#include "textflag.h" // mul2 multiplicates FROM by 2, stores result in R1 // and uses R1, R2 and R3 for internal computations. #define mul2(FROM, TO, R2, R3) \ VPSLLQ $1, FROM, TO \ VPALIGNR $8, TO, FROM, R2 \ PSRLQ $63, R2 \ MOVUPD ·x127x63(SB), R3 \ ANDPD TO, R3 \ VPUNPCKHQDQ R3, R3, R3 \ XORPD R2, TO \ XORPD R3, TO // func mulBitRight(c00, c01, c10, c11, e *[2]uint64) TEXT ·mulBitRight(SB),NOSPLIT,$0 MOVQ c00+0(FP), AX MOVUPD (AX), X0 MOVUPD X0, X8 // remember c00 value MOVQ c01+8(FP), BX MOVUPD (BX), X1 MOVQ c10+16(FP), CX MOVUPD (CX), X2 MOVUPD X2, X9 // remember c10 value MOVQ c11+24(FP), DX MOVUPD (DX), X3 // c00 *= 2 mul2(X0, X5, X6, X7) MOVUPD X5, X0 // c00 += c01 XORPD X1, X0 MOVUPD X0, (AX) // c10 *= 2 mul2(X2, X5, X6, X7) MOVUPD X5, X2 // c10 += c11 XORPD X3, X2 MOVUPD X2, (CX) MOVQ e+32(FP), AX MOVUPD (AX), X5 // c01 = c00 + e VANDPD X0, X5, X1 // c01 += X8 (old c00) XORPD X8, X1 MOVUPD X1, (BX) // c11 = c10 + e VANDPD X2, X5, X3 // c11 += X9 (old c10) XORPD X9, X3 MOVUPD X3, (DX) RET // func mulBitRightx2(c00c10, c01c11 *[4]uint64, e *[2]uint64) TEXT ·mulBitRightx2(SB),NOSPLIT,$0 MOVQ c00c10+0(FP), AX VMOVDQA (AX), Y0 MOVQ c01c11+8(FP), BX VMOVDQA (BX), Y8 VPSLLQ $1, Y0, Y1 VPALIGNR $8, Y1, Y0, Y2 VPSRLQ $63, Y2, Y2 VPXOR Y1, Y2, Y2 VPSRLQ $63, Y1, Y3 VPSLLQ $63, Y3, Y3 VPUNPCKHQDQ Y3, Y3, Y3 VPXOR Y2, Y3, Y3 MOVQ e+16(FP), CX VBROADCASTI128 (CX), Y2 VPXOR Y3, Y8, Y3 VPAND Y3, Y2, Y4 VPXOR Y4, Y0, Y8 VMOVDQA Y8, (BX) VMOVDQA Y3, (AX) RET