1bf232ad50
Script can return non-bool results that can still be converted to bool according to the usual VM rules. Unfortunately Bool() panics if this conversion fails which is OK for things done in vm.execute(), but certainly not for VerifyWitnesses(), thus there is a need for TryBool() that will just return an error in this case.
336 lines
7.7 KiB
Go
336 lines
7.7 KiB
Go
package vm
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import (
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"fmt"
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"math/big"
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"github.com/CityOfZion/neo-go/pkg/util"
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)
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// Stack implementation for the neo-go virtual machine. The stack implements
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// a double linked list where its semantics are first in first out.
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// To simplify the implementation, internally a Stack s is implemented as a
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// ring, such that &s.top is both the next element of the last element s.Back()
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// and the previous element of the first element s.Top().
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//
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// s.Push(0)
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// s.Push(1)
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// s.Push(2)
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//
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// [ 2 ] > top
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// [ 1 ]
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// [ 0 ] > back
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//
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// s.Pop() > 2
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//
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// [ 1 ]
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// [ 0 ]
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// Element represents an element in the double linked list (the stack),
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// which will hold the underlying StackItem.
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type Element struct {
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value StackItem
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next, prev *Element
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stack *Stack
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}
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// NewElement returns a new Element object, with its underlying value inferred
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// to the corresponding type.
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func NewElement(v interface{}) *Element {
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return &Element{
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value: makeStackItem(v),
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}
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}
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// Next returns the next element in the stack.
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func (e *Element) Next() *Element {
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if elem := e.next; e.stack != nil && elem != &e.stack.top {
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return elem
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}
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return nil
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}
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// Prev returns the previous element in the stack.
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func (e *Element) Prev() *Element {
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if elem := e.prev; e.stack != nil && elem != &e.stack.top {
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return elem
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}
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return nil
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}
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// Value returns value of the StackItem contained in the element.
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func (e *Element) Value() interface{} {
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return e.value.Value()
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}
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// BigInt attempts to get the underlying value of the element as a big integer.
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// Will panic if the assertion failed which will be caught by the VM.
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func (e *Element) BigInt() *big.Int {
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switch t := e.value.(type) {
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case *BigIntegerItem:
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return t.value
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case *BoolItem:
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if t.value {
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return big.NewInt(1)
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}
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return big.NewInt(0)
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default:
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b := t.Value().([]uint8)
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return new(big.Int).SetBytes(util.ArrayReverse(b))
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}
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}
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// TryBool attempts to get the underlying value of the element as a boolean.
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// Returns error if can't convert value to boolean type.
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func (e *Element) TryBool() (bool, error) {
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switch t := e.value.(type) {
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case *BigIntegerItem:
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return t.value.Int64() != 0, nil
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case *BoolItem:
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return t.value, nil
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case *ArrayItem, *StructItem:
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return true, nil
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case *ByteArrayItem:
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for _, b := range t.value {
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if b != 0 {
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return true, nil
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}
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}
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return false, nil
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case *InteropItem:
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return t.value != nil, nil
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default:
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return false, fmt.Errorf("can't convert to bool: " + t.String())
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}
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}
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// Bool attempts to get the underlying value of the element as a boolean.
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// Will panic if the assertion failed which will be caught by the VM.
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func (e *Element) Bool() bool {
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val, err := e.TryBool()
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if err != nil {
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panic(err)
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}
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return val
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}
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// Bytes attempts to get the underlying value of the element as a byte array.
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// Will panic if the assertion failed which will be caught by the VM.
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func (e *Element) Bytes() []byte {
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switch t := e.value.(type) {
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case *ByteArrayItem:
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return t.value
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case *BigIntegerItem:
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return util.ArrayReverse(t.value.Bytes()) // neoVM returns in LE
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case *BoolItem:
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if t.value {
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return []byte{1}
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}
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return []byte{0}
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default:
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panic("can't convert to []byte: " + t.String())
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}
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}
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// Array attempts to get the underlying value of the element as an array of
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// other items. Will panic if the item type is different which will be caught
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// by the VM.
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func (e *Element) Array() []StackItem {
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switch t := e.value.(type) {
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case *ArrayItem:
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return t.value
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case *StructItem:
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return t.value
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default:
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panic("element is not an array")
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}
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}
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// Stack represents a Stack backed by a double linked list.
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type Stack struct {
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top Element
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name string
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len int
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}
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// NewStack returns a new stack name by the given name.
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func NewStack(n string) *Stack {
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s := &Stack{
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name: n,
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}
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s.top.next = &s.top
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s.top.prev = &s.top
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s.len = 0
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return s
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}
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// Clear will clear all elements on the stack and set its length to 0.
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func (s *Stack) Clear() {
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s.top.next = &s.top
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s.top.prev = &s.top
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s.len = 0
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}
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// Len return the number of elements that are on the stack.
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func (s *Stack) Len() int {
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return s.len
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}
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// insert will insert the element after element (at) on the stack.
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func (s *Stack) insert(e, at *Element) *Element {
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// If we insert an element that is already popped from this stack,
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// we need to clean it up, there are still pointers referencing to it.
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if e.stack == s {
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e = NewElement(e.value)
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}
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n := at.next
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at.next = e
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e.prev = at
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e.next = n
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n.prev = e
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e.stack = s
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s.len++
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return e
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}
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// InsertAt will insert the given item (n) deep on the stack.
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// Be very careful using it and _always_ check both e and n before invocation
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// as it will silently do wrong things otherwise.
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func (s *Stack) InsertAt(e *Element, n int) *Element {
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before := s.Peek(n - 1)
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if before == nil {
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return nil
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}
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return s.insert(e, before)
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}
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// Push pushes the given element on the stack.
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func (s *Stack) Push(e *Element) {
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s.insert(e, &s.top)
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}
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// PushVal will push the given value on the stack. It will infer the
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// underlying StackItem to its corresponding type.
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func (s *Stack) PushVal(v interface{}) {
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s.Push(NewElement(v))
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}
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// Pop removes and returns the element on top of the stack.
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func (s *Stack) Pop() *Element {
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return s.Remove(s.Top())
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}
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// Top returns the element on top of the stack. Nil if the stack
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// is empty.
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func (s *Stack) Top() *Element {
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if s.len == 0 {
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return nil
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}
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return s.top.next
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}
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// Back returns the element at the end of the stack. Nil if the stack
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// is empty.
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func (s *Stack) Back() *Element {
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if s.len == 0 {
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return nil
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}
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return s.top.prev
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}
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// Peek returns the element (n) far in the stack beginning from
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// the top of the stack.
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// n = 0 => will return the element on top of the stack.
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func (s *Stack) Peek(n int) *Element {
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i := 0
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for e := s.Top(); e != nil; e = e.Next() {
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if n == i {
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return e
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}
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i++
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}
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return nil
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}
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// RemoveAt removes the element (n) deep on the stack beginning
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// from the top of the stack.
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func (s *Stack) RemoveAt(n int) *Element {
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return s.Remove(s.Peek(n))
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}
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// Remove removes and returns the given element from the stack.
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func (s *Stack) Remove(e *Element) *Element {
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if e == nil {
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return nil
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}
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e.prev.next = e.next
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e.next.prev = e.prev
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e.next = nil // avoid memory leaks.
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e.prev = nil // avoid memory leaks.
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e.stack = nil
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s.len--
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return e
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}
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// Dup will duplicate and return the element at position n.
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// Dup is used for copying elements on to the top of its own stack.
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// s.Push(s.Peek(0)) // will result in unexpected behaviour.
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// s.Push(s.Dup(0)) // is the correct approach.
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func (s *Stack) Dup(n int) *Element {
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e := s.Peek(n)
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if e == nil {
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return nil
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}
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return &Element{
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value: e.value,
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}
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}
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// Iter will iterate over all the elements int the stack, starting from the top
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// of the stack.
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// s.Iter(func(elem *Element) {
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// // do something with the element.
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// })
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func (s *Stack) Iter(f func(*Element)) {
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for e := s.Top(); e != nil; e = e.Next() {
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f(e)
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}
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}
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// popSigElements pops keys or signatures from the stack as needed for
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// CHECKMULTISIG.
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func (s *Stack) popSigElements() ([][]byte, error) {
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var num int
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var elems [][]byte
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item := s.Pop()
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if item == nil {
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return nil, fmt.Errorf("nothing on the stack")
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}
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switch item.value.(type) {
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case *ArrayItem:
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num = len(item.Array())
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if num < 1 {
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return nil, fmt.Errorf("less than one element in the array")
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}
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elems = make([][]byte, num)
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for k, v := range item.Array() {
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b, ok := v.Value().([]byte)
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if !ok {
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return nil, fmt.Errorf("bad element %s", v.String())
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}
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elems[k] = b
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}
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default:
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num = int(item.BigInt().Int64())
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if num < 1 || num > s.Len() {
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return nil, fmt.Errorf("wrong number of elements: %d", num)
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}
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elems = make([][]byte, num)
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for i := 0; i < num; i++ {
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elems[i] = s.Pop().Bytes()
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}
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}
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return elems, nil
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}
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