in https://github.com/CityOfZion/neo-go/pull/174#discussion_r264108135 5) minor simplications of the code * Fixed minor issues related to 1) space 2) getter methods do not need pointer on the receiver 3) error message 4) refactoring CompareTo method in uint256.go * Fixed small issues * Use sync.RWMutex instead of sync.Mutex * Refined (R)Lock/(R)Unlock * return error instead of bool in Verify methods
351 lines
9.4 KiB
Go
351 lines
9.4 KiB
Go
package network
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import (
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"errors"
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"fmt"
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"sync"
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"time"
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"github.com/CityOfZion/neo-go/pkg/core"
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"github.com/CityOfZion/neo-go/pkg/core/transaction"
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"github.com/CityOfZion/neo-go/pkg/network/payload"
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"github.com/CityOfZion/neo-go/pkg/util"
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log "github.com/sirupsen/logrus"
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)
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const (
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minPeers = 5
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maxBlockBatch = 200
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minPoolCount = 30
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)
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var (
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errPortMismatch = errors.New("port mismatch")
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errIdenticalID = errors.New("identical node id")
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errInvalidHandshake = errors.New("invalid handshake")
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errInvalidNetwork = errors.New("invalid network")
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errServerShutdown = errors.New("server shutdown")
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errInvalidInvType = errors.New("invalid inventory type")
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)
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type (
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// Server represents the local Node in the network. Its transport could
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// be of any kind.
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Server struct {
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// ServerConfig holds the Server configuration.
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ServerConfig
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// id also known as the nonce of the server.
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id uint32
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transport Transporter
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discovery Discoverer
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chain core.Blockchainer
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lock sync.RWMutex
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peers map[Peer]bool
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register chan Peer
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unregister chan peerDrop
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quit chan struct{}
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}
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peerDrop struct {
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peer Peer
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reason error
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}
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)
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// NewServer returns a new Server, initialized with the given configuration.
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func NewServer(config ServerConfig, chain core.Blockchainer) *Server {
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s := &Server{
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ServerConfig: config,
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chain: chain,
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id: util.RandUint32(1000000, 9999999),
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quit: make(chan struct{}),
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register: make(chan Peer),
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unregister: make(chan peerDrop),
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peers: make(map[Peer]bool),
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}
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s.transport = NewTCPTransport(s, fmt.Sprintf(":%d", config.ListenTCP))
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s.discovery = NewDefaultDiscovery(
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s.DialTimeout,
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s.transport,
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)
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return s
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}
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// ID returns the servers ID.
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func (s *Server) ID() uint32 {
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return s.id
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}
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// Start will start the server and its underlying transport.
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func (s *Server) Start(errChan chan error) {
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log.WithFields(log.Fields{
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"blockHeight": s.chain.BlockHeight(),
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"headerHeight": s.chain.HeaderHeight(),
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}).Info("node started")
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for _, addr := range s.Seeds {
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if err := s.transport.Dial(addr, s.DialTimeout); err != nil {
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log.Warnf("failed to connect to remote node %s", addr)
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continue
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}
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}
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go s.transport.Accept()
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s.run()
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}
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// Shutdown disconnects all peers and stops listening.
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func (s *Server) Shutdown() {
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log.WithFields(log.Fields{
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"peers": s.PeerCount(),
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}).Info("shutting down server")
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close(s.quit)
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}
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// UnconnectedPeers returns a list of peers that are in the discovery peer list
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// but are not connected to the server.
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func (s *Server) UnconnectedPeers() []string {
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return []string{}
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}
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// BadPeers returns a list of peers the are flagged as "bad" peers.
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func (s *Server) BadPeers() []string {
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return []string{}
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}
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func (s *Server) run() {
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for {
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select {
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case <-s.quit:
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s.transport.Close()
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for p := range s.peers {
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p.Disconnect(errServerShutdown)
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}
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return
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case p := <-s.register:
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// When a new peer is connected we send out our version immediately.
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if err := s.sendVersion(p); err != nil {
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log.WithFields(log.Fields{
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"endpoint": p.Endpoint(),
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}).Error(err)
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}
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s.peers[p] = true
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log.WithFields(log.Fields{
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"endpoint": p.Endpoint(),
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}).Info("new peer connected")
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case drop := <-s.unregister:
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delete(s.peers, drop.peer)
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log.WithFields(log.Fields{
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"endpoint": drop.peer.Endpoint(),
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"reason": drop.reason,
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"peerCount": s.PeerCount(),
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}).Warn("peer disconnected")
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}
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}
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}
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// Peers returns the current list of peers connected to
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// the server.
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func (s *Server) Peers() map[Peer]bool {
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return s.peers
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}
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// PeerCount returns the number of current connected peers.
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func (s *Server) PeerCount() int {
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s.lock.RLock()
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defer s.lock.RUnlock()
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return len(s.peers)
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}
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// startProtocol starts a long running background loop that interacts
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// every ProtoTickInterval with the peer.
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func (s *Server) startProtocol(p Peer) {
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log.WithFields(log.Fields{
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"endpoint": p.Endpoint(),
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"userAgent": string(p.Version().UserAgent),
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"startHeight": p.Version().StartHeight,
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"id": p.Version().Nonce,
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}).Info("started protocol")
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s.requestHeaders(p)
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timer := time.NewTimer(s.ProtoTickInterval)
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for {
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select {
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case err := <-p.Done():
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s.unregister <- peerDrop{p, err}
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return
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case <-timer.C:
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// Try to sync in headers and block with the peer if his block height is higher then ours.
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if p.Version().StartHeight > s.chain.BlockHeight() {
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s.requestBlocks(p)
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}
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timer.Reset(s.ProtoTickInterval)
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}
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}
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}
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// When a peer connects to the server, we will send our version immediately.
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func (s *Server) sendVersion(p Peer) error {
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payload := payload.NewVersion(
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s.id,
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s.ListenTCP,
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s.UserAgent,
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s.chain.BlockHeight(),
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s.Relay,
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)
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return p.WriteMsg(NewMessage(s.Net, CMDVersion, payload))
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}
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// When a peer sends out his version we reply with verack after validating
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// the version.
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func (s *Server) handleVersionCmd(p Peer, version *payload.Version) error {
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if p.Endpoint().Port != version.Port {
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return errPortMismatch
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}
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if s.id == version.Nonce {
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return errIdenticalID
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}
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p.SetVersion(version)
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return p.WriteMsg(NewMessage(s.Net, CMDVerack, nil))
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}
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// handleHeadersCmd will process the headers it received from its peer.
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// if the headerHeight of the blockchain still smaller then the peer
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// the server will request more headers.
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// This method could best be called in a separate routine.
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func (s *Server) handleHeadersCmd(p Peer, headers *payload.Headers) {
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if err := s.chain.AddHeaders(headers.Hdrs...); err != nil {
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log.Warnf("failed processing headers: %s", err)
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return
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}
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// The peer will respond with a maximum of 2000 headers in one batch.
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// We will ask one more batch here if needed. Eventually we will get synced
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// due to the startProtocol routine that will ask headers every protoTick.
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if s.chain.HeaderHeight() < p.Version().StartHeight {
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s.requestHeaders(p)
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}
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}
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// handleBlockCmd processes the received block received from its peer.
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func (s *Server) handleBlockCmd(p Peer, block *core.Block) error {
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if !s.chain.HasBlock(block.Hash()) {
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return s.chain.AddBlock(block)
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}
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return nil
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}
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// handleInvCmd will process the received inventory.
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func (s *Server) handleInvCmd(p Peer, inv *payload.Inventory) error {
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if !inv.Type.Valid() || len(inv.Hashes) == 0 {
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return errInvalidInvType
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}
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payload := payload.NewInventory(inv.Type, inv.Hashes)
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return p.WriteMsg(NewMessage(s.Net, CMDGetData, payload))
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}
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// requestHeaders will send a getheaders message to the peer.
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// The peer will respond with headers op to a count of 2000.
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func (s *Server) requestHeaders(p Peer) {
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start := []util.Uint256{s.chain.CurrentHeaderHash()}
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payload := payload.NewGetBlocks(start, util.Uint256{})
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p.WriteMsg(NewMessage(s.Net, CMDGetHeaders, payload))
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}
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// requestBlocks will send a getdata message to the peer
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// to sync up in blocks. A maximum of maxBlockBatch will
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// send at once.
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func (s *Server) requestBlocks(p Peer) {
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var (
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hashes []util.Uint256
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hashStart = s.chain.BlockHeight() + 1
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headerHeight = s.chain.HeaderHeight()
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)
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for hashStart < headerHeight && len(hashes) < maxBlockBatch {
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hash := s.chain.GetHeaderHash(int(hashStart))
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hashes = append(hashes, hash)
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hashStart++
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}
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if len(hashes) > 0 {
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payload := payload.NewInventory(payload.BlockType, hashes)
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p.WriteMsg(NewMessage(s.Net, CMDGetData, payload))
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} else if s.chain.HeaderHeight() < p.Version().StartHeight {
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s.requestHeaders(p)
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}
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}
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// handleMessage will process the given message.
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func (s *Server) handleMessage(peer Peer, msg *Message) error {
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// Make sure both server and peer are operating on
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// the same network.
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if msg.Magic != s.Net {
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return errInvalidNetwork
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}
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switch msg.CommandType() {
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case CMDVersion:
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version := msg.Payload.(*payload.Version)
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return s.handleVersionCmd(peer, version)
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case CMDHeaders:
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headers := msg.Payload.(*payload.Headers)
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go s.handleHeadersCmd(peer, headers)
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case CMDInv:
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inventory := msg.Payload.(*payload.Inventory)
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return s.handleInvCmd(peer, inventory)
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case CMDBlock:
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block := msg.Payload.(*core.Block)
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return s.handleBlockCmd(peer, block)
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case CMDVerack:
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// Make sure this peer has send his version before we start the
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// protocol with that peer.
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if peer.Version() == nil {
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return errInvalidHandshake
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}
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go s.startProtocol(peer)
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}
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return nil
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}
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// RelayTxn a new transaction to the local node and the connected peers.
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// Reference: the method OnRelay in C#: https://github.com/neo-project/neo/blob/master/neo/Network/P2P/LocalNode.cs#L159
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func (s *Server) RelayTxn(t *transaction.Transaction) RelayReason {
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if t.Type == transaction.MinerType {
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return RelayInvalid
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}
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if s.chain.HasTransaction(t.Hash()) {
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return RelayAlreadyExists
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}
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if err := s.chain.Verify(t); err != nil {
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return RelayInvalid
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}
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// TODO: Implement Plugin.CheckPolicy?
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//if (!Plugin.CheckPolicy(transaction))
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// return RelayResultReason.PolicyFail;
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if ok := s.chain.GetMemPool().TryAdd(t.Hash(), core.NewPoolItem(t, s.chain)); !ok {
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return RelayOutOfMemory
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}
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for p := range s.Peers() {
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payload := payload.NewInventory(payload.TXType, []util.Uint256{t.Hash()})
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s.RelayDirectly(p, payload)
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}
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return RelaySucceed
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}
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// RelayDirectly relay directly the inventory to the remote peers.
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// Reference: the method OnRelayDirectly in C#: https://github.com/neo-project/neo/blob/master/neo/Network/P2P/LocalNode.cs#L166
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func (s *Server) RelayDirectly(p Peer, inv *payload.Inventory) {
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if !p.Version().Relay {
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return
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}
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p.WriteMsg(NewMessage(s.Net, CMDInv, inv))
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}
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