vendor: remove github.com/Azure/go-ansiterm

This commit is contained in:
Nick Craig-Wood 2019-09-27 12:03:17 +01:00
parent 593de059be
commit 45e440d356
26 changed files with 1 additions and 2672 deletions

2
go.mod
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@ -5,7 +5,7 @@ require (
cloud.google.com/go v0.44.3 // indirect cloud.google.com/go v0.44.3 // indirect
github.com/Azure/azure-pipeline-go v0.2.2 github.com/Azure/azure-pipeline-go v0.2.2
github.com/Azure/azure-storage-blob-go v0.8.0 github.com/Azure/azure-storage-blob-go v0.8.0
github.com/Azure/go-ansiterm v0.0.0-20170929234023-d6e3b3328b78 github.com/Azure/go-ansiterm v0.0.0-20170929234023-d6e3b3328b78 // indirect
github.com/Azure/go-autorest/autorest/adal v0.6.0 // indirect github.com/Azure/go-autorest/autorest/adal v0.6.0 // indirect
github.com/Unknwon/goconfig v0.0.0-20190425194916-3dba17dd7b9e github.com/Unknwon/goconfig v0.0.0-20190425194916-3dba17dd7b9e
github.com/a8m/tree v0.0.0-20181222104329-6a0b80129de4 github.com/a8m/tree v0.0.0-20181222104329-6a0b80129de4

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@ -1,21 +0,0 @@
The MIT License (MIT)
Copyright (c) 2015 Microsoft Corporation
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@ -1,12 +0,0 @@
# go-ansiterm
This is a cross platform Ansi Terminal Emulation library. It reads a stream of Ansi characters and produces the appropriate function calls. The results of the function calls are platform dependent.
For example the parser might receive "ESC, [, A" as a stream of three characters. This is the code for Cursor Up (http://www.vt100.net/docs/vt510-rm/CUU). The parser then calls the cursor up function (CUU()) on an event handler. The event handler determines what platform specific work must be done to cause the cursor to move up one position.
The parser (parser.go) is a partial implementation of this state machine (http://vt100.net/emu/vt500_parser.png). There are also two event handler implementations, one for tests (test_event_handler.go) to validate that the expected events are being produced and called, the other is a Windows implementation (winterm/win_event_handler.go).
See parser_test.go for examples exercising the state machine and generating appropriate function calls.
-----
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

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@ -1,188 +0,0 @@
package ansiterm
const LogEnv = "DEBUG_TERMINAL"
// ANSI constants
// References:
// -- http://www.ecma-international.org/publications/standards/Ecma-048.htm
// -- http://man7.org/linux/man-pages/man4/console_codes.4.html
// -- http://manpages.ubuntu.com/manpages/intrepid/man4/console_codes.4.html
// -- http://en.wikipedia.org/wiki/ANSI_escape_code
// -- http://vt100.net/emu/dec_ansi_parser
// -- http://vt100.net/emu/vt500_parser.svg
// -- http://invisible-island.net/xterm/ctlseqs/ctlseqs.html
// -- http://www.inwap.com/pdp10/ansicode.txt
const (
// ECMA-48 Set Graphics Rendition
// Note:
// -- Constants leading with an underscore (e.g., _ANSI_xxx) are unsupported or reserved
// -- Fonts could possibly be supported via SetCurrentConsoleFontEx
// -- Windows does not expose the per-window cursor (i.e., caret) blink times
ANSI_SGR_RESET = 0
ANSI_SGR_BOLD = 1
ANSI_SGR_DIM = 2
_ANSI_SGR_ITALIC = 3
ANSI_SGR_UNDERLINE = 4
_ANSI_SGR_BLINKSLOW = 5
_ANSI_SGR_BLINKFAST = 6
ANSI_SGR_REVERSE = 7
_ANSI_SGR_INVISIBLE = 8
_ANSI_SGR_LINETHROUGH = 9
_ANSI_SGR_FONT_00 = 10
_ANSI_SGR_FONT_01 = 11
_ANSI_SGR_FONT_02 = 12
_ANSI_SGR_FONT_03 = 13
_ANSI_SGR_FONT_04 = 14
_ANSI_SGR_FONT_05 = 15
_ANSI_SGR_FONT_06 = 16
_ANSI_SGR_FONT_07 = 17
_ANSI_SGR_FONT_08 = 18
_ANSI_SGR_FONT_09 = 19
_ANSI_SGR_FONT_10 = 20
_ANSI_SGR_DOUBLEUNDERLINE = 21
ANSI_SGR_BOLD_DIM_OFF = 22
_ANSI_SGR_ITALIC_OFF = 23
ANSI_SGR_UNDERLINE_OFF = 24
_ANSI_SGR_BLINK_OFF = 25
_ANSI_SGR_RESERVED_00 = 26
ANSI_SGR_REVERSE_OFF = 27
_ANSI_SGR_INVISIBLE_OFF = 28
_ANSI_SGR_LINETHROUGH_OFF = 29
ANSI_SGR_FOREGROUND_BLACK = 30
ANSI_SGR_FOREGROUND_RED = 31
ANSI_SGR_FOREGROUND_GREEN = 32
ANSI_SGR_FOREGROUND_YELLOW = 33
ANSI_SGR_FOREGROUND_BLUE = 34
ANSI_SGR_FOREGROUND_MAGENTA = 35
ANSI_SGR_FOREGROUND_CYAN = 36
ANSI_SGR_FOREGROUND_WHITE = 37
_ANSI_SGR_RESERVED_01 = 38
ANSI_SGR_FOREGROUND_DEFAULT = 39
ANSI_SGR_BACKGROUND_BLACK = 40
ANSI_SGR_BACKGROUND_RED = 41
ANSI_SGR_BACKGROUND_GREEN = 42
ANSI_SGR_BACKGROUND_YELLOW = 43
ANSI_SGR_BACKGROUND_BLUE = 44
ANSI_SGR_BACKGROUND_MAGENTA = 45
ANSI_SGR_BACKGROUND_CYAN = 46
ANSI_SGR_BACKGROUND_WHITE = 47
_ANSI_SGR_RESERVED_02 = 48
ANSI_SGR_BACKGROUND_DEFAULT = 49
// 50 - 65: Unsupported
ANSI_MAX_CMD_LENGTH = 4096
MAX_INPUT_EVENTS = 128
DEFAULT_WIDTH = 80
DEFAULT_HEIGHT = 24
ANSI_BEL = 0x07
ANSI_BACKSPACE = 0x08
ANSI_TAB = 0x09
ANSI_LINE_FEED = 0x0A
ANSI_VERTICAL_TAB = 0x0B
ANSI_FORM_FEED = 0x0C
ANSI_CARRIAGE_RETURN = 0x0D
ANSI_ESCAPE_PRIMARY = 0x1B
ANSI_ESCAPE_SECONDARY = 0x5B
ANSI_OSC_STRING_ENTRY = 0x5D
ANSI_COMMAND_FIRST = 0x40
ANSI_COMMAND_LAST = 0x7E
DCS_ENTRY = 0x90
CSI_ENTRY = 0x9B
OSC_STRING = 0x9D
ANSI_PARAMETER_SEP = ";"
ANSI_CMD_G0 = '('
ANSI_CMD_G1 = ')'
ANSI_CMD_G2 = '*'
ANSI_CMD_G3 = '+'
ANSI_CMD_DECPNM = '>'
ANSI_CMD_DECPAM = '='
ANSI_CMD_OSC = ']'
ANSI_CMD_STR_TERM = '\\'
KEY_CONTROL_PARAM_2 = ";2"
KEY_CONTROL_PARAM_3 = ";3"
KEY_CONTROL_PARAM_4 = ";4"
KEY_CONTROL_PARAM_5 = ";5"
KEY_CONTROL_PARAM_6 = ";6"
KEY_CONTROL_PARAM_7 = ";7"
KEY_CONTROL_PARAM_8 = ";8"
KEY_ESC_CSI = "\x1B["
KEY_ESC_N = "\x1BN"
KEY_ESC_O = "\x1BO"
FILL_CHARACTER = ' '
)
func getByteRange(start byte, end byte) []byte {
bytes := make([]byte, 0, 32)
for i := start; i <= end; i++ {
bytes = append(bytes, byte(i))
}
return bytes
}
var toGroundBytes = getToGroundBytes()
var executors = getExecuteBytes()
// SPACE 20+A0 hex Always and everywhere a blank space
// Intermediate 20-2F hex !"#$%&'()*+,-./
var intermeds = getByteRange(0x20, 0x2F)
// Parameters 30-3F hex 0123456789:;<=>?
// CSI Parameters 30-39, 3B hex 0123456789;
var csiParams = getByteRange(0x30, 0x3F)
var csiCollectables = append(getByteRange(0x30, 0x39), getByteRange(0x3B, 0x3F)...)
// Uppercase 40-5F hex @ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_
var upperCase = getByteRange(0x40, 0x5F)
// Lowercase 60-7E hex `abcdefghijlkmnopqrstuvwxyz{|}~
var lowerCase = getByteRange(0x60, 0x7E)
// Alphabetics 40-7E hex (all of upper and lower case)
var alphabetics = append(upperCase, lowerCase...)
var printables = getByteRange(0x20, 0x7F)
var escapeIntermediateToGroundBytes = getByteRange(0x30, 0x7E)
var escapeToGroundBytes = getEscapeToGroundBytes()
// See http://www.vt100.net/emu/vt500_parser.png for description of the complex
// byte ranges below
func getEscapeToGroundBytes() []byte {
escapeToGroundBytes := getByteRange(0x30, 0x4F)
escapeToGroundBytes = append(escapeToGroundBytes, getByteRange(0x51, 0x57)...)
escapeToGroundBytes = append(escapeToGroundBytes, 0x59)
escapeToGroundBytes = append(escapeToGroundBytes, 0x5A)
escapeToGroundBytes = append(escapeToGroundBytes, 0x5C)
escapeToGroundBytes = append(escapeToGroundBytes, getByteRange(0x60, 0x7E)...)
return escapeToGroundBytes
}
func getExecuteBytes() []byte {
executeBytes := getByteRange(0x00, 0x17)
executeBytes = append(executeBytes, 0x19)
executeBytes = append(executeBytes, getByteRange(0x1C, 0x1F)...)
return executeBytes
}
func getToGroundBytes() []byte {
groundBytes := []byte{0x18}
groundBytes = append(groundBytes, 0x1A)
groundBytes = append(groundBytes, getByteRange(0x80, 0x8F)...)
groundBytes = append(groundBytes, getByteRange(0x91, 0x97)...)
groundBytes = append(groundBytes, 0x99)
groundBytes = append(groundBytes, 0x9A)
groundBytes = append(groundBytes, 0x9C)
return groundBytes
}
// Delete 7F hex Always and everywhere ignored
// C1 Control 80-9F hex 32 additional control characters
// G1 Displayable A1-FE hex 94 additional displayable characters
// Special A0+FF hex Same as SPACE and DELETE

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@ -1,7 +0,0 @@
package ansiterm
type ansiContext struct {
currentChar byte
paramBuffer []byte
interBuffer []byte
}

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@ -1,49 +0,0 @@
package ansiterm
type csiEntryState struct {
baseState
}
func (csiState csiEntryState) Handle(b byte) (s state, e error) {
csiState.parser.logf("CsiEntry::Handle %#x", b)
nextState, err := csiState.baseState.Handle(b)
if nextState != nil || err != nil {
return nextState, err
}
switch {
case sliceContains(alphabetics, b):
return csiState.parser.ground, nil
case sliceContains(csiCollectables, b):
return csiState.parser.csiParam, nil
case sliceContains(executors, b):
return csiState, csiState.parser.execute()
}
return csiState, nil
}
func (csiState csiEntryState) Transition(s state) error {
csiState.parser.logf("CsiEntry::Transition %s --> %s", csiState.Name(), s.Name())
csiState.baseState.Transition(s)
switch s {
case csiState.parser.ground:
return csiState.parser.csiDispatch()
case csiState.parser.csiParam:
switch {
case sliceContains(csiParams, csiState.parser.context.currentChar):
csiState.parser.collectParam()
case sliceContains(intermeds, csiState.parser.context.currentChar):
csiState.parser.collectInter()
}
}
return nil
}
func (csiState csiEntryState) Enter() error {
csiState.parser.clear()
return nil
}

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@ -1,38 +0,0 @@
package ansiterm
type csiParamState struct {
baseState
}
func (csiState csiParamState) Handle(b byte) (s state, e error) {
csiState.parser.logf("CsiParam::Handle %#x", b)
nextState, err := csiState.baseState.Handle(b)
if nextState != nil || err != nil {
return nextState, err
}
switch {
case sliceContains(alphabetics, b):
return csiState.parser.ground, nil
case sliceContains(csiCollectables, b):
csiState.parser.collectParam()
return csiState, nil
case sliceContains(executors, b):
return csiState, csiState.parser.execute()
}
return csiState, nil
}
func (csiState csiParamState) Transition(s state) error {
csiState.parser.logf("CsiParam::Transition %s --> %s", csiState.Name(), s.Name())
csiState.baseState.Transition(s)
switch s {
case csiState.parser.ground:
return csiState.parser.csiDispatch()
}
return nil
}

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@ -1,36 +0,0 @@
package ansiterm
type escapeIntermediateState struct {
baseState
}
func (escState escapeIntermediateState) Handle(b byte) (s state, e error) {
escState.parser.logf("escapeIntermediateState::Handle %#x", b)
nextState, err := escState.baseState.Handle(b)
if nextState != nil || err != nil {
return nextState, err
}
switch {
case sliceContains(intermeds, b):
return escState, escState.parser.collectInter()
case sliceContains(executors, b):
return escState, escState.parser.execute()
case sliceContains(escapeIntermediateToGroundBytes, b):
return escState.parser.ground, nil
}
return escState, nil
}
func (escState escapeIntermediateState) Transition(s state) error {
escState.parser.logf("escapeIntermediateState::Transition %s --> %s", escState.Name(), s.Name())
escState.baseState.Transition(s)
switch s {
case escState.parser.ground:
return escState.parser.escDispatch()
}
return nil
}

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@ -1,47 +0,0 @@
package ansiterm
type escapeState struct {
baseState
}
func (escState escapeState) Handle(b byte) (s state, e error) {
escState.parser.logf("escapeState::Handle %#x", b)
nextState, err := escState.baseState.Handle(b)
if nextState != nil || err != nil {
return nextState, err
}
switch {
case b == ANSI_ESCAPE_SECONDARY:
return escState.parser.csiEntry, nil
case b == ANSI_OSC_STRING_ENTRY:
return escState.parser.oscString, nil
case sliceContains(executors, b):
return escState, escState.parser.execute()
case sliceContains(escapeToGroundBytes, b):
return escState.parser.ground, nil
case sliceContains(intermeds, b):
return escState.parser.escapeIntermediate, nil
}
return escState, nil
}
func (escState escapeState) Transition(s state) error {
escState.parser.logf("Escape::Transition %s --> %s", escState.Name(), s.Name())
escState.baseState.Transition(s)
switch s {
case escState.parser.ground:
return escState.parser.escDispatch()
case escState.parser.escapeIntermediate:
return escState.parser.collectInter()
}
return nil
}
func (escState escapeState) Enter() error {
escState.parser.clear()
return nil
}

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@ -1,90 +0,0 @@
package ansiterm
type AnsiEventHandler interface {
// Print
Print(b byte) error
// Execute C0 commands
Execute(b byte) error
// CUrsor Up
CUU(int) error
// CUrsor Down
CUD(int) error
// CUrsor Forward
CUF(int) error
// CUrsor Backward
CUB(int) error
// Cursor to Next Line
CNL(int) error
// Cursor to Previous Line
CPL(int) error
// Cursor Horizontal position Absolute
CHA(int) error
// Vertical line Position Absolute
VPA(int) error
// CUrsor Position
CUP(int, int) error
// Horizontal and Vertical Position (depends on PUM)
HVP(int, int) error
// Text Cursor Enable Mode
DECTCEM(bool) error
// Origin Mode
DECOM(bool) error
// 132 Column Mode
DECCOLM(bool) error
// Erase in Display
ED(int) error
// Erase in Line
EL(int) error
// Insert Line
IL(int) error
// Delete Line
DL(int) error
// Insert Character
ICH(int) error
// Delete Character
DCH(int) error
// Set Graphics Rendition
SGR([]int) error
// Pan Down
SU(int) error
// Pan Up
SD(int) error
// Device Attributes
DA([]string) error
// Set Top and Bottom Margins
DECSTBM(int, int) error
// Index
IND() error
// Reverse Index
RI() error
// Flush updates from previous commands
Flush() error
}

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@ -1,24 +0,0 @@
package ansiterm
type groundState struct {
baseState
}
func (gs groundState) Handle(b byte) (s state, e error) {
gs.parser.context.currentChar = b
nextState, err := gs.baseState.Handle(b)
if nextState != nil || err != nil {
return nextState, err
}
switch {
case sliceContains(printables, b):
return gs, gs.parser.print()
case sliceContains(executors, b):
return gs, gs.parser.execute()
}
return gs, nil
}

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@ -1,31 +0,0 @@
package ansiterm
type oscStringState struct {
baseState
}
func (oscState oscStringState) Handle(b byte) (s state, e error) {
oscState.parser.logf("OscString::Handle %#x", b)
nextState, err := oscState.baseState.Handle(b)
if nextState != nil || err != nil {
return nextState, err
}
switch {
case isOscStringTerminator(b):
return oscState.parser.ground, nil
}
return oscState, nil
}
// See below for OSC string terminators for linux
// http://man7.org/linux/man-pages/man4/console_codes.4.html
func isOscStringTerminator(b byte) bool {
if b == ANSI_BEL || b == 0x5C {
return true
}
return false
}

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@ -1,151 +0,0 @@
package ansiterm
import (
"errors"
"log"
"os"
)
type AnsiParser struct {
currState state
eventHandler AnsiEventHandler
context *ansiContext
csiEntry state
csiParam state
dcsEntry state
escape state
escapeIntermediate state
error state
ground state
oscString state
stateMap []state
logf func(string, ...interface{})
}
type Option func(*AnsiParser)
func WithLogf(f func(string, ...interface{})) Option {
return func(ap *AnsiParser) {
ap.logf = f
}
}
func CreateParser(initialState string, evtHandler AnsiEventHandler, opts ...Option) *AnsiParser {
ap := &AnsiParser{
eventHandler: evtHandler,
context: &ansiContext{},
}
for _, o := range opts {
o(ap)
}
if isDebugEnv := os.Getenv(LogEnv); isDebugEnv == "1" {
logFile, _ := os.Create("ansiParser.log")
logger := log.New(logFile, "", log.LstdFlags)
if ap.logf != nil {
l := ap.logf
ap.logf = func(s string, v ...interface{}) {
l(s, v...)
logger.Printf(s, v...)
}
} else {
ap.logf = logger.Printf
}
}
if ap.logf == nil {
ap.logf = func(string, ...interface{}) {}
}
ap.csiEntry = csiEntryState{baseState{name: "CsiEntry", parser: ap}}
ap.csiParam = csiParamState{baseState{name: "CsiParam", parser: ap}}
ap.dcsEntry = dcsEntryState{baseState{name: "DcsEntry", parser: ap}}
ap.escape = escapeState{baseState{name: "Escape", parser: ap}}
ap.escapeIntermediate = escapeIntermediateState{baseState{name: "EscapeIntermediate", parser: ap}}
ap.error = errorState{baseState{name: "Error", parser: ap}}
ap.ground = groundState{baseState{name: "Ground", parser: ap}}
ap.oscString = oscStringState{baseState{name: "OscString", parser: ap}}
ap.stateMap = []state{
ap.csiEntry,
ap.csiParam,
ap.dcsEntry,
ap.escape,
ap.escapeIntermediate,
ap.error,
ap.ground,
ap.oscString,
}
ap.currState = getState(initialState, ap.stateMap)
ap.logf("CreateParser: parser %p", ap)
return ap
}
func getState(name string, states []state) state {
for _, el := range states {
if el.Name() == name {
return el
}
}
return nil
}
func (ap *AnsiParser) Parse(bytes []byte) (int, error) {
for i, b := range bytes {
if err := ap.handle(b); err != nil {
return i, err
}
}
return len(bytes), ap.eventHandler.Flush()
}
func (ap *AnsiParser) handle(b byte) error {
ap.context.currentChar = b
newState, err := ap.currState.Handle(b)
if err != nil {
return err
}
if newState == nil {
ap.logf("WARNING: newState is nil")
return errors.New("New state of 'nil' is invalid.")
}
if newState != ap.currState {
if err := ap.changeState(newState); err != nil {
return err
}
}
return nil
}
func (ap *AnsiParser) changeState(newState state) error {
ap.logf("ChangeState %s --> %s", ap.currState.Name(), newState.Name())
// Exit old state
if err := ap.currState.Exit(); err != nil {
ap.logf("Exit state '%s' failed with : '%v'", ap.currState.Name(), err)
return err
}
// Perform transition action
if err := ap.currState.Transition(newState); err != nil {
ap.logf("Transition from '%s' to '%s' failed with: '%v'", ap.currState.Name(), newState.Name, err)
return err
}
// Enter new state
if err := newState.Enter(); err != nil {
ap.logf("Enter state '%s' failed with: '%v'", newState.Name(), err)
return err
}
ap.currState = newState
return nil
}

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@ -1,99 +0,0 @@
package ansiterm
import (
"strconv"
)
func parseParams(bytes []byte) ([]string, error) {
paramBuff := make([]byte, 0, 0)
params := []string{}
for _, v := range bytes {
if v == ';' {
if len(paramBuff) > 0 {
// Completed parameter, append it to the list
s := string(paramBuff)
params = append(params, s)
paramBuff = make([]byte, 0, 0)
}
} else {
paramBuff = append(paramBuff, v)
}
}
// Last parameter may not be terminated with ';'
if len(paramBuff) > 0 {
s := string(paramBuff)
params = append(params, s)
}
return params, nil
}
func parseCmd(context ansiContext) (string, error) {
return string(context.currentChar), nil
}
func getInt(params []string, dflt int) int {
i := getInts(params, 1, dflt)[0]
return i
}
func getInts(params []string, minCount int, dflt int) []int {
ints := []int{}
for _, v := range params {
i, _ := strconv.Atoi(v)
// Zero is mapped to the default value in VT100.
if i == 0 {
i = dflt
}
ints = append(ints, i)
}
if len(ints) < minCount {
remaining := minCount - len(ints)
for i := 0; i < remaining; i++ {
ints = append(ints, dflt)
}
}
return ints
}
func (ap *AnsiParser) modeDispatch(param string, set bool) error {
switch param {
case "?3":
return ap.eventHandler.DECCOLM(set)
case "?6":
return ap.eventHandler.DECOM(set)
case "?25":
return ap.eventHandler.DECTCEM(set)
}
return nil
}
func (ap *AnsiParser) hDispatch(params []string) error {
if len(params) == 1 {
return ap.modeDispatch(params[0], true)
}
return nil
}
func (ap *AnsiParser) lDispatch(params []string) error {
if len(params) == 1 {
return ap.modeDispatch(params[0], false)
}
return nil
}
func getEraseParam(params []string) int {
param := getInt(params, 0)
if param < 0 || 3 < param {
param = 0
}
return param
}

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@ -1,119 +0,0 @@
package ansiterm
func (ap *AnsiParser) collectParam() error {
currChar := ap.context.currentChar
ap.logf("collectParam %#x", currChar)
ap.context.paramBuffer = append(ap.context.paramBuffer, currChar)
return nil
}
func (ap *AnsiParser) collectInter() error {
currChar := ap.context.currentChar
ap.logf("collectInter %#x", currChar)
ap.context.paramBuffer = append(ap.context.interBuffer, currChar)
return nil
}
func (ap *AnsiParser) escDispatch() error {
cmd, _ := parseCmd(*ap.context)
intermeds := ap.context.interBuffer
ap.logf("escDispatch currentChar: %#x", ap.context.currentChar)
ap.logf("escDispatch: %v(%v)", cmd, intermeds)
switch cmd {
case "D": // IND
return ap.eventHandler.IND()
case "E": // NEL, equivalent to CRLF
err := ap.eventHandler.Execute(ANSI_CARRIAGE_RETURN)
if err == nil {
err = ap.eventHandler.Execute(ANSI_LINE_FEED)
}
return err
case "M": // RI
return ap.eventHandler.RI()
}
return nil
}
func (ap *AnsiParser) csiDispatch() error {
cmd, _ := parseCmd(*ap.context)
params, _ := parseParams(ap.context.paramBuffer)
ap.logf("Parsed params: %v with length: %d", params, len(params))
ap.logf("csiDispatch: %v(%v)", cmd, params)
switch cmd {
case "@":
return ap.eventHandler.ICH(getInt(params, 1))
case "A":
return ap.eventHandler.CUU(getInt(params, 1))
case "B":
return ap.eventHandler.CUD(getInt(params, 1))
case "C":
return ap.eventHandler.CUF(getInt(params, 1))
case "D":
return ap.eventHandler.CUB(getInt(params, 1))
case "E":
return ap.eventHandler.CNL(getInt(params, 1))
case "F":
return ap.eventHandler.CPL(getInt(params, 1))
case "G":
return ap.eventHandler.CHA(getInt(params, 1))
case "H":
ints := getInts(params, 2, 1)
x, y := ints[0], ints[1]
return ap.eventHandler.CUP(x, y)
case "J":
param := getEraseParam(params)
return ap.eventHandler.ED(param)
case "K":
param := getEraseParam(params)
return ap.eventHandler.EL(param)
case "L":
return ap.eventHandler.IL(getInt(params, 1))
case "M":
return ap.eventHandler.DL(getInt(params, 1))
case "P":
return ap.eventHandler.DCH(getInt(params, 1))
case "S":
return ap.eventHandler.SU(getInt(params, 1))
case "T":
return ap.eventHandler.SD(getInt(params, 1))
case "c":
return ap.eventHandler.DA(params)
case "d":
return ap.eventHandler.VPA(getInt(params, 1))
case "f":
ints := getInts(params, 2, 1)
x, y := ints[0], ints[1]
return ap.eventHandler.HVP(x, y)
case "h":
return ap.hDispatch(params)
case "l":
return ap.lDispatch(params)
case "m":
return ap.eventHandler.SGR(getInts(params, 1, 0))
case "r":
ints := getInts(params, 2, 1)
top, bottom := ints[0], ints[1]
return ap.eventHandler.DECSTBM(top, bottom)
default:
ap.logf("ERROR: Unsupported CSI command: '%s', with full context: %v", cmd, ap.context)
return nil
}
}
func (ap *AnsiParser) print() error {
return ap.eventHandler.Print(ap.context.currentChar)
}
func (ap *AnsiParser) clear() error {
ap.context = &ansiContext{}
return nil
}
func (ap *AnsiParser) execute() error {
return ap.eventHandler.Execute(ap.context.currentChar)
}

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@ -1,71 +0,0 @@
package ansiterm
type stateID int
type state interface {
Enter() error
Exit() error
Handle(byte) (state, error)
Name() string
Transition(state) error
}
type baseState struct {
name string
parser *AnsiParser
}
func (base baseState) Enter() error {
return nil
}
func (base baseState) Exit() error {
return nil
}
func (base baseState) Handle(b byte) (s state, e error) {
switch {
case b == CSI_ENTRY:
return base.parser.csiEntry, nil
case b == DCS_ENTRY:
return base.parser.dcsEntry, nil
case b == ANSI_ESCAPE_PRIMARY:
return base.parser.escape, nil
case b == OSC_STRING:
return base.parser.oscString, nil
case sliceContains(toGroundBytes, b):
return base.parser.ground, nil
}
return nil, nil
}
func (base baseState) Name() string {
return base.name
}
func (base baseState) Transition(s state) error {
if s == base.parser.ground {
execBytes := []byte{0x18}
execBytes = append(execBytes, 0x1A)
execBytes = append(execBytes, getByteRange(0x80, 0x8F)...)
execBytes = append(execBytes, getByteRange(0x91, 0x97)...)
execBytes = append(execBytes, 0x99)
execBytes = append(execBytes, 0x9A)
if sliceContains(execBytes, base.parser.context.currentChar) {
return base.parser.execute()
}
}
return nil
}
type dcsEntryState struct {
baseState
}
type errorState struct {
baseState
}

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@ -1,21 +0,0 @@
package ansiterm
import (
"strconv"
)
func sliceContains(bytes []byte, b byte) bool {
for _, v := range bytes {
if v == b {
return true
}
}
return false
}
func convertBytesToInteger(bytes []byte) int {
s := string(bytes)
i, _ := strconv.Atoi(s)
return i
}

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@ -1,182 +0,0 @@
// +build windows
package winterm
import (
"fmt"
"os"
"strconv"
"strings"
"syscall"
"github.com/Azure/go-ansiterm"
)
// Windows keyboard constants
// See https://msdn.microsoft.com/en-us/library/windows/desktop/dd375731(v=vs.85).aspx.
const (
VK_PRIOR = 0x21 // PAGE UP key
VK_NEXT = 0x22 // PAGE DOWN key
VK_END = 0x23 // END key
VK_HOME = 0x24 // HOME key
VK_LEFT = 0x25 // LEFT ARROW key
VK_UP = 0x26 // UP ARROW key
VK_RIGHT = 0x27 // RIGHT ARROW key
VK_DOWN = 0x28 // DOWN ARROW key
VK_SELECT = 0x29 // SELECT key
VK_PRINT = 0x2A // PRINT key
VK_EXECUTE = 0x2B // EXECUTE key
VK_SNAPSHOT = 0x2C // PRINT SCREEN key
VK_INSERT = 0x2D // INS key
VK_DELETE = 0x2E // DEL key
VK_HELP = 0x2F // HELP key
VK_F1 = 0x70 // F1 key
VK_F2 = 0x71 // F2 key
VK_F3 = 0x72 // F3 key
VK_F4 = 0x73 // F4 key
VK_F5 = 0x74 // F5 key
VK_F6 = 0x75 // F6 key
VK_F7 = 0x76 // F7 key
VK_F8 = 0x77 // F8 key
VK_F9 = 0x78 // F9 key
VK_F10 = 0x79 // F10 key
VK_F11 = 0x7A // F11 key
VK_F12 = 0x7B // F12 key
RIGHT_ALT_PRESSED = 0x0001
LEFT_ALT_PRESSED = 0x0002
RIGHT_CTRL_PRESSED = 0x0004
LEFT_CTRL_PRESSED = 0x0008
SHIFT_PRESSED = 0x0010
NUMLOCK_ON = 0x0020
SCROLLLOCK_ON = 0x0040
CAPSLOCK_ON = 0x0080
ENHANCED_KEY = 0x0100
)
type ansiCommand struct {
CommandBytes []byte
Command string
Parameters []string
IsSpecial bool
}
func newAnsiCommand(command []byte) *ansiCommand {
if isCharacterSelectionCmdChar(command[1]) {
// Is Character Set Selection commands
return &ansiCommand{
CommandBytes: command,
Command: string(command),
IsSpecial: true,
}
}
// last char is command character
lastCharIndex := len(command) - 1
ac := &ansiCommand{
CommandBytes: command,
Command: string(command[lastCharIndex]),
IsSpecial: false,
}
// more than a single escape
if lastCharIndex != 0 {
start := 1
// skip if double char escape sequence
if command[0] == ansiterm.ANSI_ESCAPE_PRIMARY && command[1] == ansiterm.ANSI_ESCAPE_SECONDARY {
start++
}
// convert this to GetNextParam method
ac.Parameters = strings.Split(string(command[start:lastCharIndex]), ansiterm.ANSI_PARAMETER_SEP)
}
return ac
}
func (ac *ansiCommand) paramAsSHORT(index int, defaultValue int16) int16 {
if index < 0 || index >= len(ac.Parameters) {
return defaultValue
}
param, err := strconv.ParseInt(ac.Parameters[index], 10, 16)
if err != nil {
return defaultValue
}
return int16(param)
}
func (ac *ansiCommand) String() string {
return fmt.Sprintf("0x%v \"%v\" (\"%v\")",
bytesToHex(ac.CommandBytes),
ac.Command,
strings.Join(ac.Parameters, "\",\""))
}
// isAnsiCommandChar returns true if the passed byte falls within the range of ANSI commands.
// See http://manpages.ubuntu.com/manpages/intrepid/man4/console_codes.4.html.
func isAnsiCommandChar(b byte) bool {
switch {
case ansiterm.ANSI_COMMAND_FIRST <= b && b <= ansiterm.ANSI_COMMAND_LAST && b != ansiterm.ANSI_ESCAPE_SECONDARY:
return true
case b == ansiterm.ANSI_CMD_G1 || b == ansiterm.ANSI_CMD_OSC || b == ansiterm.ANSI_CMD_DECPAM || b == ansiterm.ANSI_CMD_DECPNM:
// non-CSI escape sequence terminator
return true
case b == ansiterm.ANSI_CMD_STR_TERM || b == ansiterm.ANSI_BEL:
// String escape sequence terminator
return true
}
return false
}
func isXtermOscSequence(command []byte, current byte) bool {
return (len(command) >= 2 && command[0] == ansiterm.ANSI_ESCAPE_PRIMARY && command[1] == ansiterm.ANSI_CMD_OSC && current != ansiterm.ANSI_BEL)
}
func isCharacterSelectionCmdChar(b byte) bool {
return (b == ansiterm.ANSI_CMD_G0 || b == ansiterm.ANSI_CMD_G1 || b == ansiterm.ANSI_CMD_G2 || b == ansiterm.ANSI_CMD_G3)
}
// bytesToHex converts a slice of bytes to a human-readable string.
func bytesToHex(b []byte) string {
hex := make([]string, len(b))
for i, ch := range b {
hex[i] = fmt.Sprintf("%X", ch)
}
return strings.Join(hex, "")
}
// ensureInRange adjusts the passed value, if necessary, to ensure it is within
// the passed min / max range.
func ensureInRange(n int16, min int16, max int16) int16 {
if n < min {
return min
} else if n > max {
return max
} else {
return n
}
}
func GetStdFile(nFile int) (*os.File, uintptr) {
var file *os.File
switch nFile {
case syscall.STD_INPUT_HANDLE:
file = os.Stdin
case syscall.STD_OUTPUT_HANDLE:
file = os.Stdout
case syscall.STD_ERROR_HANDLE:
file = os.Stderr
default:
panic(fmt.Errorf("Invalid standard handle identifier: %v", nFile))
}
fd, err := syscall.GetStdHandle(nFile)
if err != nil {
panic(fmt.Errorf("Invalid standard handle identifier: %v -- %v", nFile, err))
}
return file, uintptr(fd)
}

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@ -1,327 +0,0 @@
// +build windows
package winterm
import (
"fmt"
"syscall"
"unsafe"
)
//===========================================================================================================
// IMPORTANT NOTE:
//
// The methods below make extensive use of the "unsafe" package to obtain the required pointers.
// Beginning in Go 1.3, the garbage collector may release local variables (e.g., incoming arguments, stack
// variables) the pointers reference *before* the API completes.
//
// As a result, in those cases, the code must hint that the variables remain in active by invoking the
// dummy method "use" (see below). Newer versions of Go are planned to change the mechanism to no longer
// require unsafe pointers.
//
// If you add or modify methods, ENSURE protection of local variables through the "use" builtin to inform
// the garbage collector the variables remain in use if:
//
// -- The value is not a pointer (e.g., int32, struct)
// -- The value is not referenced by the method after passing the pointer to Windows
//
// See http://golang.org/doc/go1.3.
//===========================================================================================================
var (
kernel32DLL = syscall.NewLazyDLL("kernel32.dll")
getConsoleCursorInfoProc = kernel32DLL.NewProc("GetConsoleCursorInfo")
setConsoleCursorInfoProc = kernel32DLL.NewProc("SetConsoleCursorInfo")
setConsoleCursorPositionProc = kernel32DLL.NewProc("SetConsoleCursorPosition")
setConsoleModeProc = kernel32DLL.NewProc("SetConsoleMode")
getConsoleScreenBufferInfoProc = kernel32DLL.NewProc("GetConsoleScreenBufferInfo")
setConsoleScreenBufferSizeProc = kernel32DLL.NewProc("SetConsoleScreenBufferSize")
scrollConsoleScreenBufferProc = kernel32DLL.NewProc("ScrollConsoleScreenBufferA")
setConsoleTextAttributeProc = kernel32DLL.NewProc("SetConsoleTextAttribute")
setConsoleWindowInfoProc = kernel32DLL.NewProc("SetConsoleWindowInfo")
writeConsoleOutputProc = kernel32DLL.NewProc("WriteConsoleOutputW")
readConsoleInputProc = kernel32DLL.NewProc("ReadConsoleInputW")
waitForSingleObjectProc = kernel32DLL.NewProc("WaitForSingleObject")
)
// Windows Console constants
const (
// Console modes
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx.
ENABLE_PROCESSED_INPUT = 0x0001
ENABLE_LINE_INPUT = 0x0002
ENABLE_ECHO_INPUT = 0x0004
ENABLE_WINDOW_INPUT = 0x0008
ENABLE_MOUSE_INPUT = 0x0010
ENABLE_INSERT_MODE = 0x0020
ENABLE_QUICK_EDIT_MODE = 0x0040
ENABLE_EXTENDED_FLAGS = 0x0080
ENABLE_AUTO_POSITION = 0x0100
ENABLE_VIRTUAL_TERMINAL_INPUT = 0x0200
ENABLE_PROCESSED_OUTPUT = 0x0001
ENABLE_WRAP_AT_EOL_OUTPUT = 0x0002
ENABLE_VIRTUAL_TERMINAL_PROCESSING = 0x0004
DISABLE_NEWLINE_AUTO_RETURN = 0x0008
ENABLE_LVB_GRID_WORLDWIDE = 0x0010
// Character attributes
// Note:
// -- The attributes are combined to produce various colors (e.g., Blue + Green will create Cyan).
// Clearing all foreground or background colors results in black; setting all creates white.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682088(v=vs.85).aspx#_win32_character_attributes.
FOREGROUND_BLUE uint16 = 0x0001
FOREGROUND_GREEN uint16 = 0x0002
FOREGROUND_RED uint16 = 0x0004
FOREGROUND_INTENSITY uint16 = 0x0008
FOREGROUND_MASK uint16 = 0x000F
BACKGROUND_BLUE uint16 = 0x0010
BACKGROUND_GREEN uint16 = 0x0020
BACKGROUND_RED uint16 = 0x0040
BACKGROUND_INTENSITY uint16 = 0x0080
BACKGROUND_MASK uint16 = 0x00F0
COMMON_LVB_MASK uint16 = 0xFF00
COMMON_LVB_REVERSE_VIDEO uint16 = 0x4000
COMMON_LVB_UNDERSCORE uint16 = 0x8000
// Input event types
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683499(v=vs.85).aspx.
KEY_EVENT = 0x0001
MOUSE_EVENT = 0x0002
WINDOW_BUFFER_SIZE_EVENT = 0x0004
MENU_EVENT = 0x0008
FOCUS_EVENT = 0x0010
// WaitForSingleObject return codes
WAIT_ABANDONED = 0x00000080
WAIT_FAILED = 0xFFFFFFFF
WAIT_SIGNALED = 0x0000000
WAIT_TIMEOUT = 0x00000102
// WaitForSingleObject wait duration
WAIT_INFINITE = 0xFFFFFFFF
WAIT_ONE_SECOND = 1000
WAIT_HALF_SECOND = 500
WAIT_QUARTER_SECOND = 250
)
// Windows API Console types
// -- See https://msdn.microsoft.com/en-us/library/windows/desktop/ms682101(v=vs.85).aspx for Console specific types (e.g., COORD)
// -- See https://msdn.microsoft.com/en-us/library/aa296569(v=vs.60).aspx for comments on alignment
type (
CHAR_INFO struct {
UnicodeChar uint16
Attributes uint16
}
CONSOLE_CURSOR_INFO struct {
Size uint32
Visible int32
}
CONSOLE_SCREEN_BUFFER_INFO struct {
Size COORD
CursorPosition COORD
Attributes uint16
Window SMALL_RECT
MaximumWindowSize COORD
}
COORD struct {
X int16
Y int16
}
SMALL_RECT struct {
Left int16
Top int16
Right int16
Bottom int16
}
// INPUT_RECORD is a C/C++ union of which KEY_EVENT_RECORD is one case, it is also the largest
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683499(v=vs.85).aspx.
INPUT_RECORD struct {
EventType uint16
KeyEvent KEY_EVENT_RECORD
}
KEY_EVENT_RECORD struct {
KeyDown int32
RepeatCount uint16
VirtualKeyCode uint16
VirtualScanCode uint16
UnicodeChar uint16
ControlKeyState uint32
}
WINDOW_BUFFER_SIZE struct {
Size COORD
}
)
// boolToBOOL converts a Go bool into a Windows int32.
func boolToBOOL(f bool) int32 {
if f {
return int32(1)
} else {
return int32(0)
}
}
// GetConsoleCursorInfo retrieves information about the size and visiblity of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms683163(v=vs.85).aspx.
func GetConsoleCursorInfo(handle uintptr, cursorInfo *CONSOLE_CURSOR_INFO) error {
r1, r2, err := getConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)
return checkError(r1, r2, err)
}
// SetConsoleCursorInfo sets the size and visiblity of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686019(v=vs.85).aspx.
func SetConsoleCursorInfo(handle uintptr, cursorInfo *CONSOLE_CURSOR_INFO) error {
r1, r2, err := setConsoleCursorInfoProc.Call(handle, uintptr(unsafe.Pointer(cursorInfo)), 0)
return checkError(r1, r2, err)
}
// SetConsoleCursorPosition location of the console cursor.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686025(v=vs.85).aspx.
func SetConsoleCursorPosition(handle uintptr, coord COORD) error {
r1, r2, err := setConsoleCursorPositionProc.Call(handle, coordToPointer(coord))
use(coord)
return checkError(r1, r2, err)
}
// GetConsoleMode gets the console mode for given file descriptor
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683167(v=vs.85).aspx.
func GetConsoleMode(handle uintptr) (mode uint32, err error) {
err = syscall.GetConsoleMode(syscall.Handle(handle), &mode)
return mode, err
}
// SetConsoleMode sets the console mode for given file descriptor
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx.
func SetConsoleMode(handle uintptr, mode uint32) error {
r1, r2, err := setConsoleModeProc.Call(handle, uintptr(mode), 0)
use(mode)
return checkError(r1, r2, err)
}
// GetConsoleScreenBufferInfo retrieves information about the specified console screen buffer.
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms683171(v=vs.85).aspx.
func GetConsoleScreenBufferInfo(handle uintptr) (*CONSOLE_SCREEN_BUFFER_INFO, error) {
info := CONSOLE_SCREEN_BUFFER_INFO{}
err := checkError(getConsoleScreenBufferInfoProc.Call(handle, uintptr(unsafe.Pointer(&info)), 0))
if err != nil {
return nil, err
}
return &info, nil
}
func ScrollConsoleScreenBuffer(handle uintptr, scrollRect SMALL_RECT, clipRect SMALL_RECT, destOrigin COORD, char CHAR_INFO) error {
r1, r2, err := scrollConsoleScreenBufferProc.Call(handle, uintptr(unsafe.Pointer(&scrollRect)), uintptr(unsafe.Pointer(&clipRect)), coordToPointer(destOrigin), uintptr(unsafe.Pointer(&char)))
use(scrollRect)
use(clipRect)
use(destOrigin)
use(char)
return checkError(r1, r2, err)
}
// SetConsoleScreenBufferSize sets the size of the console screen buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686044(v=vs.85).aspx.
func SetConsoleScreenBufferSize(handle uintptr, coord COORD) error {
r1, r2, err := setConsoleScreenBufferSizeProc.Call(handle, coordToPointer(coord))
use(coord)
return checkError(r1, r2, err)
}
// SetConsoleTextAttribute sets the attributes of characters written to the
// console screen buffer by the WriteFile or WriteConsole function.
// See http://msdn.microsoft.com/en-us/library/windows/desktop/ms686047(v=vs.85).aspx.
func SetConsoleTextAttribute(handle uintptr, attribute uint16) error {
r1, r2, err := setConsoleTextAttributeProc.Call(handle, uintptr(attribute), 0)
use(attribute)
return checkError(r1, r2, err)
}
// SetConsoleWindowInfo sets the size and position of the console screen buffer's window.
// Note that the size and location must be within and no larger than the backing console screen buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms686125(v=vs.85).aspx.
func SetConsoleWindowInfo(handle uintptr, isAbsolute bool, rect SMALL_RECT) error {
r1, r2, err := setConsoleWindowInfoProc.Call(handle, uintptr(boolToBOOL(isAbsolute)), uintptr(unsafe.Pointer(&rect)))
use(isAbsolute)
use(rect)
return checkError(r1, r2, err)
}
// WriteConsoleOutput writes the CHAR_INFOs from the provided buffer to the active console buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms687404(v=vs.85).aspx.
func WriteConsoleOutput(handle uintptr, buffer []CHAR_INFO, bufferSize COORD, bufferCoord COORD, writeRegion *SMALL_RECT) error {
r1, r2, err := writeConsoleOutputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), coordToPointer(bufferSize), coordToPointer(bufferCoord), uintptr(unsafe.Pointer(writeRegion)))
use(buffer)
use(bufferSize)
use(bufferCoord)
return checkError(r1, r2, err)
}
// ReadConsoleInput reads (and removes) data from the console input buffer.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms684961(v=vs.85).aspx.
func ReadConsoleInput(handle uintptr, buffer []INPUT_RECORD, count *uint32) error {
r1, r2, err := readConsoleInputProc.Call(handle, uintptr(unsafe.Pointer(&buffer[0])), uintptr(len(buffer)), uintptr(unsafe.Pointer(count)))
use(buffer)
return checkError(r1, r2, err)
}
// WaitForSingleObject waits for the passed handle to be signaled.
// It returns true if the handle was signaled; false otherwise.
// See https://msdn.microsoft.com/en-us/library/windows/desktop/ms687032(v=vs.85).aspx.
func WaitForSingleObject(handle uintptr, msWait uint32) (bool, error) {
r1, _, err := waitForSingleObjectProc.Call(handle, uintptr(uint32(msWait)))
switch r1 {
case WAIT_ABANDONED, WAIT_TIMEOUT:
return false, nil
case WAIT_SIGNALED:
return true, nil
}
use(msWait)
return false, err
}
// String helpers
func (info CONSOLE_SCREEN_BUFFER_INFO) String() string {
return fmt.Sprintf("Size(%v) Cursor(%v) Window(%v) Max(%v)", info.Size, info.CursorPosition, info.Window, info.MaximumWindowSize)
}
func (coord COORD) String() string {
return fmt.Sprintf("%v,%v", coord.X, coord.Y)
}
func (rect SMALL_RECT) String() string {
return fmt.Sprintf("(%v,%v),(%v,%v)", rect.Left, rect.Top, rect.Right, rect.Bottom)
}
// checkError evaluates the results of a Windows API call and returns the error if it failed.
func checkError(r1, r2 uintptr, err error) error {
// Windows APIs return non-zero to indicate success
if r1 != 0 {
return nil
}
// Return the error if provided, otherwise default to EINVAL
if err != nil {
return err
}
return syscall.EINVAL
}
// coordToPointer converts a COORD into a uintptr (by fooling the type system).
func coordToPointer(c COORD) uintptr {
// Note: This code assumes the two SHORTs are correctly laid out; the "cast" to uint32 is just to get a pointer to pass.
return uintptr(*((*uint32)(unsafe.Pointer(&c))))
}
// use is a no-op, but the compiler cannot see that it is.
// Calling use(p) ensures that p is kept live until that point.
func use(p interface{}) {}

View file

@ -1,100 +0,0 @@
// +build windows
package winterm
import "github.com/Azure/go-ansiterm"
const (
FOREGROUND_COLOR_MASK = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
BACKGROUND_COLOR_MASK = BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
)
// collectAnsiIntoWindowsAttributes modifies the passed Windows text mode flags to reflect the
// request represented by the passed ANSI mode.
func collectAnsiIntoWindowsAttributes(windowsMode uint16, inverted bool, baseMode uint16, ansiMode int16) (uint16, bool) {
switch ansiMode {
// Mode styles
case ansiterm.ANSI_SGR_BOLD:
windowsMode = windowsMode | FOREGROUND_INTENSITY
case ansiterm.ANSI_SGR_DIM, ansiterm.ANSI_SGR_BOLD_DIM_OFF:
windowsMode &^= FOREGROUND_INTENSITY
case ansiterm.ANSI_SGR_UNDERLINE:
windowsMode = windowsMode | COMMON_LVB_UNDERSCORE
case ansiterm.ANSI_SGR_REVERSE:
inverted = true
case ansiterm.ANSI_SGR_REVERSE_OFF:
inverted = false
case ansiterm.ANSI_SGR_UNDERLINE_OFF:
windowsMode &^= COMMON_LVB_UNDERSCORE
// Foreground colors
case ansiterm.ANSI_SGR_FOREGROUND_DEFAULT:
windowsMode = (windowsMode &^ FOREGROUND_MASK) | (baseMode & FOREGROUND_MASK)
case ansiterm.ANSI_SGR_FOREGROUND_BLACK:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK)
case ansiterm.ANSI_SGR_FOREGROUND_RED:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED
case ansiterm.ANSI_SGR_FOREGROUND_GREEN:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN
case ansiterm.ANSI_SGR_FOREGROUND_YELLOW:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN
case ansiterm.ANSI_SGR_FOREGROUND_BLUE:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_BLUE
case ansiterm.ANSI_SGR_FOREGROUND_MAGENTA:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_BLUE
case ansiterm.ANSI_SGR_FOREGROUND_CYAN:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_GREEN | FOREGROUND_BLUE
case ansiterm.ANSI_SGR_FOREGROUND_WHITE:
windowsMode = (windowsMode &^ FOREGROUND_COLOR_MASK) | FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
// Background colors
case ansiterm.ANSI_SGR_BACKGROUND_DEFAULT:
// Black with no intensity
windowsMode = (windowsMode &^ BACKGROUND_MASK) | (baseMode & BACKGROUND_MASK)
case ansiterm.ANSI_SGR_BACKGROUND_BLACK:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK)
case ansiterm.ANSI_SGR_BACKGROUND_RED:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED
case ansiterm.ANSI_SGR_BACKGROUND_GREEN:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN
case ansiterm.ANSI_SGR_BACKGROUND_YELLOW:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN
case ansiterm.ANSI_SGR_BACKGROUND_BLUE:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_BLUE
case ansiterm.ANSI_SGR_BACKGROUND_MAGENTA:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_BLUE
case ansiterm.ANSI_SGR_BACKGROUND_CYAN:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_GREEN | BACKGROUND_BLUE
case ansiterm.ANSI_SGR_BACKGROUND_WHITE:
windowsMode = (windowsMode &^ BACKGROUND_COLOR_MASK) | BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE
}
return windowsMode, inverted
}
// invertAttributes inverts the foreground and background colors of a Windows attributes value
func invertAttributes(windowsMode uint16) uint16 {
return (COMMON_LVB_MASK & windowsMode) | ((FOREGROUND_MASK & windowsMode) << 4) | ((BACKGROUND_MASK & windowsMode) >> 4)
}

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@ -1,101 +0,0 @@
// +build windows
package winterm
const (
horizontal = iota
vertical
)
func (h *windowsAnsiEventHandler) getCursorWindow(info *CONSOLE_SCREEN_BUFFER_INFO) SMALL_RECT {
if h.originMode {
sr := h.effectiveSr(info.Window)
return SMALL_RECT{
Top: sr.top,
Bottom: sr.bottom,
Left: 0,
Right: info.Size.X - 1,
}
} else {
return SMALL_RECT{
Top: info.Window.Top,
Bottom: info.Window.Bottom,
Left: 0,
Right: info.Size.X - 1,
}
}
}
// setCursorPosition sets the cursor to the specified position, bounded to the screen size
func (h *windowsAnsiEventHandler) setCursorPosition(position COORD, window SMALL_RECT) error {
position.X = ensureInRange(position.X, window.Left, window.Right)
position.Y = ensureInRange(position.Y, window.Top, window.Bottom)
err := SetConsoleCursorPosition(h.fd, position)
if err != nil {
return err
}
h.logf("Cursor position set: (%d, %d)", position.X, position.Y)
return err
}
func (h *windowsAnsiEventHandler) moveCursorVertical(param int) error {
return h.moveCursor(vertical, param)
}
func (h *windowsAnsiEventHandler) moveCursorHorizontal(param int) error {
return h.moveCursor(horizontal, param)
}
func (h *windowsAnsiEventHandler) moveCursor(moveMode int, param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
position := info.CursorPosition
switch moveMode {
case horizontal:
position.X += int16(param)
case vertical:
position.Y += int16(param)
}
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) moveCursorLine(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
position := info.CursorPosition
position.X = 0
position.Y += int16(param)
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) moveCursorColumn(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
position := info.CursorPosition
position.X = int16(param) - 1
if err = h.setCursorPosition(position, h.getCursorWindow(info)); err != nil {
return err
}
return nil
}

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@ -1,84 +0,0 @@
// +build windows
package winterm
import "github.com/Azure/go-ansiterm"
func (h *windowsAnsiEventHandler) clearRange(attributes uint16, fromCoord COORD, toCoord COORD) error {
// Ignore an invalid (negative area) request
if toCoord.Y < fromCoord.Y {
return nil
}
var err error
var coordStart = COORD{}
var coordEnd = COORD{}
xCurrent, yCurrent := fromCoord.X, fromCoord.Y
xEnd, yEnd := toCoord.X, toCoord.Y
// Clear any partial initial line
if xCurrent > 0 {
coordStart.X, coordStart.Y = xCurrent, yCurrent
coordEnd.X, coordEnd.Y = xEnd, yCurrent
err = h.clearRect(attributes, coordStart, coordEnd)
if err != nil {
return err
}
xCurrent = 0
yCurrent += 1
}
// Clear intervening rectangular section
if yCurrent < yEnd {
coordStart.X, coordStart.Y = xCurrent, yCurrent
coordEnd.X, coordEnd.Y = xEnd, yEnd-1
err = h.clearRect(attributes, coordStart, coordEnd)
if err != nil {
return err
}
xCurrent = 0
yCurrent = yEnd
}
// Clear remaining partial ending line
coordStart.X, coordStart.Y = xCurrent, yCurrent
coordEnd.X, coordEnd.Y = xEnd, yEnd
err = h.clearRect(attributes, coordStart, coordEnd)
if err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) clearRect(attributes uint16, fromCoord COORD, toCoord COORD) error {
region := SMALL_RECT{Top: fromCoord.Y, Left: fromCoord.X, Bottom: toCoord.Y, Right: toCoord.X}
width := toCoord.X - fromCoord.X + 1
height := toCoord.Y - fromCoord.Y + 1
size := uint32(width) * uint32(height)
if size <= 0 {
return nil
}
buffer := make([]CHAR_INFO, size)
char := CHAR_INFO{ansiterm.FILL_CHARACTER, attributes}
for i := 0; i < int(size); i++ {
buffer[i] = char
}
err := WriteConsoleOutput(h.fd, buffer, COORD{X: width, Y: height}, COORD{X: 0, Y: 0}, &region)
if err != nil {
return err
}
return nil
}

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@ -1,118 +0,0 @@
// +build windows
package winterm
// effectiveSr gets the current effective scroll region in buffer coordinates
func (h *windowsAnsiEventHandler) effectiveSr(window SMALL_RECT) scrollRegion {
top := addInRange(window.Top, h.sr.top, window.Top, window.Bottom)
bottom := addInRange(window.Top, h.sr.bottom, window.Top, window.Bottom)
if top >= bottom {
top = window.Top
bottom = window.Bottom
}
return scrollRegion{top: top, bottom: bottom}
}
func (h *windowsAnsiEventHandler) scrollUp(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
sr := h.effectiveSr(info.Window)
return h.scroll(param, sr, info)
}
func (h *windowsAnsiEventHandler) scrollDown(param int) error {
return h.scrollUp(-param)
}
func (h *windowsAnsiEventHandler) deleteLines(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
start := info.CursorPosition.Y
sr := h.effectiveSr(info.Window)
// Lines cannot be inserted or deleted outside the scrolling region.
if start >= sr.top && start <= sr.bottom {
sr.top = start
return h.scroll(param, sr, info)
} else {
return nil
}
}
func (h *windowsAnsiEventHandler) insertLines(param int) error {
return h.deleteLines(-param)
}
// scroll scrolls the provided scroll region by param lines. The scroll region is in buffer coordinates.
func (h *windowsAnsiEventHandler) scroll(param int, sr scrollRegion, info *CONSOLE_SCREEN_BUFFER_INFO) error {
h.logf("scroll: scrollTop: %d, scrollBottom: %d", sr.top, sr.bottom)
h.logf("scroll: windowTop: %d, windowBottom: %d", info.Window.Top, info.Window.Bottom)
// Copy from and clip to the scroll region (full buffer width)
scrollRect := SMALL_RECT{
Top: sr.top,
Bottom: sr.bottom,
Left: 0,
Right: info.Size.X - 1,
}
// Origin to which area should be copied
destOrigin := COORD{
X: 0,
Y: sr.top - int16(param),
}
char := CHAR_INFO{
UnicodeChar: ' ',
Attributes: h.attributes,
}
if err := ScrollConsoleScreenBuffer(h.fd, scrollRect, scrollRect, destOrigin, char); err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) deleteCharacters(param int) error {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
return h.scrollLine(param, info.CursorPosition, info)
}
func (h *windowsAnsiEventHandler) insertCharacters(param int) error {
return h.deleteCharacters(-param)
}
// scrollLine scrolls a line horizontally starting at the provided position by a number of columns.
func (h *windowsAnsiEventHandler) scrollLine(columns int, position COORD, info *CONSOLE_SCREEN_BUFFER_INFO) error {
// Copy from and clip to the scroll region (full buffer width)
scrollRect := SMALL_RECT{
Top: position.Y,
Bottom: position.Y,
Left: position.X,
Right: info.Size.X - 1,
}
// Origin to which area should be copied
destOrigin := COORD{
X: position.X - int16(columns),
Y: position.Y,
}
char := CHAR_INFO{
UnicodeChar: ' ',
Attributes: h.attributes,
}
if err := ScrollConsoleScreenBuffer(h.fd, scrollRect, scrollRect, destOrigin, char); err != nil {
return err
}
return nil
}

View file

@ -1,9 +0,0 @@
// +build windows
package winterm
// AddInRange increments a value by the passed quantity while ensuring the values
// always remain within the supplied min / max range.
func addInRange(n int16, increment int16, min int16, max int16) int16 {
return ensureInRange(n+increment, min, max)
}

View file

@ -1,743 +0,0 @@
// +build windows
package winterm
import (
"bytes"
"log"
"os"
"strconv"
"github.com/Azure/go-ansiterm"
)
type windowsAnsiEventHandler struct {
fd uintptr
file *os.File
infoReset *CONSOLE_SCREEN_BUFFER_INFO
sr scrollRegion
buffer bytes.Buffer
attributes uint16
inverted bool
wrapNext bool
drewMarginByte bool
originMode bool
marginByte byte
curInfo *CONSOLE_SCREEN_BUFFER_INFO
curPos COORD
logf func(string, ...interface{})
}
type Option func(*windowsAnsiEventHandler)
func WithLogf(f func(string, ...interface{})) Option {
return func(w *windowsAnsiEventHandler) {
w.logf = f
}
}
func CreateWinEventHandler(fd uintptr, file *os.File, opts ...Option) ansiterm.AnsiEventHandler {
infoReset, err := GetConsoleScreenBufferInfo(fd)
if err != nil {
return nil
}
h := &windowsAnsiEventHandler{
fd: fd,
file: file,
infoReset: infoReset,
attributes: infoReset.Attributes,
}
for _, o := range opts {
o(h)
}
if isDebugEnv := os.Getenv(ansiterm.LogEnv); isDebugEnv == "1" {
logFile, _ := os.Create("winEventHandler.log")
logger := log.New(logFile, "", log.LstdFlags)
if h.logf != nil {
l := h.logf
h.logf = func(s string, v ...interface{}) {
l(s, v...)
logger.Printf(s, v...)
}
} else {
h.logf = logger.Printf
}
}
if h.logf == nil {
h.logf = func(string, ...interface{}) {}
}
return h
}
type scrollRegion struct {
top int16
bottom int16
}
// simulateLF simulates a LF or CR+LF by scrolling if necessary to handle the
// current cursor position and scroll region settings, in which case it returns
// true. If no special handling is necessary, then it does nothing and returns
// false.
//
// In the false case, the caller should ensure that a carriage return
// and line feed are inserted or that the text is otherwise wrapped.
func (h *windowsAnsiEventHandler) simulateLF(includeCR bool) (bool, error) {
if h.wrapNext {
if err := h.Flush(); err != nil {
return false, err
}
h.clearWrap()
}
pos, info, err := h.getCurrentInfo()
if err != nil {
return false, err
}
sr := h.effectiveSr(info.Window)
if pos.Y == sr.bottom {
// Scrolling is necessary. Let Windows automatically scroll if the scrolling region
// is the full window.
if sr.top == info.Window.Top && sr.bottom == info.Window.Bottom {
if includeCR {
pos.X = 0
h.updatePos(pos)
}
return false, nil
}
// A custom scroll region is active. Scroll the window manually to simulate
// the LF.
if err := h.Flush(); err != nil {
return false, err
}
h.logf("Simulating LF inside scroll region")
if err := h.scrollUp(1); err != nil {
return false, err
}
if includeCR {
pos.X = 0
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return false, err
}
}
return true, nil
} else if pos.Y < info.Window.Bottom {
// Let Windows handle the LF.
pos.Y++
if includeCR {
pos.X = 0
}
h.updatePos(pos)
return false, nil
} else {
// The cursor is at the bottom of the screen but outside the scroll
// region. Skip the LF.
h.logf("Simulating LF outside scroll region")
if includeCR {
if err := h.Flush(); err != nil {
return false, err
}
pos.X = 0
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return false, err
}
}
return true, nil
}
}
// executeLF executes a LF without a CR.
func (h *windowsAnsiEventHandler) executeLF() error {
handled, err := h.simulateLF(false)
if err != nil {
return err
}
if !handled {
// Windows LF will reset the cursor column position. Write the LF
// and restore the cursor position.
pos, _, err := h.getCurrentInfo()
if err != nil {
return err
}
h.buffer.WriteByte(ansiterm.ANSI_LINE_FEED)
if pos.X != 0 {
if err := h.Flush(); err != nil {
return err
}
h.logf("Resetting cursor position for LF without CR")
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return err
}
}
}
return nil
}
func (h *windowsAnsiEventHandler) Print(b byte) error {
if h.wrapNext {
h.buffer.WriteByte(h.marginByte)
h.clearWrap()
if _, err := h.simulateLF(true); err != nil {
return err
}
}
pos, info, err := h.getCurrentInfo()
if err != nil {
return err
}
if pos.X == info.Size.X-1 {
h.wrapNext = true
h.marginByte = b
} else {
pos.X++
h.updatePos(pos)
h.buffer.WriteByte(b)
}
return nil
}
func (h *windowsAnsiEventHandler) Execute(b byte) error {
switch b {
case ansiterm.ANSI_TAB:
h.logf("Execute(TAB)")
// Move to the next tab stop, but preserve auto-wrap if already set.
if !h.wrapNext {
pos, info, err := h.getCurrentInfo()
if err != nil {
return err
}
pos.X = (pos.X + 8) - pos.X%8
if pos.X >= info.Size.X {
pos.X = info.Size.X - 1
}
if err := h.Flush(); err != nil {
return err
}
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return err
}
}
return nil
case ansiterm.ANSI_BEL:
h.buffer.WriteByte(ansiterm.ANSI_BEL)
return nil
case ansiterm.ANSI_BACKSPACE:
if h.wrapNext {
if err := h.Flush(); err != nil {
return err
}
h.clearWrap()
}
pos, _, err := h.getCurrentInfo()
if err != nil {
return err
}
if pos.X > 0 {
pos.X--
h.updatePos(pos)
h.buffer.WriteByte(ansiterm.ANSI_BACKSPACE)
}
return nil
case ansiterm.ANSI_VERTICAL_TAB, ansiterm.ANSI_FORM_FEED:
// Treat as true LF.
return h.executeLF()
case ansiterm.ANSI_LINE_FEED:
// Simulate a CR and LF for now since there is no way in go-ansiterm
// to tell if the LF should include CR (and more things break when it's
// missing than when it's incorrectly added).
handled, err := h.simulateLF(true)
if handled || err != nil {
return err
}
return h.buffer.WriteByte(ansiterm.ANSI_LINE_FEED)
case ansiterm.ANSI_CARRIAGE_RETURN:
if h.wrapNext {
if err := h.Flush(); err != nil {
return err
}
h.clearWrap()
}
pos, _, err := h.getCurrentInfo()
if err != nil {
return err
}
if pos.X != 0 {
pos.X = 0
h.updatePos(pos)
h.buffer.WriteByte(ansiterm.ANSI_CARRIAGE_RETURN)
}
return nil
default:
return nil
}
}
func (h *windowsAnsiEventHandler) CUU(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("CUU: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorVertical(-param)
}
func (h *windowsAnsiEventHandler) CUD(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("CUD: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorVertical(param)
}
func (h *windowsAnsiEventHandler) CUF(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("CUF: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorHorizontal(param)
}
func (h *windowsAnsiEventHandler) CUB(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("CUB: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorHorizontal(-param)
}
func (h *windowsAnsiEventHandler) CNL(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("CNL: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorLine(param)
}
func (h *windowsAnsiEventHandler) CPL(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("CPL: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorLine(-param)
}
func (h *windowsAnsiEventHandler) CHA(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("CHA: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.moveCursorColumn(param)
}
func (h *windowsAnsiEventHandler) VPA(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("VPA: [[%d]]", param)
h.clearWrap()
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
window := h.getCursorWindow(info)
position := info.CursorPosition
position.Y = window.Top + int16(param) - 1
return h.setCursorPosition(position, window)
}
func (h *windowsAnsiEventHandler) CUP(row int, col int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("CUP: [[%d %d]]", row, col)
h.clearWrap()
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
window := h.getCursorWindow(info)
position := COORD{window.Left + int16(col) - 1, window.Top + int16(row) - 1}
return h.setCursorPosition(position, window)
}
func (h *windowsAnsiEventHandler) HVP(row int, col int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("HVP: [[%d %d]]", row, col)
h.clearWrap()
return h.CUP(row, col)
}
func (h *windowsAnsiEventHandler) DECTCEM(visible bool) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("DECTCEM: [%v]", []string{strconv.FormatBool(visible)})
h.clearWrap()
return nil
}
func (h *windowsAnsiEventHandler) DECOM(enable bool) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("DECOM: [%v]", []string{strconv.FormatBool(enable)})
h.clearWrap()
h.originMode = enable
return h.CUP(1, 1)
}
func (h *windowsAnsiEventHandler) DECCOLM(use132 bool) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("DECCOLM: [%v]", []string{strconv.FormatBool(use132)})
h.clearWrap()
if err := h.ED(2); err != nil {
return err
}
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
targetWidth := int16(80)
if use132 {
targetWidth = 132
}
if info.Size.X < targetWidth {
if err := SetConsoleScreenBufferSize(h.fd, COORD{targetWidth, info.Size.Y}); err != nil {
h.logf("set buffer failed: %v", err)
return err
}
}
window := info.Window
window.Left = 0
window.Right = targetWidth - 1
if err := SetConsoleWindowInfo(h.fd, true, window); err != nil {
h.logf("set window failed: %v", err)
return err
}
if info.Size.X > targetWidth {
if err := SetConsoleScreenBufferSize(h.fd, COORD{targetWidth, info.Size.Y}); err != nil {
h.logf("set buffer failed: %v", err)
return err
}
}
return SetConsoleCursorPosition(h.fd, COORD{0, 0})
}
func (h *windowsAnsiEventHandler) ED(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("ED: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
// [J -- Erases from the cursor to the end of the screen, including the cursor position.
// [1J -- Erases from the beginning of the screen to the cursor, including the cursor position.
// [2J -- Erases the complete display. The cursor does not move.
// Notes:
// -- Clearing the entire buffer, versus just the Window, works best for Windows Consoles
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
var start COORD
var end COORD
switch param {
case 0:
start = info.CursorPosition
end = COORD{info.Size.X - 1, info.Size.Y - 1}
case 1:
start = COORD{0, 0}
end = info.CursorPosition
case 2:
start = COORD{0, 0}
end = COORD{info.Size.X - 1, info.Size.Y - 1}
}
err = h.clearRange(h.attributes, start, end)
if err != nil {
return err
}
// If the whole buffer was cleared, move the window to the top while preserving
// the window-relative cursor position.
if param == 2 {
pos := info.CursorPosition
window := info.Window
pos.Y -= window.Top
window.Bottom -= window.Top
window.Top = 0
if err := SetConsoleCursorPosition(h.fd, pos); err != nil {
return err
}
if err := SetConsoleWindowInfo(h.fd, true, window); err != nil {
return err
}
}
return nil
}
func (h *windowsAnsiEventHandler) EL(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("EL: [%v]", strconv.Itoa(param))
h.clearWrap()
// [K -- Erases from the cursor to the end of the line, including the cursor position.
// [1K -- Erases from the beginning of the line to the cursor, including the cursor position.
// [2K -- Erases the complete line.
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
var start COORD
var end COORD
switch param {
case 0:
start = info.CursorPosition
end = COORD{info.Size.X, info.CursorPosition.Y}
case 1:
start = COORD{0, info.CursorPosition.Y}
end = info.CursorPosition
case 2:
start = COORD{0, info.CursorPosition.Y}
end = COORD{info.Size.X, info.CursorPosition.Y}
}
err = h.clearRange(h.attributes, start, end)
if err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) IL(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("IL: [%v]", strconv.Itoa(param))
h.clearWrap()
return h.insertLines(param)
}
func (h *windowsAnsiEventHandler) DL(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("DL: [%v]", strconv.Itoa(param))
h.clearWrap()
return h.deleteLines(param)
}
func (h *windowsAnsiEventHandler) ICH(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("ICH: [%v]", strconv.Itoa(param))
h.clearWrap()
return h.insertCharacters(param)
}
func (h *windowsAnsiEventHandler) DCH(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("DCH: [%v]", strconv.Itoa(param))
h.clearWrap()
return h.deleteCharacters(param)
}
func (h *windowsAnsiEventHandler) SGR(params []int) error {
if err := h.Flush(); err != nil {
return err
}
strings := []string{}
for _, v := range params {
strings = append(strings, strconv.Itoa(v))
}
h.logf("SGR: [%v]", strings)
if len(params) <= 0 {
h.attributes = h.infoReset.Attributes
h.inverted = false
} else {
for _, attr := range params {
if attr == ansiterm.ANSI_SGR_RESET {
h.attributes = h.infoReset.Attributes
h.inverted = false
continue
}
h.attributes, h.inverted = collectAnsiIntoWindowsAttributes(h.attributes, h.inverted, h.infoReset.Attributes, int16(attr))
}
}
attributes := h.attributes
if h.inverted {
attributes = invertAttributes(attributes)
}
err := SetConsoleTextAttribute(h.fd, attributes)
if err != nil {
return err
}
return nil
}
func (h *windowsAnsiEventHandler) SU(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("SU: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.scrollUp(param)
}
func (h *windowsAnsiEventHandler) SD(param int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("SD: [%v]", []string{strconv.Itoa(param)})
h.clearWrap()
return h.scrollDown(param)
}
func (h *windowsAnsiEventHandler) DA(params []string) error {
h.logf("DA: [%v]", params)
// DA cannot be implemented because it must send data on the VT100 input stream,
// which is not available to go-ansiterm.
return nil
}
func (h *windowsAnsiEventHandler) DECSTBM(top int, bottom int) error {
if err := h.Flush(); err != nil {
return err
}
h.logf("DECSTBM: [%d, %d]", top, bottom)
// Windows is 0 indexed, Linux is 1 indexed
h.sr.top = int16(top - 1)
h.sr.bottom = int16(bottom - 1)
// This command also moves the cursor to the origin.
h.clearWrap()
return h.CUP(1, 1)
}
func (h *windowsAnsiEventHandler) RI() error {
if err := h.Flush(); err != nil {
return err
}
h.logf("RI: []")
h.clearWrap()
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
sr := h.effectiveSr(info.Window)
if info.CursorPosition.Y == sr.top {
return h.scrollDown(1)
}
return h.moveCursorVertical(-1)
}
func (h *windowsAnsiEventHandler) IND() error {
h.logf("IND: []")
return h.executeLF()
}
func (h *windowsAnsiEventHandler) Flush() error {
h.curInfo = nil
if h.buffer.Len() > 0 {
h.logf("Flush: [%s]", h.buffer.Bytes())
if _, err := h.buffer.WriteTo(h.file); err != nil {
return err
}
}
if h.wrapNext && !h.drewMarginByte {
h.logf("Flush: drawing margin byte '%c'", h.marginByte)
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return err
}
charInfo := []CHAR_INFO{{UnicodeChar: uint16(h.marginByte), Attributes: info.Attributes}}
size := COORD{1, 1}
position := COORD{0, 0}
region := SMALL_RECT{Left: info.CursorPosition.X, Top: info.CursorPosition.Y, Right: info.CursorPosition.X, Bottom: info.CursorPosition.Y}
if err := WriteConsoleOutput(h.fd, charInfo, size, position, &region); err != nil {
return err
}
h.drewMarginByte = true
}
return nil
}
// cacheConsoleInfo ensures that the current console screen information has been queried
// since the last call to Flush(). It must be called before accessing h.curInfo or h.curPos.
func (h *windowsAnsiEventHandler) getCurrentInfo() (COORD, *CONSOLE_SCREEN_BUFFER_INFO, error) {
if h.curInfo == nil {
info, err := GetConsoleScreenBufferInfo(h.fd)
if err != nil {
return COORD{}, nil, err
}
h.curInfo = info
h.curPos = info.CursorPosition
}
return h.curPos, h.curInfo, nil
}
func (h *windowsAnsiEventHandler) updatePos(pos COORD) {
if h.curInfo == nil {
panic("failed to call getCurrentInfo before calling updatePos")
}
h.curPos = pos
}
// clearWrap clears the state where the cursor is in the margin
// waiting for the next character before wrapping the line. This must
// be done before most operations that act on the cursor.
func (h *windowsAnsiEventHandler) clearWrap() {
h.wrapNext = false
h.drewMarginByte = false
}

3
vendor/modules.txt vendored
View file

@ -8,9 +8,6 @@ cloud.google.com/go/compute/metadata
github.com/Azure/azure-pipeline-go/pipeline github.com/Azure/azure-pipeline-go/pipeline
# github.com/Azure/azure-storage-blob-go v0.8.0 # github.com/Azure/azure-storage-blob-go v0.8.0
github.com/Azure/azure-storage-blob-go/azblob github.com/Azure/azure-storage-blob-go/azblob
# github.com/Azure/go-ansiterm v0.0.0-20170929234023-d6e3b3328b78
github.com/Azure/go-ansiterm
github.com/Azure/go-ansiterm/winterm
# github.com/Unknwon/goconfig v0.0.0-20190425194916-3dba17dd7b9e # github.com/Unknwon/goconfig v0.0.0-20190425194916-3dba17dd7b9e
github.com/Unknwon/goconfig github.com/Unknwon/goconfig
# github.com/a8m/tree v0.0.0-20181222104329-6a0b80129de4 # github.com/a8m/tree v0.0.0-20181222104329-6a0b80129de4