965 lines
30 KiB
Go
965 lines
30 KiB
Go
/*
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Copyright 2017 Google Inc. All Rights Reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package spanner
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import (
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"container/heap"
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"container/list"
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"fmt"
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"math/rand"
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"strings"
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"sync"
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"time"
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log "github.com/golang/glog"
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"golang.org/x/net/context"
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sppb "google.golang.org/genproto/googleapis/spanner/v1"
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"google.golang.org/grpc/codes"
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"google.golang.org/grpc/metadata"
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)
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// sessionHandle is an interface for transactions to access Cloud Spanner sessions safely. It is generated by sessionPool.take().
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type sessionHandle struct {
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// mu guarantees that inner session object is returned / destroyed only once.
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mu sync.Mutex
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// session is a pointer to a session object. Transactions never need to access it directly.
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session *session
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}
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// recycle gives the inner session object back to its home session pool. It is safe to call recycle multiple times but only the first one would take effect.
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func (sh *sessionHandle) recycle() {
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sh.mu.Lock()
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defer sh.mu.Unlock()
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if sh.session == nil {
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// sessionHandle has already been recycled.
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return
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}
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sh.session.recycle()
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sh.session = nil
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}
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// getID gets the Cloud Spanner session ID from the internal session object. getID returns empty string if the sessionHandle is nil or the inner session
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// object has been released by recycle / destroy.
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func (sh *sessionHandle) getID() string {
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sh.mu.Lock()
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defer sh.mu.Unlock()
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if sh.session == nil {
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// sessionHandle has already been recycled/destroyed.
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return ""
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}
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return sh.session.getID()
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}
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// getClient gets the Cloud Spanner RPC client associated with the session ID in sessionHandle.
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func (sh *sessionHandle) getClient() sppb.SpannerClient {
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sh.mu.Lock()
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defer sh.mu.Unlock()
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if sh.session == nil {
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return nil
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}
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return sh.session.client
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}
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// getMetadata returns the metadata associated with the session in sessionHandle.
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func (sh *sessionHandle) getMetadata() metadata.MD {
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sh.mu.Lock()
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defer sh.mu.Unlock()
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if sh.session == nil {
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return nil
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}
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return sh.session.md
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}
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// getTransactionID returns the transaction id in the session if available.
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func (sh *sessionHandle) getTransactionID() transactionID {
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sh.mu.Lock()
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defer sh.mu.Unlock()
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if sh.session == nil {
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return nil
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}
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return sh.session.tx
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}
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// destroy destroys the inner session object. It is safe to call destroy multiple times and only the first call would attempt to
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// destroy the inner session object.
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func (sh *sessionHandle) destroy() {
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sh.mu.Lock()
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s := sh.session
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sh.session = nil
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sh.mu.Unlock()
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if s == nil {
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// sessionHandle has already been destroyed.
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return
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}
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s.destroy(false)
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}
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// session wraps a Cloud Spanner session ID through which transactions are created and executed.
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type session struct {
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// client is the RPC channel to Cloud Spanner. It is set only once during session's creation.
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client sppb.SpannerClient
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// id is the unique id of the session in Cloud Spanner. It is set only once during session's creation.
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id string
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// pool is the session's home session pool where it was created. It is set only once during session's creation.
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pool *sessionPool
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// createTime is the timestamp of the session's creation. It is set only once during session's creation.
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createTime time.Time
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// mu protects the following fields from concurrent access: both healthcheck workers and transactions can modify them.
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mu sync.Mutex
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// valid marks the validity of a session.
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valid bool
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// hcIndex is the index of the session inside the global healthcheck queue. If hcIndex < 0, session has been unregistered from the queue.
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hcIndex int
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// idleList is the linkedlist node which links the session to its home session pool's idle list. If idleList == nil, the
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// session is not in idle list.
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idleList *list.Element
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// nextCheck is the timestamp of next scheduled healthcheck of the session. It is maintained by the global health checker.
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nextCheck time.Time
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// checkingHelath is true if currently this session is being processed by health checker. Must be modified under health checker lock.
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checkingHealth bool
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// md is the Metadata to be sent with each request.
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md metadata.MD
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// tx contains the transaction id if the session has been prepared for write.
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tx transactionID
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}
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// isValid returns true if the session is still valid for use.
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func (s *session) isValid() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.valid
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}
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// isWritePrepared returns true if the session is prepared for write.
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func (s *session) isWritePrepared() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.tx != nil
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}
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// String implements fmt.Stringer for session.
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func (s *session) String() string {
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s.mu.Lock()
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defer s.mu.Unlock()
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return fmt.Sprintf("<id=%v, hcIdx=%v, idleList=%p, valid=%v, create=%v, nextcheck=%v>",
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s.id, s.hcIndex, s.idleList, s.valid, s.createTime, s.nextCheck)
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}
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// ping verifies if the session is still alive in Cloud Spanner.
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func (s *session) ping() error {
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ctx, cancel := context.WithTimeout(context.Background(), time.Second)
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defer cancel()
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return runRetryable(ctx, func(ctx context.Context) error {
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_, err := s.client.GetSession(contextWithMetadata(ctx, s.pool.md), &sppb.GetSessionRequest{Name: s.getID()}) // s.getID is safe even when s is invalid.
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return err
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})
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}
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// refreshIdle refreshes the session's session ID if it is in its home session pool's idle list
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// and returns true if successful.
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func (s *session) refreshIdle() bool {
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s.mu.Lock()
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validAndIdle := s.valid && s.idleList != nil
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s.mu.Unlock()
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if !validAndIdle {
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// Optimization: return early if s is not valid or if s is not in idle list.
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return false
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}
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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var sid string
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err := runRetryable(ctx, func(ctx context.Context) error {
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session, e := s.client.CreateSession(contextWithMetadata(ctx, s.pool.md), &sppb.CreateSessionRequest{Database: s.pool.db})
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if e != nil {
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return e
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}
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sid = session.Name
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return nil
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})
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if err != nil {
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return false
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}
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s.pool.mu.Lock()
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s.mu.Lock()
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var recycle bool
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if s.valid && s.idleList != nil {
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// session is in idle list, refresh its session id.
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sid, s.id = s.id, sid
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if s.tx != nil {
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s.tx = nil
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s.pool.idleWriteList.Remove(s.idleList)
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// We need to put this session back into the pool.
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recycle = true
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}
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}
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s.mu.Unlock()
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s.pool.mu.Unlock()
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if recycle {
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s.pool.recycle(s)
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}
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// If we fail to explicitly destroy the session, it will be eventually garbage collected by
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// Cloud Spanner.
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if err = runRetryable(ctx, func(ctx context.Context) error {
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_, e := s.client.DeleteSession(contextWithMetadata(ctx, s.pool.md), &sppb.DeleteSessionRequest{Name: sid})
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return e
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}); err != nil {
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return false
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}
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return true
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}
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// setHcIndex atomically sets the session's index in the healthcheck queue and returns the old index.
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func (s *session) setHcIndex(i int) int {
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s.mu.Lock()
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defer s.mu.Unlock()
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oi := s.hcIndex
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s.hcIndex = i
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return oi
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}
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// setIdleList atomically sets the session's idle list link and returns the old link.
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func (s *session) setIdleList(le *list.Element) *list.Element {
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s.mu.Lock()
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defer s.mu.Unlock()
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old := s.idleList
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s.idleList = le
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return old
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}
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// invalidate marks a session as invalid and returns the old validity.
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func (s *session) invalidate() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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ov := s.valid
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s.valid = false
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return ov
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}
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// setNextCheck sets the timestamp for next healthcheck on the session.
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func (s *session) setNextCheck(t time.Time) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.nextCheck = t
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}
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// setTransactionID sets the transaction id in the session
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func (s *session) setTransactionID(tx transactionID) {
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s.mu.Lock()
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defer s.mu.Unlock()
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s.tx = tx
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}
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// getID returns the session ID which uniquely identifies the session in Cloud Spanner.
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func (s *session) getID() string {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.id
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}
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// getHcIndex returns the session's index into the global healthcheck priority queue.
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func (s *session) getHcIndex() int {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.hcIndex
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}
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// getIdleList returns the session's link in its home session pool's idle list.
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func (s *session) getIdleList() *list.Element {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.idleList
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}
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// getNextCheck returns the timestamp for next healthcheck on the session.
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func (s *session) getNextCheck() time.Time {
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s.mu.Lock()
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defer s.mu.Unlock()
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return s.nextCheck
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}
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// recycle turns the session back to its home session pool.
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func (s *session) recycle() {
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s.setTransactionID(nil)
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if !s.pool.recycle(s) {
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// s is rejected by its home session pool because it expired and the session pool is currently having enough number of open sessions.
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s.destroy(false)
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}
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}
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// destroy removes the session from its home session pool, healthcheck queue and Cloud Spanner service.
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func (s *session) destroy(isExpire bool) bool {
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// Remove s from session pool.
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if !s.pool.remove(s, isExpire) {
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return false
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}
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// Unregister s from healthcheck queue.
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s.pool.hc.unregister(s)
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// Remove s from Cloud Spanner service.
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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// Ignore the error returned by runRetryable because even if we fail to explicitly destroy the session,
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// it will be eventually garbage collected by Cloud Spanner.
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runRetryable(ctx, func(ctx context.Context) error {
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_, e := s.client.DeleteSession(ctx, &sppb.DeleteSessionRequest{Name: s.getID()})
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return e
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})
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return true
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}
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// prepareForWrite prepares the session for write if it is not already in that state.
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func (s *session) prepareForWrite(ctx context.Context) error {
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if s.isWritePrepared() {
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return nil
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}
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tx, err := beginTransaction(ctx, s.getID(), s.client)
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if err != nil {
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return err
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}
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s.setTransactionID(tx)
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return nil
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}
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// SessionPoolConfig stores configurations of a session pool.
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type SessionPoolConfig struct {
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// getRPCClient is the caller supplied method for getting a gRPC client to Cloud Spanner, this makes session pool able to use client pooling.
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getRPCClient func() (sppb.SpannerClient, error)
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// MaxOpened is the maximum number of opened sessions that is allowed by the
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// session pool, zero means unlimited.
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MaxOpened uint64
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// MinOpened is the minimum number of opened sessions that the session pool
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// tries to maintain. Session pool won't continue to expire sessions if number
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// of opened connections drops below MinOpened. However, if session is found
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// to be broken, it will still be evicted from session pool, therefore it is
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// posssible that the number of opened sessions drops below MinOpened.
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MinOpened uint64
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// MaxSessionAge is the maximum duration that a session can be reused, zero
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// means session pool will never expire sessions.
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MaxSessionAge time.Duration
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// MaxBurst is the maximum number of concurrent session creation requests,
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MaxBurst uint64
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// WriteSessions is the fraction of sessions we try to keep prepared for write.
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WriteSessions float64
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// HealthCheckWorkers is number of workers used by health checker for this pool.
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HealthCheckWorkers int
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// HealthCheckInterval is how often the health checker pings a session.
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HealthCheckInterval time.Duration
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}
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// errNoRPCGetter returns error for SessionPoolConfig missing getRPCClient method.
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func errNoRPCGetter() error {
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return spannerErrorf(codes.InvalidArgument, "require SessionPoolConfig.getRPCClient != nil, got nil")
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}
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// errMinOpenedGTMapOpened returns error for SessionPoolConfig.MaxOpened < SessionPoolConfig.MinOpened when SessionPoolConfig.MaxOpened is set.
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func errMinOpenedGTMaxOpened(spc *SessionPoolConfig) error {
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return spannerErrorf(codes.InvalidArgument,
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"require SessionPoolConfig.MaxOpened >= SessionPoolConfig.MinOpened, got %v and %v", spc.MaxOpened, spc.MinOpened)
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}
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// validate verifies that the SessionPoolConfig is good for use.
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func (spc *SessionPoolConfig) validate() error {
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if spc.getRPCClient == nil {
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return errNoRPCGetter()
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}
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if spc.MinOpened > spc.MaxOpened && spc.MaxOpened > 0 {
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return errMinOpenedGTMaxOpened(spc)
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}
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return nil
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}
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// sessionPool creates and caches Cloud Spanner sessions.
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type sessionPool struct {
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// mu protects sessionPool from concurrent access.
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mu sync.Mutex
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// valid marks the validity of the session pool.
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valid bool
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// db is the database name that all sessions in the pool are associated with.
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db string
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// idleList caches idle session IDs. Session IDs in this list can be allocated for use.
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idleList list.List
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// idleWriteList caches idle sessions which have been prepared for write.
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idleWriteList list.List
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// mayGetSession is for broadcasting that session retrival/creation may proceed.
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mayGetSession chan struct{}
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// numOpened is the total number of open sessions from the session pool.
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numOpened uint64
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// createReqs is the number of ongoing session creation requests.
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createReqs uint64
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// prepareReqs is the number of ongoing session preparation request.
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prepareReqs uint64
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// configuration of the session pool.
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SessionPoolConfig
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// Metadata to be sent with each request
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md metadata.MD
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// hc is the health checker
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hc *healthChecker
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}
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// newSessionPool creates a new session pool.
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func newSessionPool(db string, config SessionPoolConfig, md metadata.MD) (*sessionPool, error) {
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if err := config.validate(); err != nil {
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return nil, err
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}
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pool := &sessionPool{
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db: db,
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valid: true,
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mayGetSession: make(chan struct{}),
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SessionPoolConfig: config,
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md: md,
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}
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if config.HealthCheckWorkers == 0 {
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// With 10 workers and assuming average latency of 5 ms for BeginTransaction, we will be able to
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// prepare 2000 tx/sec in advance. If the rate of takeWriteSession is more than that, it will
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// degrade to doing BeginTransaction inline.
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// TODO: consider resizing the worker pool dynamically according to the load.
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config.HealthCheckWorkers = 10
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}
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if config.HealthCheckInterval == 0 {
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config.HealthCheckInterval = 5 * time.Minute
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}
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// On GCE VM, within the same region an healthcheck ping takes on average 10ms to finish, given a 5 minutes interval and
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// 10 healthcheck workers, a healthChecker can effectively mantain 100 checks_per_worker/sec * 10 workers * 300 seconds = 300K sessions.
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pool.hc = newHealthChecker(config.HealthCheckInterval, config.HealthCheckWorkers, pool)
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return pool, nil
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}
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// isValid checks if the session pool is still valid.
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func (p *sessionPool) isValid() bool {
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if p == nil {
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return false
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}
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p.mu.Lock()
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defer p.mu.Unlock()
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return p.valid
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}
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// close marks the session pool as closed.
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func (p *sessionPool) close() {
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if p == nil {
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return
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}
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p.mu.Lock()
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if !p.valid {
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p.mu.Unlock()
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return
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}
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p.valid = false
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p.mu.Unlock()
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p.hc.close()
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// destroy all the sessions
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p.hc.mu.Lock()
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allSessions := make([]*session, len(p.hc.queue.sessions))
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copy(allSessions, p.hc.queue.sessions)
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p.hc.mu.Unlock()
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for _, s := range allSessions {
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s.destroy(false)
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}
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}
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|
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// errInvalidSessionPool returns error for using an invalid session pool.
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func errInvalidSessionPool() error {
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return spannerErrorf(codes.InvalidArgument, "invalid session pool")
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}
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|
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// errGetSessionTimeout returns error for context timeout during sessionPool.take().
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func errGetSessionTimeout() error {
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return spannerErrorf(codes.Canceled, "timeout / context canceled during getting session")
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}
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|
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// shouldPrepareWrite returns true if we should prepare more sessions for write.
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func (p *sessionPool) shouldPrepareWrite() bool {
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return float64(p.numOpened)*p.WriteSessions > float64(p.idleWriteList.Len()+int(p.prepareReqs))
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}
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|
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func (p *sessionPool) createSession(ctx context.Context) (*session, error) {
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doneCreate := func(done bool) {
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p.mu.Lock()
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if !done {
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// Session creation failed, give budget back.
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p.numOpened--
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}
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p.createReqs--
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// Notify other waiters blocking on session creation.
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close(p.mayGetSession)
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p.mayGetSession = make(chan struct{})
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p.mu.Unlock()
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}
|
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sc, err := p.getRPCClient()
|
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if err != nil {
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doneCreate(false)
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return nil, err
|
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}
|
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var s *session
|
|
err = runRetryable(ctx, func(ctx context.Context) error {
|
|
sid, e := sc.CreateSession(ctx, &sppb.CreateSessionRequest{Database: p.db})
|
|
if e != nil {
|
|
return e
|
|
}
|
|
// If no error, construct the new session.
|
|
s = &session{valid: true, client: sc, id: sid.Name, pool: p, createTime: time.Now(), md: p.md}
|
|
p.hc.register(s)
|
|
return nil
|
|
})
|
|
if err != nil {
|
|
doneCreate(false)
|
|
// Should return error directly because of the previous retries on CreateSession RPC.
|
|
return nil, err
|
|
}
|
|
doneCreate(true)
|
|
return s, nil
|
|
}
|
|
|
|
func (p *sessionPool) isHealthy(s *session) bool {
|
|
if s.getNextCheck().Add(2 * p.hc.getInterval()).Before(time.Now()) {
|
|
// TODO: figure out if we need to schedule a new healthcheck worker here.
|
|
if err := s.ping(); shouldDropSession(err) {
|
|
// The session is already bad, continue to fetch/create a new one.
|
|
s.destroy(false)
|
|
return false
|
|
}
|
|
p.hc.scheduledHC(s)
|
|
}
|
|
return true
|
|
}
|
|
|
|
// take returns a cached session if there are available ones; if there isn't any, it tries to allocate a new one.
|
|
// Session returned by take should be used for read operations.
|
|
func (p *sessionPool) take(ctx context.Context) (*sessionHandle, error) {
|
|
ctx = contextWithMetadata(ctx, p.md)
|
|
for {
|
|
var (
|
|
s *session
|
|
err error
|
|
)
|
|
|
|
p.mu.Lock()
|
|
if !p.valid {
|
|
p.mu.Unlock()
|
|
return nil, errInvalidSessionPool()
|
|
}
|
|
if p.idleList.Len() > 0 {
|
|
// Idle sessions are available, get one from the top of the idle list.
|
|
s = p.idleList.Remove(p.idleList.Front()).(*session)
|
|
} else if p.idleWriteList.Len() > 0 {
|
|
s = p.idleWriteList.Remove(p.idleWriteList.Front()).(*session)
|
|
}
|
|
if s != nil {
|
|
s.setIdleList(nil)
|
|
p.mu.Unlock()
|
|
// From here, session is no longer in idle list, so healthcheck workers won't destroy it.
|
|
// If healthcheck workers failed to schedule healthcheck for the session timely, do the check here.
|
|
// Because session check is still much cheaper than session creation, they should be reused as much as possible.
|
|
if !p.isHealthy(s) {
|
|
continue
|
|
}
|
|
return &sessionHandle{session: s}, nil
|
|
}
|
|
// Idle list is empty, block if session pool has reached max session creation concurrency or max number of open sessions.
|
|
if (p.MaxOpened > 0 && p.numOpened >= p.MaxOpened) || (p.MaxBurst > 0 && p.createReqs >= p.MaxBurst) {
|
|
mayGetSession := p.mayGetSession
|
|
p.mu.Unlock()
|
|
select {
|
|
case <-ctx.Done():
|
|
return nil, errGetSessionTimeout()
|
|
case <-mayGetSession:
|
|
}
|
|
continue
|
|
}
|
|
// Take budget before the actual session creation.
|
|
p.numOpened++
|
|
p.createReqs++
|
|
p.mu.Unlock()
|
|
if s, err = p.createSession(ctx); err != nil {
|
|
return nil, toSpannerError(err)
|
|
}
|
|
return &sessionHandle{session: s}, nil
|
|
}
|
|
}
|
|
|
|
// takeWriteSession returns a write prepared cached session if there are available ones; if there isn't any, it tries to allocate a new one.
|
|
// Session returned should be used for read write transactions.
|
|
func (p *sessionPool) takeWriteSession(ctx context.Context) (*sessionHandle, error) {
|
|
ctx = contextWithMetadata(ctx, p.md)
|
|
for {
|
|
var (
|
|
s *session
|
|
err error
|
|
)
|
|
|
|
p.mu.Lock()
|
|
if !p.valid {
|
|
p.mu.Unlock()
|
|
return nil, errInvalidSessionPool()
|
|
}
|
|
if p.idleWriteList.Len() > 0 {
|
|
// Idle sessions are available, get one from the top of the idle list.
|
|
s = p.idleWriteList.Remove(p.idleWriteList.Front()).(*session)
|
|
} else if p.idleList.Len() > 0 {
|
|
s = p.idleList.Remove(p.idleList.Front()).(*session)
|
|
}
|
|
if s != nil {
|
|
s.setIdleList(nil)
|
|
p.mu.Unlock()
|
|
// From here, session is no longer in idle list, so healthcheck workers won't destroy it.
|
|
// If healthcheck workers failed to schedule healthcheck for the session timely, do the check here.
|
|
// Because session check is still much cheaper than session creation, they should be reused as much as possible.
|
|
if !p.isHealthy(s) {
|
|
continue
|
|
}
|
|
if !s.isWritePrepared() {
|
|
if err = s.prepareForWrite(ctx); err != nil {
|
|
return nil, toSpannerError(err)
|
|
}
|
|
}
|
|
return &sessionHandle{session: s}, nil
|
|
}
|
|
// Idle list is empty, block if session pool has reached max session creation concurrency or max number of open sessions.
|
|
if (p.MaxOpened > 0 && p.numOpened >= p.MaxOpened) || (p.MaxBurst > 0 && p.createReqs >= p.MaxBurst) {
|
|
mayGetSession := p.mayGetSession
|
|
p.mu.Unlock()
|
|
select {
|
|
case <-ctx.Done():
|
|
return nil, errGetSessionTimeout()
|
|
case <-mayGetSession:
|
|
}
|
|
continue
|
|
}
|
|
|
|
// Take budget before the actual session creation.
|
|
p.numOpened++
|
|
p.createReqs++
|
|
p.mu.Unlock()
|
|
if s, err = p.createSession(ctx); err != nil {
|
|
return nil, toSpannerError(err)
|
|
}
|
|
if err = s.prepareForWrite(ctx); err != nil {
|
|
return nil, toSpannerError(err)
|
|
}
|
|
return &sessionHandle{session: s}, nil
|
|
}
|
|
}
|
|
|
|
// recycle puts session s back to the session pool's idle list, it returns true if the session pool successfully recycles session s.
|
|
func (p *sessionPool) recycle(s *session) bool {
|
|
p.mu.Lock()
|
|
defer p.mu.Unlock()
|
|
if !s.isValid() || !p.valid {
|
|
// Reject the session if session is invalid or pool itself is invalid.
|
|
return false
|
|
}
|
|
if p.MaxSessionAge != 0 && s.createTime.Add(p.MaxSessionAge).Before(time.Now()) && p.numOpened > p.MinOpened {
|
|
// session expires and number of opened sessions exceeds MinOpened, let the session destroy itself.
|
|
return false
|
|
}
|
|
// Hot sessions will be converging at the front of the list, cold sessions will be evicted by healthcheck workers.
|
|
if s.isWritePrepared() {
|
|
s.setIdleList(p.idleWriteList.PushFront(s))
|
|
} else {
|
|
s.setIdleList(p.idleList.PushFront(s))
|
|
}
|
|
// Broadcast that a session has been returned to idle list.
|
|
close(p.mayGetSession)
|
|
p.mayGetSession = make(chan struct{})
|
|
return true
|
|
}
|
|
|
|
// remove atomically removes session s from the session pool and invalidates s.
|
|
// If isExpire == true, the removal is triggered by session expiration and in such cases, only idle sessions can be removed.
|
|
func (p *sessionPool) remove(s *session, isExpire bool) bool {
|
|
p.mu.Lock()
|
|
defer p.mu.Unlock()
|
|
if isExpire && (p.numOpened <= p.MinOpened || s.getIdleList() == nil) {
|
|
// Don't expire session if the session is not in idle list (in use), or if number of open sessions is going below p.MinOpened.
|
|
return false
|
|
}
|
|
ol := s.setIdleList(nil)
|
|
// If the session is in the idlelist, remove it.
|
|
if ol != nil {
|
|
// Remove from whichever list it is in.
|
|
p.idleList.Remove(ol)
|
|
p.idleWriteList.Remove(ol)
|
|
}
|
|
if s.invalidate() {
|
|
// Decrease the number of opened sessions.
|
|
p.numOpened--
|
|
// Broadcast that a session has been destroyed.
|
|
close(p.mayGetSession)
|
|
p.mayGetSession = make(chan struct{})
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
// hcHeap implements heap.Interface. It is used to create the priority queue for session healthchecks.
|
|
type hcHeap struct {
|
|
sessions []*session
|
|
}
|
|
|
|
// Len impelemnts heap.Interface.Len.
|
|
func (h hcHeap) Len() int {
|
|
return len(h.sessions)
|
|
}
|
|
|
|
// Less implements heap.Interface.Less.
|
|
func (h hcHeap) Less(i, j int) bool {
|
|
return h.sessions[i].getNextCheck().Before(h.sessions[j].getNextCheck())
|
|
}
|
|
|
|
// Swap implements heap.Interface.Swap.
|
|
func (h hcHeap) Swap(i, j int) {
|
|
h.sessions[i], h.sessions[j] = h.sessions[j], h.sessions[i]
|
|
h.sessions[i].setHcIndex(i)
|
|
h.sessions[j].setHcIndex(j)
|
|
}
|
|
|
|
// Push implements heap.Interface.Push.
|
|
func (h *hcHeap) Push(s interface{}) {
|
|
ns := s.(*session)
|
|
ns.setHcIndex(len(h.sessions))
|
|
h.sessions = append(h.sessions, ns)
|
|
}
|
|
|
|
// Pop implements heap.Interface.Pop.
|
|
func (h *hcHeap) Pop() interface{} {
|
|
old := h.sessions
|
|
n := len(old)
|
|
s := old[n-1]
|
|
h.sessions = old[:n-1]
|
|
s.setHcIndex(-1)
|
|
return s
|
|
}
|
|
|
|
// healthChecker performs periodical healthchecks on registered sessions.
|
|
type healthChecker struct {
|
|
// mu protects concurrent access to hcQueue.
|
|
mu sync.Mutex
|
|
// queue is the priority queue for session healthchecks. Sessions with lower nextCheck rank higher in the queue.
|
|
queue hcHeap
|
|
// interval is the average interval between two healthchecks on a session.
|
|
interval time.Duration
|
|
// workers is the number of concurrent healthcheck workers.
|
|
workers int
|
|
// waitWorkers waits for all healthcheck workers to exit
|
|
waitWorkers sync.WaitGroup
|
|
// pool is the underlying session pool.
|
|
pool *sessionPool
|
|
// closed marks if a healthChecker has been closed.
|
|
closed bool
|
|
}
|
|
|
|
// newHealthChecker initializes new instance of healthChecker.
|
|
func newHealthChecker(interval time.Duration, workers int, pool *sessionPool) *healthChecker {
|
|
if workers <= 0 {
|
|
workers = 1
|
|
}
|
|
hc := &healthChecker{
|
|
interval: interval,
|
|
workers: workers,
|
|
pool: pool,
|
|
}
|
|
for i := 0; i < hc.workers; i++ {
|
|
hc.waitWorkers.Add(1)
|
|
go hc.worker(i)
|
|
}
|
|
return hc
|
|
}
|
|
|
|
// close closes the healthChecker and waits for all healthcheck workers to exit.
|
|
func (hc *healthChecker) close() {
|
|
hc.mu.Lock()
|
|
hc.closed = true
|
|
hc.mu.Unlock()
|
|
hc.waitWorkers.Wait()
|
|
}
|
|
|
|
// isClosing checks if a healthChecker is already closing.
|
|
func (hc *healthChecker) isClosing() bool {
|
|
hc.mu.Lock()
|
|
defer hc.mu.Unlock()
|
|
return hc.closed
|
|
}
|
|
|
|
// getInterval gets the healthcheck interval.
|
|
func (hc *healthChecker) getInterval() time.Duration {
|
|
hc.mu.Lock()
|
|
defer hc.mu.Unlock()
|
|
return hc.interval
|
|
}
|
|
|
|
// scheduledHCLocked schedules next healthcheck on session s with the assumption that hc.mu is being held.
|
|
func (hc *healthChecker) scheduledHCLocked(s *session) {
|
|
// The next healthcheck will be scheduled after [interval*0.5, interval*1.5) nanoseconds.
|
|
nsFromNow := rand.Int63n(int64(hc.interval)) + int64(hc.interval)/2
|
|
s.setNextCheck(time.Now().Add(time.Duration(nsFromNow)))
|
|
if hi := s.getHcIndex(); hi != -1 {
|
|
// Session is still being tracked by healthcheck workers.
|
|
heap.Fix(&hc.queue, hi)
|
|
}
|
|
}
|
|
|
|
// scheduledHC schedules next healthcheck on session s. It is safe to be called concurrently.
|
|
func (hc *healthChecker) scheduledHC(s *session) {
|
|
hc.mu.Lock()
|
|
defer hc.mu.Unlock()
|
|
hc.scheduledHCLocked(s)
|
|
}
|
|
|
|
// register registers a session with healthChecker for periodical healthcheck.
|
|
func (hc *healthChecker) register(s *session) {
|
|
hc.mu.Lock()
|
|
defer hc.mu.Unlock()
|
|
hc.scheduledHCLocked(s)
|
|
heap.Push(&hc.queue, s)
|
|
}
|
|
|
|
// unregister unregisters a session from healthcheck queue.
|
|
func (hc *healthChecker) unregister(s *session) {
|
|
hc.mu.Lock()
|
|
defer hc.mu.Unlock()
|
|
oi := s.setHcIndex(-1)
|
|
if oi >= 0 {
|
|
heap.Remove(&hc.queue, oi)
|
|
}
|
|
}
|
|
|
|
// markDone marks that health check for session has been performed.
|
|
func (hc *healthChecker) markDone(s *session) {
|
|
hc.mu.Lock()
|
|
defer hc.mu.Unlock()
|
|
s.checkingHealth = false
|
|
}
|
|
|
|
// healthCheck checks the health of the session and pings it if needed.
|
|
func (hc *healthChecker) healthCheck(s *session) {
|
|
defer hc.markDone(s)
|
|
if !s.pool.isValid() {
|
|
// Session pool is closed, perform a garbage collection.
|
|
s.destroy(false)
|
|
return
|
|
}
|
|
if s.pool.MaxSessionAge != 0 && s.createTime.Add(s.pool.MaxSessionAge).Before(time.Now()) {
|
|
// Session reaches its maximum age, retire it. Failing that try to refresh it.
|
|
if s.destroy(true) || !s.refreshIdle() {
|
|
return
|
|
}
|
|
}
|
|
if err := s.ping(); shouldDropSession(err) {
|
|
// Ping failed, destroy the session.
|
|
s.destroy(false)
|
|
}
|
|
}
|
|
|
|
// worker performs the healthcheck on sessions in healthChecker's priority queue.
|
|
func (hc *healthChecker) worker(i int) {
|
|
if log.V(2) {
|
|
log.Info("Starting health check worker %v", i)
|
|
}
|
|
// Returns a session which we should ping to keep it alive.
|
|
getNextForPing := func() *session {
|
|
hc.pool.mu.Lock()
|
|
defer hc.pool.mu.Unlock()
|
|
hc.mu.Lock()
|
|
defer hc.mu.Unlock()
|
|
if hc.queue.Len() <= 0 {
|
|
// Queue is empty.
|
|
return nil
|
|
}
|
|
s := hc.queue.sessions[0]
|
|
if s.getNextCheck().After(time.Now()) && hc.pool.valid {
|
|
// All sessions have been checked recently.
|
|
return nil
|
|
}
|
|
hc.scheduledHCLocked(s)
|
|
if !s.checkingHealth {
|
|
s.checkingHealth = true
|
|
return s
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Returns a session which we should prepare for write.
|
|
getNextForTx := func() *session {
|
|
hc.pool.mu.Lock()
|
|
defer hc.pool.mu.Unlock()
|
|
if hc.pool.shouldPrepareWrite() {
|
|
if hc.pool.idleList.Len() > 0 && hc.pool.valid {
|
|
hc.mu.Lock()
|
|
defer hc.mu.Unlock()
|
|
if hc.pool.idleList.Front().Value.(*session).checkingHealth {
|
|
return nil
|
|
}
|
|
session := hc.pool.idleList.Remove(hc.pool.idleList.Front()).(*session)
|
|
session.checkingHealth = true
|
|
hc.pool.prepareReqs++
|
|
return session
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
for {
|
|
if hc.isClosing() {
|
|
if log.V(2) {
|
|
log.Info("Closing health check worker %v", i)
|
|
}
|
|
// Exit when the pool has been closed and all sessions have been destroyed
|
|
// or when health checker has been closed.
|
|
hc.waitWorkers.Done()
|
|
return
|
|
}
|
|
ws := getNextForTx()
|
|
if ws != nil {
|
|
ctx, cancel := context.WithTimeout(context.Background(), time.Second)
|
|
defer cancel()
|
|
ws.prepareForWrite(contextWithMetadata(ctx, hc.pool.md))
|
|
hc.pool.recycle(ws)
|
|
hc.pool.mu.Lock()
|
|
hc.pool.prepareReqs--
|
|
hc.pool.mu.Unlock()
|
|
hc.markDone(ws)
|
|
}
|
|
rs := getNextForPing()
|
|
if rs == nil {
|
|
if ws == nil {
|
|
// No work to be done so sleep to avoid burning cpu
|
|
pause := int64(100 * time.Millisecond)
|
|
if pause > int64(hc.interval) {
|
|
pause = int64(hc.interval)
|
|
}
|
|
<-time.After(time.Duration(rand.Int63n(pause) + pause/2))
|
|
}
|
|
continue
|
|
}
|
|
hc.healthCheck(rs)
|
|
}
|
|
}
|
|
|
|
// shouldDropSession returns true if a particular error leads to the removal of a session
|
|
func shouldDropSession(err error) bool {
|
|
if err == nil {
|
|
return false
|
|
}
|
|
// If a Cloud Spanner can no longer locate the session (for example, if session is garbage collected), then caller
|
|
// should not try to return the session back into the session pool.
|
|
// TODO: once gRPC can return auxilary error information, stop parsing the error message.
|
|
if ErrCode(err) == codes.NotFound && strings.Contains(ErrDesc(err), "Session not found:") {
|
|
return true
|
|
}
|
|
return false
|
|
}
|