- Change random seed generator to always spit out ints between 0 and 100,000
- Fix seeds so randomly generated seeds are *actually* the same as those seeds
read from a file.
- Tweaks to decision graph
Remaining Bugs:
- Single } encountered in format string
- _mexe complains about "BadStatusLine"
Tv looked over the fuzzer and had some idiomatic and design suggestions.
Adds several tests and reworks how expansion happens in addition to idiom
changes.
Random can sometimes include } or { which will confuse the string formatter.
Formatter escapes those values when they're doubled: }}, {{ but this
required some slight hacking to the expander.
Helper class to catch sentinal keys and turn them into random values. This
will be used to generate garbage data when expanding a decision.
Also add unit tests for expand_decision and assemble_decision