Peers can be slow, very slow, slow enough to affect node's regular
operation. We can't wait for them indefinitely, there has to be a timeout for
send operations.
This patch uses TimePerBlock as a reference for its timeout. It's relatively
big and it doesn't affect tests much, 4+1 scenarios tend to perform a little
worse with while 7+2 scenarios work a little better. The difference is in some
percents, but all of these tests easily have 10-15% variations from run to
run.
It's an important step in making our gossip better because we can't have any
behavior where neighbors directly block the node forever, refs. #2678 and