rclone/fs/asyncreader/asyncreader.go
Nick Craig-Wood e43b5ce5e5 Remove github.com/pkg/errors and replace with std library version
This is possible now that we no longer support go1.12 and brings
rclone into line with standard practices in the Go world.

This also removes errors.New and errors.Errorf from lib/errors and
prefers the stdlib errors package over lib/errors.
2021-11-07 11:53:30 +00:00

365 lines
8.4 KiB
Go

// Package asyncreader provides an asynchronous reader which reads
// independently of write
package asyncreader
import (
"context"
"errors"
"io"
"sync"
"time"
"github.com/rclone/rclone/fs"
"github.com/rclone/rclone/lib/pool"
"github.com/rclone/rclone/lib/readers"
)
const (
// BufferSize is the default size of the async buffer
BufferSize = 1024 * 1024
softStartInitial = 4 * 1024
bufferCacheSize = 64 // max number of buffers to keep in cache
bufferCacheFlushTime = 5 * time.Second // flush the cached buffers after this long
)
// ErrorStreamAbandoned is returned when the input is closed before the end of the stream
var ErrorStreamAbandoned = errors.New("stream abandoned")
// AsyncReader will do async read-ahead from the input reader
// and make the data available as an io.Reader.
// This should be fully transparent, except that once an error
// has been returned from the Reader, it will not recover.
type AsyncReader struct {
in io.ReadCloser // Input reader
ready chan *buffer // Buffers ready to be handed to the reader
token chan struct{} // Tokens which allow a buffer to be taken
exit chan struct{} // Closes when finished
buffers int // Number of buffers
err error // If an error has occurred it is here
cur *buffer // Current buffer being served
exited chan struct{} // Channel is closed been the async reader shuts down
size int // size of buffer to use
closed bool // whether we have closed the underlying stream
mu sync.Mutex // lock for Read/WriteTo/Abandon/Close
ci *fs.ConfigInfo // for reading config
}
// New returns a reader that will asynchronously read from
// the supplied Reader into a number of buffers each of size BufferSize
// It will start reading from the input at once, maybe even before this
// function has returned.
// The input can be read from the returned reader.
// When done use Close to release the buffers and close the supplied input.
func New(ctx context.Context, rd io.ReadCloser, buffers int) (*AsyncReader, error) {
if buffers <= 0 {
return nil, errors.New("number of buffers too small")
}
if rd == nil {
return nil, errors.New("nil reader supplied")
}
a := &AsyncReader{
ci: fs.GetConfig(ctx),
}
a.init(rd, buffers)
return a, nil
}
func (a *AsyncReader) init(rd io.ReadCloser, buffers int) {
a.in = rd
a.ready = make(chan *buffer, buffers)
a.token = make(chan struct{}, buffers)
a.exit = make(chan struct{}, 0)
a.exited = make(chan struct{}, 0)
a.buffers = buffers
a.cur = nil
a.size = softStartInitial
// Create tokens
for i := 0; i < buffers; i++ {
a.token <- struct{}{}
}
// Start async reader
go func() {
// Ensure that when we exit this is signalled.
defer close(a.exited)
defer close(a.ready)
for {
select {
case <-a.token:
b := a.getBuffer()
if a.size < BufferSize {
b.buf = b.buf[:a.size]
a.size <<= 1
}
err := b.read(a.in)
a.ready <- b
if err != nil {
return
}
case <-a.exit:
return
}
}
}()
}
// bufferPool is a global pool of buffers
var bufferPool *pool.Pool
var bufferPoolOnce sync.Once
// return the buffer to the pool (clearing it)
func (a *AsyncReader) putBuffer(b *buffer) {
bufferPool.Put(b.buf)
b.buf = nil
}
// get a buffer from the pool
func (a *AsyncReader) getBuffer() *buffer {
bufferPoolOnce.Do(func() {
// Initialise the buffer pool when used
bufferPool = pool.New(bufferCacheFlushTime, BufferSize, bufferCacheSize, a.ci.UseMmap)
})
return &buffer{
buf: bufferPool.Get(),
}
}
// Read will return the next available data.
func (a *AsyncReader) fill() (err error) {
if a.cur.isEmpty() {
if a.cur != nil {
a.putBuffer(a.cur)
a.token <- struct{}{}
a.cur = nil
}
b, ok := <-a.ready
if !ok {
// Return an error to show fill failed
if a.err == nil {
return ErrorStreamAbandoned
}
return a.err
}
a.cur = b
}
return nil
}
// Read will return the next available data.
func (a *AsyncReader) Read(p []byte) (n int, err error) {
a.mu.Lock()
defer a.mu.Unlock()
// Swap buffer and maybe return error
err = a.fill()
if err != nil {
return 0, err
}
// Copy what we can
n = copy(p, a.cur.buffer())
a.cur.increment(n)
// If at end of buffer, return any error, if present
if a.cur.isEmpty() {
a.err = a.cur.err
return n, a.err
}
return n, nil
}
// WriteTo writes data to w until there's no more data to write or when an error occurs.
// The return value n is the number of bytes written.
// Any error encountered during the write is also returned.
func (a *AsyncReader) WriteTo(w io.Writer) (n int64, err error) {
a.mu.Lock()
defer a.mu.Unlock()
n = 0
for {
err = a.fill()
if err == io.EOF {
return n, nil
}
if err != nil {
return n, err
}
n2, err := w.Write(a.cur.buffer())
a.cur.increment(n2)
n += int64(n2)
if err != nil {
return n, err
}
if a.cur.err == io.EOF {
a.err = a.cur.err
return n, err
}
if a.cur.err != nil {
a.err = a.cur.err
return n, a.cur.err
}
}
}
// SkipBytes will try to seek 'skip' bytes relative to the current position.
// On success it returns true. If 'skip' is outside the current buffer data or
// an error occurs, Abandon is called and false is returned.
func (a *AsyncReader) SkipBytes(skip int) (ok bool) {
a.mu.Lock()
defer func() {
a.mu.Unlock()
if !ok {
a.Abandon()
}
}()
if a.err != nil {
return false
}
if skip < 0 {
// seek backwards if skip is inside current buffer
if a.cur != nil && a.cur.offset+skip >= 0 {
a.cur.offset += skip
return true
}
return false
}
// early return if skip is past the maximum buffer capacity
if skip >= (len(a.ready)+1)*BufferSize {
return false
}
refillTokens := 0
for {
if a.cur.isEmpty() {
if a.cur != nil {
a.putBuffer(a.cur)
refillTokens++
a.cur = nil
}
select {
case b, ok := <-a.ready:
if !ok {
return false
}
a.cur = b
default:
return false
}
}
n := len(a.cur.buffer())
if n > skip {
n = skip
}
a.cur.increment(n)
skip -= n
if skip == 0 {
for ; refillTokens > 0; refillTokens-- {
a.token <- struct{}{}
}
// If at end of buffer, store any error, if present
if a.cur.isEmpty() && a.cur.err != nil {
a.err = a.cur.err
}
return true
}
if a.cur.err != nil {
a.err = a.cur.err
return false
}
}
}
// StopBuffering will ensure that the underlying async reader is shut
// down so no more is read from the input.
//
// This does not free the memory so Abandon() or Close() need to be
// called on the input.
//
// This does not wait for Read/WriteTo to complete so can be called
// concurrently to those.
func (a *AsyncReader) StopBuffering() {
select {
case <-a.exit:
// Do nothing if reader routine already exited
return
default:
}
// Close and wait for go routine
close(a.exit)
<-a.exited
}
// Abandon will ensure that the underlying async reader is shut down
// and memory is returned. It does everything but close the input.
//
// It will NOT close the input supplied on New.
func (a *AsyncReader) Abandon() {
a.StopBuffering()
// take the lock to wait for Read/WriteTo to complete
a.mu.Lock()
defer a.mu.Unlock()
// Return any outstanding buffers to the Pool
if a.cur != nil {
a.putBuffer(a.cur)
a.cur = nil
}
for b := range a.ready {
a.putBuffer(b)
}
}
// Close will ensure that the underlying async reader is shut down.
// It will also close the input supplied on New.
func (a *AsyncReader) Close() (err error) {
a.Abandon()
if a.closed {
return nil
}
a.closed = true
return a.in.Close()
}
// Internal buffer
// If an error is present, it must be returned
// once all buffer content has been served.
type buffer struct {
buf []byte
err error
offset int
}
// isEmpty returns true is offset is at end of
// buffer, or
func (b *buffer) isEmpty() bool {
if b == nil {
return true
}
if len(b.buf)-b.offset <= 0 {
return true
}
return false
}
// read into start of the buffer from the supplied reader,
// resets the offset and updates the size of the buffer.
// Any error encountered during the read is returned.
func (b *buffer) read(rd io.Reader) error {
var n int
n, b.err = readers.ReadFill(rd, b.buf)
b.buf = b.buf[0:n]
b.offset = 0
return b.err
}
// Return the buffer at current offset
func (b *buffer) buffer() []byte {
return b.buf[b.offset:]
}
// increment the offset
func (b *buffer) increment(n int) {
b.offset += n
}