vendor: update all dependencies
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vendor/github.com/aws/aws-sdk-go/service/gamelift/doc.go
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vendor/github.com/aws/aws-sdk-go/service/gamelift/doc.go
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//
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// Amazon GameLift is a managed service for developers who need a scalable,
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// dedicated server solution for their multiplayer games. Amazon GameLift provides
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// tools to acquire computing resources and deploy game servers, scale game
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// server capacity to meet player demand, and track in-depth metrics on player
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// usage and server performance.
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// tools for the following tasks: (1) acquire computing resources and deploy
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// game servers, (2) scale game server capacity to meet player demand, (3) host
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// game sessions and manage player access, and (4) track in-depth metrics on
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// player usage and server performance.
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//
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// The Amazon GameLift service API includes important features:
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// The Amazon GameLift service API includes two important function sets:
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//
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// * Find game sessions and match players to games – Retrieve information
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// on available game sessions; create new game sessions; send player requests
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// to join a game session.
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// * Manage game sessions and player access – Retrieve information on available
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// game sessions; create new game sessions; send player requests to join
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// a game session.
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//
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// * Configure and manage game server resources – Manage builds, fleets,
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// queues, and aliases; set autoscaling policies; retrieve logs and metrics.
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//
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// This reference guide describes the low-level service API for Amazon GameLift.
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// We recommend using either the Amazon Web Services software development kit
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// (AWS SDK (http://aws.amazon.com/tools/#sdk)), available in multiple languages,
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// or the AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool.
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// Both of these align with the low-level service API. In addition, you can
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// use the AWS Management Console (https://console.aws.amazon.com/gamelift/home)
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// for Amazon GameLift for many administrative actions.
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// You can use the API functionality with these tools:
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//
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// You can use some API actions with Amazon GameLift Local, a testing tool that
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// lets you test your game integration locally before deploying on Amazon GameLift.
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// You can call these APIs from the AWS CLI or programmatically; API calls to
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// Amazon GameLift Local servers perform exactly as they do when calling Amazon
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// GameLift web servers. For more information on using Amazon GameLift Local,
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// see Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html).
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// * The Amazon Web Services software development kit (AWS SDK (http://aws.amazon.com/tools/#sdk))
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// is available in multiple languages (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-supported.html#gamelift-supported-clients)
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// including C++ and C#. Use the SDK to access the API programmatically from
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// an application, such as a game client.
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//
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// * The AWS command-line interface (http://aws.amazon.com/cli/) (CLI) tool
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// is primarily useful for handling administrative actions, such as setting
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// up and managing Amazon GameLift settings and resources. You can use the
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// AWS CLI to manage all of your AWS services.
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//
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// * The AWS Management Console (https://console.aws.amazon.com/gamelift/home)
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// for Amazon GameLift provides a web interface to manage your Amazon GameLift
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// settings and resources. The console includes a dashboard for tracking
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// key resources, includings builds and fleets, and displays usage and performance
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// metrics for your games as customizable graphs.
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//
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// * Amazon GameLift Local is a tool for testing your game's integration
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// with Amazon GameLift before deploying it on the service. This tools supports
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// a subset of key API actions, which can be called from either the AWS CLI
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// or programmatically. See Testing an Integration (http://docs.aws.amazon.com/gamelift/latest/developerguide/integration-testing-local.html).
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//
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// MORE RESOURCES
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//
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//
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// This list offers a functional overview of the Amazon GameLift service API.
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//
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// Finding Games and Joining Players
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// Managing Games and Players
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//
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// You can enable players to connect to game servers on Amazon GameLift from
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// a game client or through a game service (such as a matchmaking service).
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// You can use these operations to discover actively running game or start new
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// games. You can also match players to games, either singly or as a group.
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// These actions allow you to start new game sessions, find existing game sessions,
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// track status and other game session information, and enable access for players
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// to join game sessions.
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//
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// * Discover existing game sessions
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//
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// SearchGameSessions – Get all available game sessions or search for game sessions
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// that match a set of criteria. Available in Amazon GameLift Local.
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// that match a set of criteria.
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//
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// * Start a new game session
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//
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// Game session placement – Use a queue to process new game session requests
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// and create game sessions on fleets designated for the queue.
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// Game session placement – Use a queue to process requests for new game sessions
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// and place them on the best available fleet. Placement requests are asynchronous;
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// game sessions are started whenever acceptable resources become available.
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//
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//
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// StartGameSessionPlacement – Request a new game session placement and add
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// one or more players to it.
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//
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// StopGameSessionPlacement – Cancel a placement request.
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//
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// CreateGameSession – Start a new game session on a specific fleet. Available
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// CreateGameSession – Request a new game session on a specific fleet. Available
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// in Amazon GameLift Local.
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//
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// * Manage game session objects
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// * Manage game session data
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//
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// DescribeGameSessions – Retrieve metadata for one or more game sessions, including
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// length of time active and current player count. Available in Amazon GameLift
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//
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// GetGameSessionLogUrl – Get the location of saved logs for a game session.
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//
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// * Manage player sessions objects
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// * Manage player sessions
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//
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// CreatePlayerSession – Send a request for a player to join a game session.
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// Available in Amazon GameLift Local.
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//
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// Setting Up and Managing Game Servers
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//
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// When setting up Amazon GameLift, first create a game build and upload the
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// files to Amazon GameLift. Then use these operations to set up a fleet of
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// resources to run your game servers. Manage games to scale capacity, adjust
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// configuration settings, access raw utilization data, and more.
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// When setting up Amazon GameLift resources for your game, you first create
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// a game build (http://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html)
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// and upload it to Amazon GameLift. You can then use these actions to configure
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// and manage a fleet of resources to run your game servers, scale capacity
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// to meet player demand, access performance and utilization metrics, and more.
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//
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// * Manage game builds
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//
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// CreateBuild – Create a new build by uploading files stored in an Amazon S3
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// bucket. (To create a build stored at a local file location, use the AWS
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// CLI command upload-build.)
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// CreateBuild – Create a new build using files stored in an Amazon S3 bucket.
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// (Update uploading permissions with RequestUploadCredentials.) To create
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// a build and upload files from a local path, use the AWS CLI command upload-build.
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//
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// ListBuilds – Get a list of all builds uploaded to a Amazon GameLift region.
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//
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//
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// CreateFleet – Configure and activate a new fleet to run a build's game servers.
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//
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// ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all
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// statuses).
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//
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// DeleteFleet – Terminate a fleet that is no longer running game servers or
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// hosting players.
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//
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// View / update fleet configurations.
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//
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// ListFleets – Get a list of all fleet IDs in a Amazon GameLift region (all
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// statuses).
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//
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// DescribeFleetAttributes / UpdateFleetAttributes – View or change a fleet's
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// metadata and settings for game session protection and resource creation
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// limits.
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// DescribeRuntimeConfiguration / UpdateRuntimeConfiguration – View or change
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// what server processes (and how many) to run on each instance in a fleet.
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//
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// DescribeInstances – Get information on each instance in a fleet, including
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// instance ID, IP address, and status.
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//
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// * Control fleet capacity
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//
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// DescribeEC2InstanceLimits – Retrieve maximum number of instances allowed
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//
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// * Remotely access an instance
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//
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// DescribeInstances – Get information on each instance in a fleet, including
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// instance ID, IP address, and status.
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//
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// GetInstanceAccess – Request access credentials needed to remotely connect
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// to a specified instance in a fleet.
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//
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