Vendor go-cmp
This commit is contained in:
parent
b6f98bdb02
commit
4c00efd4bf
36 changed files with 8029 additions and 0 deletions
373
vendor/github.com/google/go-cmp/cmp/internal/diff/diff.go
generated
vendored
Normal file
373
vendor/github.com/google/go-cmp/cmp/internal/diff/diff.go
generated
vendored
Normal file
|
@ -0,0 +1,373 @@
|
|||
// Copyright 2017, The Go Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style
|
||||
// license that can be found in the LICENSE.md file.
|
||||
|
||||
// Package diff implements an algorithm for producing edit-scripts.
|
||||
// The edit-script is a sequence of operations needed to transform one list
|
||||
// of symbols into another (or vice-versa). The edits allowed are insertions,
|
||||
// deletions, and modifications. The summation of all edits is called the
|
||||
// Levenshtein distance as this problem is well-known in computer science.
|
||||
//
|
||||
// This package prioritizes performance over accuracy. That is, the run time
|
||||
// is more important than obtaining a minimal Levenshtein distance.
|
||||
package diff
|
||||
|
||||
// EditType represents a single operation within an edit-script.
|
||||
type EditType uint8
|
||||
|
||||
const (
|
||||
// Identity indicates that a symbol pair is identical in both list X and Y.
|
||||
Identity EditType = iota
|
||||
// UniqueX indicates that a symbol only exists in X and not Y.
|
||||
UniqueX
|
||||
// UniqueY indicates that a symbol only exists in Y and not X.
|
||||
UniqueY
|
||||
// Modified indicates that a symbol pair is a modification of each other.
|
||||
Modified
|
||||
)
|
||||
|
||||
// EditScript represents the series of differences between two lists.
|
||||
type EditScript []EditType
|
||||
|
||||
// String returns a human-readable string representing the edit-script where
|
||||
// Identity, UniqueX, UniqueY, and Modified are represented by the
|
||||
// '.', 'X', 'Y', and 'M' characters, respectively.
|
||||
func (es EditScript) String() string {
|
||||
b := make([]byte, len(es))
|
||||
for i, e := range es {
|
||||
switch e {
|
||||
case Identity:
|
||||
b[i] = '.'
|
||||
case UniqueX:
|
||||
b[i] = 'X'
|
||||
case UniqueY:
|
||||
b[i] = 'Y'
|
||||
case Modified:
|
||||
b[i] = 'M'
|
||||
default:
|
||||
panic("invalid edit-type")
|
||||
}
|
||||
}
|
||||
return string(b)
|
||||
}
|
||||
|
||||
// stats returns a histogram of the number of each type of edit operation.
|
||||
func (es EditScript) stats() (s struct{ NI, NX, NY, NM int }) {
|
||||
for _, e := range es {
|
||||
switch e {
|
||||
case Identity:
|
||||
s.NI++
|
||||
case UniqueX:
|
||||
s.NX++
|
||||
case UniqueY:
|
||||
s.NY++
|
||||
case Modified:
|
||||
s.NM++
|
||||
default:
|
||||
panic("invalid edit-type")
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Dist is the Levenshtein distance and is guaranteed to be 0 if and only if
|
||||
// lists X and Y are equal.
|
||||
func (es EditScript) Dist() int { return len(es) - es.stats().NI }
|
||||
|
||||
// LenX is the length of the X list.
|
||||
func (es EditScript) LenX() int { return len(es) - es.stats().NY }
|
||||
|
||||
// LenY is the length of the Y list.
|
||||
func (es EditScript) LenY() int { return len(es) - es.stats().NX }
|
||||
|
||||
// EqualFunc reports whether the symbols at indexes ix and iy are equal.
|
||||
// When called by Difference, the index is guaranteed to be within nx and ny.
|
||||
type EqualFunc func(ix int, iy int) Result
|
||||
|
||||
// Result is the result of comparison.
|
||||
// NSame is the number of sub-elements that are equal.
|
||||
// NDiff is the number of sub-elements that are not equal.
|
||||
type Result struct{ NSame, NDiff int }
|
||||
|
||||
// Equal indicates whether the symbols are equal. Two symbols are equal
|
||||
// if and only if NDiff == 0. If Equal, then they are also Similar.
|
||||
func (r Result) Equal() bool { return r.NDiff == 0 }
|
||||
|
||||
// Similar indicates whether two symbols are similar and may be represented
|
||||
// by using the Modified type. As a special case, we consider binary comparisons
|
||||
// (i.e., those that return Result{1, 0} or Result{0, 1}) to be similar.
|
||||
//
|
||||
// The exact ratio of NSame to NDiff to determine similarity may change.
|
||||
func (r Result) Similar() bool {
|
||||
// Use NSame+1 to offset NSame so that binary comparisons are similar.
|
||||
return r.NSame+1 >= r.NDiff
|
||||
}
|
||||
|
||||
// Difference reports whether two lists of lengths nx and ny are equal
|
||||
// given the definition of equality provided as f.
|
||||
//
|
||||
// This function may return a edit-script, which is a sequence of operations
|
||||
// needed to convert one list into the other. If non-nil, the following
|
||||
// invariants for the edit-script are maintained:
|
||||
// • eq == (es.Dist()==0)
|
||||
// • nx == es.LenX()
|
||||
// • ny == es.LenY()
|
||||
//
|
||||
// This algorithm is not guaranteed to be an optimal solution (i.e., one that
|
||||
// produces an edit-script with a minimal Levenshtein distance). This algorithm
|
||||
// favors performance over optimality. The exact output is not guaranteed to
|
||||
// be stable and may change over time.
|
||||
func Difference(nx, ny int, f EqualFunc) (eq bool, es EditScript) {
|
||||
es = searchGraph(nx, ny, f)
|
||||
st := es.stats()
|
||||
eq = len(es) == st.NI
|
||||
if !eq && st.NI < (nx+ny)/4 {
|
||||
return eq, nil // Edit-script more distracting than helpful
|
||||
}
|
||||
return eq, es
|
||||
}
|
||||
|
||||
func searchGraph(nx, ny int, f EqualFunc) EditScript {
|
||||
// This algorithm is based on traversing what is known as an "edit-graph".
|
||||
// See Figure 1 from "An O(ND) Difference Algorithm and Its Variations"
|
||||
// by Eugene W. Myers. Since D can be as large as N itself, this is
|
||||
// effectively O(N^2). Unlike the algorithm from that paper, we are not
|
||||
// interested in the optimal path, but at least some "decent" path.
|
||||
//
|
||||
// For example, let X and Y be lists of symbols:
|
||||
// X = [A B C A B B A]
|
||||
// Y = [C B A B A C]
|
||||
//
|
||||
// The edit-graph can be drawn as the following:
|
||||
// A B C A B B A
|
||||
// ┌─────────────┐
|
||||
// C │_|_|\|_|_|_|_│ 0
|
||||
// B │_|\|_|_|\|\|_│ 1
|
||||
// A │\|_|_|\|_|_|\│ 2
|
||||
// B │_|\|_|_|\|\|_│ 3
|
||||
// A │\|_|_|\|_|_|\│ 4
|
||||
// C │ | |\| | | | │ 5
|
||||
// └─────────────┘ 6
|
||||
// 0 1 2 3 4 5 6 7
|
||||
//
|
||||
// List X is written along the horizontal axis, while list Y is written
|
||||
// along the vertical axis. At any point on this grid, if the symbol in
|
||||
// list X matches the corresponding symbol in list Y, then a '\' is drawn.
|
||||
// The goal of any minimal edit-script algorithm is to find a path from the
|
||||
// top-left corner to the bottom-right corner, while traveling through the
|
||||
// fewest horizontal or vertical edges.
|
||||
// A horizontal edge is equivalent to inserting a symbol from list X.
|
||||
// A vertical edge is equivalent to inserting a symbol from list Y.
|
||||
// A diagonal edge is equivalent to a matching symbol between both X and Y.
|
||||
|
||||
// Invariants:
|
||||
// • 0 ≤ fwdPath.X ≤ (fwdFrontier.X, revFrontier.X) ≤ revPath.X ≤ nx
|
||||
// • 0 ≤ fwdPath.Y ≤ (fwdFrontier.Y, revFrontier.Y) ≤ revPath.Y ≤ ny
|
||||
//
|
||||
// In general:
|
||||
// • fwdFrontier.X < revFrontier.X
|
||||
// • fwdFrontier.Y < revFrontier.Y
|
||||
// Unless, it is time for the algorithm to terminate.
|
||||
fwdPath := path{+1, point{0, 0}, make(EditScript, 0, (nx+ny)/2)}
|
||||
revPath := path{-1, point{nx, ny}, make(EditScript, 0)}
|
||||
fwdFrontier := fwdPath.point // Forward search frontier
|
||||
revFrontier := revPath.point // Reverse search frontier
|
||||
|
||||
// Search budget bounds the cost of searching for better paths.
|
||||
// The longest sequence of non-matching symbols that can be tolerated is
|
||||
// approximately the square-root of the search budget.
|
||||
searchBudget := 4 * (nx + ny) // O(n)
|
||||
|
||||
// The algorithm below is a greedy, meet-in-the-middle algorithm for
|
||||
// computing sub-optimal edit-scripts between two lists.
|
||||
//
|
||||
// The algorithm is approximately as follows:
|
||||
// • Searching for differences switches back-and-forth between
|
||||
// a search that starts at the beginning (the top-left corner), and
|
||||
// a search that starts at the end (the bottom-right corner). The goal of
|
||||
// the search is connect with the search from the opposite corner.
|
||||
// • As we search, we build a path in a greedy manner, where the first
|
||||
// match seen is added to the path (this is sub-optimal, but provides a
|
||||
// decent result in practice). When matches are found, we try the next pair
|
||||
// of symbols in the lists and follow all matches as far as possible.
|
||||
// • When searching for matches, we search along a diagonal going through
|
||||
// through the "frontier" point. If no matches are found, we advance the
|
||||
// frontier towards the opposite corner.
|
||||
// • This algorithm terminates when either the X coordinates or the
|
||||
// Y coordinates of the forward and reverse frontier points ever intersect.
|
||||
//
|
||||
// This algorithm is correct even if searching only in the forward direction
|
||||
// or in the reverse direction. We do both because it is commonly observed
|
||||
// that two lists commonly differ because elements were added to the front
|
||||
// or end of the other list.
|
||||
//
|
||||
// Running the tests with the "debug" build tag prints a visualization of
|
||||
// the algorithm running in real-time. This is educational for understanding
|
||||
// how the algorithm works. See debug_enable.go.
|
||||
f = debug.Begin(nx, ny, f, &fwdPath.es, &revPath.es)
|
||||
for {
|
||||
// Forward search from the beginning.
|
||||
if fwdFrontier.X >= revFrontier.X || fwdFrontier.Y >= revFrontier.Y || searchBudget == 0 {
|
||||
break
|
||||
}
|
||||
for stop1, stop2, i := false, false, 0; !(stop1 && stop2) && searchBudget > 0; i++ {
|
||||
// Search in a diagonal pattern for a match.
|
||||
z := zigzag(i)
|
||||
p := point{fwdFrontier.X + z, fwdFrontier.Y - z}
|
||||
switch {
|
||||
case p.X >= revPath.X || p.Y < fwdPath.Y:
|
||||
stop1 = true // Hit top-right corner
|
||||
case p.Y >= revPath.Y || p.X < fwdPath.X:
|
||||
stop2 = true // Hit bottom-left corner
|
||||
case f(p.X, p.Y).Equal():
|
||||
// Match found, so connect the path to this point.
|
||||
fwdPath.connect(p, f)
|
||||
fwdPath.append(Identity)
|
||||
// Follow sequence of matches as far as possible.
|
||||
for fwdPath.X < revPath.X && fwdPath.Y < revPath.Y {
|
||||
if !f(fwdPath.X, fwdPath.Y).Equal() {
|
||||
break
|
||||
}
|
||||
fwdPath.append(Identity)
|
||||
}
|
||||
fwdFrontier = fwdPath.point
|
||||
stop1, stop2 = true, true
|
||||
default:
|
||||
searchBudget-- // Match not found
|
||||
}
|
||||
debug.Update()
|
||||
}
|
||||
// Advance the frontier towards reverse point.
|
||||
if revPath.X-fwdFrontier.X >= revPath.Y-fwdFrontier.Y {
|
||||
fwdFrontier.X++
|
||||
} else {
|
||||
fwdFrontier.Y++
|
||||
}
|
||||
|
||||
// Reverse search from the end.
|
||||
if fwdFrontier.X >= revFrontier.X || fwdFrontier.Y >= revFrontier.Y || searchBudget == 0 {
|
||||
break
|
||||
}
|
||||
for stop1, stop2, i := false, false, 0; !(stop1 && stop2) && searchBudget > 0; i++ {
|
||||
// Search in a diagonal pattern for a match.
|
||||
z := zigzag(i)
|
||||
p := point{revFrontier.X - z, revFrontier.Y + z}
|
||||
switch {
|
||||
case fwdPath.X >= p.X || revPath.Y < p.Y:
|
||||
stop1 = true // Hit bottom-left corner
|
||||
case fwdPath.Y >= p.Y || revPath.X < p.X:
|
||||
stop2 = true // Hit top-right corner
|
||||
case f(p.X-1, p.Y-1).Equal():
|
||||
// Match found, so connect the path to this point.
|
||||
revPath.connect(p, f)
|
||||
revPath.append(Identity)
|
||||
// Follow sequence of matches as far as possible.
|
||||
for fwdPath.X < revPath.X && fwdPath.Y < revPath.Y {
|
||||
if !f(revPath.X-1, revPath.Y-1).Equal() {
|
||||
break
|
||||
}
|
||||
revPath.append(Identity)
|
||||
}
|
||||
revFrontier = revPath.point
|
||||
stop1, stop2 = true, true
|
||||
default:
|
||||
searchBudget-- // Match not found
|
||||
}
|
||||
debug.Update()
|
||||
}
|
||||
// Advance the frontier towards forward point.
|
||||
if revFrontier.X-fwdPath.X >= revFrontier.Y-fwdPath.Y {
|
||||
revFrontier.X--
|
||||
} else {
|
||||
revFrontier.Y--
|
||||
}
|
||||
}
|
||||
|
||||
// Join the forward and reverse paths and then append the reverse path.
|
||||
fwdPath.connect(revPath.point, f)
|
||||
for i := len(revPath.es) - 1; i >= 0; i-- {
|
||||
t := revPath.es[i]
|
||||
revPath.es = revPath.es[:i]
|
||||
fwdPath.append(t)
|
||||
}
|
||||
debug.Finish()
|
||||
return fwdPath.es
|
||||
}
|
||||
|
||||
type path struct {
|
||||
dir int // +1 if forward, -1 if reverse
|
||||
point // Leading point of the EditScript path
|
||||
es EditScript
|
||||
}
|
||||
|
||||
// connect appends any necessary Identity, Modified, UniqueX, or UniqueY types
|
||||
// to the edit-script to connect p.point to dst.
|
||||
func (p *path) connect(dst point, f EqualFunc) {
|
||||
if p.dir > 0 {
|
||||
// Connect in forward direction.
|
||||
for dst.X > p.X && dst.Y > p.Y {
|
||||
switch r := f(p.X, p.Y); {
|
||||
case r.Equal():
|
||||
p.append(Identity)
|
||||
case r.Similar():
|
||||
p.append(Modified)
|
||||
case dst.X-p.X >= dst.Y-p.Y:
|
||||
p.append(UniqueX)
|
||||
default:
|
||||
p.append(UniqueY)
|
||||
}
|
||||
}
|
||||
for dst.X > p.X {
|
||||
p.append(UniqueX)
|
||||
}
|
||||
for dst.Y > p.Y {
|
||||
p.append(UniqueY)
|
||||
}
|
||||
} else {
|
||||
// Connect in reverse direction.
|
||||
for p.X > dst.X && p.Y > dst.Y {
|
||||
switch r := f(p.X-1, p.Y-1); {
|
||||
case r.Equal():
|
||||
p.append(Identity)
|
||||
case r.Similar():
|
||||
p.append(Modified)
|
||||
case p.Y-dst.Y >= p.X-dst.X:
|
||||
p.append(UniqueY)
|
||||
default:
|
||||
p.append(UniqueX)
|
||||
}
|
||||
}
|
||||
for p.X > dst.X {
|
||||
p.append(UniqueX)
|
||||
}
|
||||
for p.Y > dst.Y {
|
||||
p.append(UniqueY)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *path) append(t EditType) {
|
||||
p.es = append(p.es, t)
|
||||
switch t {
|
||||
case Identity, Modified:
|
||||
p.add(p.dir, p.dir)
|
||||
case UniqueX:
|
||||
p.add(p.dir, 0)
|
||||
case UniqueY:
|
||||
p.add(0, p.dir)
|
||||
}
|
||||
debug.Update()
|
||||
}
|
||||
|
||||
type point struct{ X, Y int }
|
||||
|
||||
func (p *point) add(dx, dy int) { p.X += dx; p.Y += dy }
|
||||
|
||||
// zigzag maps a consecutive sequence of integers to a zig-zag sequence.
|
||||
// [0 1 2 3 4 5 ...] => [0 -1 +1 -2 +2 ...]
|
||||
func zigzag(x int) int {
|
||||
if x&1 != 0 {
|
||||
x = ^x
|
||||
}
|
||||
return x >> 1
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue