108 lines
3 KiB
Go
108 lines
3 KiB
Go
package state
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import (
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"github.com/nspcc-dev/neo-go/pkg/crypto/keys"
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"github.com/nspcc-dev/neo-go/pkg/io"
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"github.com/nspcc-dev/neo-go/pkg/util"
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)
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// MaxValidatorsVoted limits the number of validators that one can vote for.
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const MaxValidatorsVoted = 1024
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// Validator holds the state of a validator.
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type Validator struct {
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PublicKey *keys.PublicKey
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Registered bool
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Votes util.Fixed8
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}
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// ValidatorsCount represents votes with particular number of consensus nodes
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// for this number to be changeable by the voting system.
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type ValidatorsCount [MaxValidatorsVoted]util.Fixed8
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// RegisteredAndHasVotes returns true or false whether Validator is registered and has votes.
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func (vs *Validator) RegisteredAndHasVotes() bool {
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return vs.Registered && vs.Votes > util.Fixed8(0)
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}
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// UnregisteredAndHasNoVotes returns true when Validator is not registered and has no votes.
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func (vs *Validator) UnregisteredAndHasNoVotes() bool {
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return !vs.Registered && vs.Votes == 0
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}
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// EncodeBinary encodes Validator to the given BinWriter.
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func (vs *Validator) EncodeBinary(bw *io.BinWriter) {
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vs.PublicKey.EncodeBinary(bw)
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bw.WriteBool(vs.Registered)
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vs.Votes.EncodeBinary(bw)
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}
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// DecodeBinary decodes Validator from the given BinReader.
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func (vs *Validator) DecodeBinary(reader *io.BinReader) {
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vs.PublicKey = &keys.PublicKey{}
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vs.PublicKey.DecodeBinary(reader)
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vs.Registered = reader.ReadBool()
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vs.Votes.DecodeBinary(reader)
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}
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// EncodeBinary encodes ValidatorCount to the given BinWriter.
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func (vc *ValidatorsCount) EncodeBinary(w *io.BinWriter) {
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for i := range vc {
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vc[i].EncodeBinary(w)
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}
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}
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// DecodeBinary decodes ValidatorCount from the given BinReader.
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func (vc *ValidatorsCount) DecodeBinary(r *io.BinReader) {
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for i := range vc {
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vc[i].DecodeBinary(r)
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}
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}
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// GetWeightedAverage returns an average count of validators that's been voted
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// for not counting 1/4 of minimum and maximum numbers.
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func (vc *ValidatorsCount) GetWeightedAverage() int {
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const (
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lowerThreshold = 0.25
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upperThreshold = 0.75
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)
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var (
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sumWeight, sumValue, overallSum, slidingSum util.Fixed8
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slidingRatio float64
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)
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for i := range vc {
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overallSum += vc[i]
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}
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for i := range vc {
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if slidingRatio >= upperThreshold {
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break
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}
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weight := vc[i]
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slidingSum += weight
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previousRatio := slidingRatio
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slidingRatio = slidingSum.FloatValue() / overallSum.FloatValue()
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if slidingRatio <= lowerThreshold {
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continue
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}
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if previousRatio < lowerThreshold {
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if slidingRatio > upperThreshold {
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weight = util.Fixed8FromFloat((upperThreshold - lowerThreshold) * overallSum.FloatValue())
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} else {
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weight = util.Fixed8FromFloat((slidingRatio - lowerThreshold) * overallSum.FloatValue())
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}
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} else if slidingRatio > upperThreshold {
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weight = util.Fixed8FromFloat((upperThreshold - previousRatio) * overallSum.FloatValue())
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}
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sumWeight += weight
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// Votes with N values get stored with N-1 index, thus +1 here.
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sumValue += util.Fixed8(i+1) * weight
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}
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if sumValue == 0 || sumWeight == 0 {
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return 0
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}
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return int(sumValue / sumWeight)
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}
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