rclone/pacer/pacer.go
2016-03-05 20:29:05 +00:00

313 lines
8.5 KiB
Go

// Package pacer makes pacing and retrying API calls easy
package pacer
import (
"math/rand"
"sync"
"time"
"github.com/ncw/rclone/fs"
)
// Pacer state
type Pacer struct {
mu sync.Mutex // Protecting read/writes
minSleep time.Duration // minimum sleep time
maxSleep time.Duration // maximum sleep time
decayConstant uint // decay constant
attackConstant uint // attack constant
pacer chan struct{} // To pace the operations
sleepTime time.Duration // Time to sleep for each transaction
retries int // Max number of retries
maxConnections int // Maximum number of concurrent connections
connTokens chan struct{} // Connection tokens
calculatePace func(bool) // switchable pacing algorithm - call with mu held
consecutiveRetries int // number of consecutive retries
}
// Type is for selecting different pacing algorithms
type Type int
const (
// DefaultPacer is a truncated exponential attack and decay.
//
// On retries the sleep time is doubled, on non errors then
// sleeptime decays according to the decay constant as set
// with SetDecayConstant.
//
// The sleep never goes below that set with SetMinSleep or
// above that set with SetMaxSleep.
DefaultPacer = Type(iota)
// AmazonCloudDrivePacer is a specialised pacer for Amazon Cloud Drive
//
// It implements a truncated exponential backoff strategy with
// randomization. Normally operations are paced at the
// interval set with SetMinSleep. On errors the sleep timer
// is set to 0..2**retries seconds.
//
// See https://developer.amazon.com/public/apis/experience/cloud-drive/content/restful-api-best-practices
AmazonCloudDrivePacer
)
// Paced is a function which is called by the Call and CallNoRetry
// methods. It should return a boolean, true if it would like to be
// retried, and an error. This error may be returned or returned
// wrapped in a RetryError.
type Paced func() (bool, error)
// New returns a Pacer with sensible defaults
func New() *Pacer {
p := &Pacer{
minSleep: 10 * time.Millisecond,
maxSleep: 2 * time.Second,
decayConstant: 2,
attackConstant: 1,
retries: fs.Config.LowLevelRetries,
pacer: make(chan struct{}, 1),
}
p.sleepTime = p.minSleep
p.SetPacer(DefaultPacer)
p.SetMaxConnections(fs.Config.Checkers + fs.Config.Transfers)
// Put the first pacing token in
p.pacer <- struct{}{}
return p
}
// SetMinSleep sets the minimum sleep time for the pacer
func (p *Pacer) SetMinSleep(t time.Duration) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.minSleep = t
p.sleepTime = p.minSleep
return p
}
// SetMaxSleep sets the maximum sleep time for the pacer
func (p *Pacer) SetMaxSleep(t time.Duration) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.maxSleep = t
p.sleepTime = p.minSleep
return p
}
// SetMaxConnections sets the maximum number of concurrent connections.
// Setting the value to 0 will allow unlimited number of connections.
// Should not be changed once you have started calling the pacer.
// By default this will be set to fs.Config.Checkers.
func (p *Pacer) SetMaxConnections(n int) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.maxConnections = n
if n <= 0 {
p.connTokens = nil
} else {
p.connTokens = make(chan struct{}, n)
for i := 0; i < n; i++ {
p.connTokens <- struct{}{}
}
}
return p
}
// SetDecayConstant sets the decay constant for the pacer
//
// This is the speed the time falls back to the minimum after errors
// have occurred.
//
// bigger for slower decay, exponential. 1 is halve, 0 is go straight to minimum
func (p *Pacer) SetDecayConstant(decay uint) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.decayConstant = decay
return p
}
// SetAttackConstant sets the attack constant for the pacer
//
// This is the speed the time grows from the minimum after errors have
// occurred.
//
// bigger for slower attack, 1 is double, 0 is go straight to maximum
func (p *Pacer) SetAttackConstant(attack uint) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.attackConstant = attack
return p
}
// SetRetries sets the max number of tries for Call
func (p *Pacer) SetRetries(retries int) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
p.retries = retries
return p
}
// SetPacer sets the pacing algorithm
//
// It will choose the default algorithm if an incorrect value is
// passed in.
func (p *Pacer) SetPacer(t Type) *Pacer {
p.mu.Lock()
defer p.mu.Unlock()
switch t {
case AmazonCloudDrivePacer:
p.calculatePace = p.acdPacer
default:
p.calculatePace = p.defaultPacer
}
return p
}
// Start a call to the API
//
// This must be called as a pair with endCall
//
// This waits for the pacer token
func (p *Pacer) beginCall() {
// pacer starts with a token in and whenever we take one out
// XXX ms later we put another in. We could do this with a
// Ticker more accurately, but then we'd have to work out how
// not to run it when it wasn't needed
<-p.pacer
if p.maxConnections > 0 {
<-p.connTokens
}
p.mu.Lock()
// Restart the timer
go func(t time.Duration) {
// fs.Debug(f, "New sleep for %v at %v", t, time.Now())
time.Sleep(t)
p.pacer <- struct{}{}
}(p.sleepTime)
p.mu.Unlock()
}
// exponentialImplementation implements a exponentialImplementation up
// and down pacing algorithm
//
// See the description for DefaultPacer
//
// This should calculate a new sleepTime. It takes a boolean as to
// whether the operation should be retried or not.
//
// Call with p.mu held
func (p *Pacer) defaultPacer(retry bool) {
oldSleepTime := p.sleepTime
if retry {
if p.attackConstant == 0 {
p.sleepTime = p.maxSleep
} else {
p.sleepTime = (p.sleepTime << p.attackConstant) / ((1 << p.attackConstant) - 1)
}
if p.sleepTime > p.maxSleep {
p.sleepTime = p.maxSleep
}
if p.sleepTime != oldSleepTime {
fs.Debug("pacer", "Rate limited, increasing sleep to %v", p.sleepTime)
}
} else {
p.sleepTime = (p.sleepTime<<p.decayConstant - p.sleepTime) >> p.decayConstant
if p.sleepTime < p.minSleep {
p.sleepTime = p.minSleep
}
if p.sleepTime != oldSleepTime {
fs.Debug("pacer", "Reducing sleep to %v", p.sleepTime)
}
}
}
// acdPacer implements a truncated exponential backoff
// strategy with randomization for Amazon Cloud Drive
//
// See the description for AmazonCloudDrivePacer
//
// This should calculate a new sleepTime. It takes a boolean as to
// whether the operation should be retried or not.
//
// Call with p.mu held
func (p *Pacer) acdPacer(retry bool) {
consecutiveRetries := p.consecutiveRetries
if consecutiveRetries == 0 {
if p.sleepTime != p.minSleep {
p.sleepTime = p.minSleep
fs.Debug("pacer", "Resetting sleep to minimum %v on success", p.sleepTime)
}
} else {
if consecutiveRetries > 9 {
consecutiveRetries = 9
}
// consecutiveRetries starts at 1 so
// maxSleep is 2**(consecutiveRetries-1) seconds
maxSleep := time.Second << uint(consecutiveRetries-1)
// actual sleep is random from 0..maxSleep
p.sleepTime = time.Duration(rand.Int63n(int64(maxSleep)))
if p.sleepTime < p.minSleep {
p.sleepTime = p.minSleep
}
fs.Debug("pacer", "Rate limited, sleeping for %v (%d consecutive low level retries)", p.sleepTime, consecutiveRetries)
}
}
// endCall implements the pacing algorithm
//
// This should calculate a new sleepTime. It takes a boolean as to
// whether the operation should be retried or not.
func (p *Pacer) endCall(retry bool) {
if p.maxConnections > 0 {
p.connTokens <- struct{}{}
}
p.mu.Lock()
if retry {
p.consecutiveRetries++
} else {
p.consecutiveRetries = 0
}
p.calculatePace(retry)
p.mu.Unlock()
}
// call implements Call but with settable retries
func (p *Pacer) call(fn Paced, retries int) (err error) {
var retry bool
for i := 1; i <= retries; i++ {
p.beginCall()
retry, err = fn()
p.endCall(retry)
if !retry {
break
}
fs.Debug("pacer", "low level retry %d/%d", i, retries)
}
if retry {
err = fs.RetryError(err)
}
return err
}
// Call paces the remote operations to not exceed the limits and retry
// on rate limit exceeded
//
// This calls fn, expecting it to return a retry flag and an
// error. This error may be returned wrapped in a RetryError if the
// number of retries is exceeded.
func (p *Pacer) Call(fn Paced) (err error) {
p.mu.Lock()
retries := p.retries
p.mu.Unlock()
return p.call(fn, retries)
}
// CallNoRetry paces the remote operations to not exceed the limits
// and return a retry error on rate limit exceeded
//
// This calls fn and wraps the output in a RetryError if it would like
// it to be retried
func (p *Pacer) CallNoRetry(fn Paced) error {
return p.call(fn, 1)
}