#include "textflag.h" // func mulBitRight(c00, c01, c10, c11, e *[2]uint64) TEXT ·mulBitRight(SB),NOSPLIT,$0 MOVQ c00+0(FP), AX MOVUPD (AX), X0 MOVUPD X0, X8 // remember c00 value MOVQ c01+8(FP), BX MOVUPD (BX), X1 MOVQ c10+16(FP), CX MOVUPD (CX), X2 MOVUPD X2, X9 // remember c10 value MOVQ c11+24(FP), DX MOVUPD (DX), X3 // c00 *= 2 VPSLLQ $1, X0, X5 VPALIGNR $8, X5, X0, X6 PSRLQ $63, X6 MOVUPD ·x127x63(SB), X7 ANDPD X5, X7 VPUNPCKHQDQ X7, X7, X7 XORPD X6, X5 XORPD X7, X5 MOVUPD X5, X0 // c00 += c01 XORPD X1, X0 MOVUPD X0, (AX) // c10 *= 2 VPSLLQ $1, X2, X5 VPALIGNR $8, X5, X2, X6 PSRLQ $63, X6 MOVUPD ·x127x63(SB), X7 ANDPD X5, X7 VPUNPCKHQDQ X7, X7, X7 XORPD X6, X5 XORPD X7, X5 MOVUPD X5, X2 // c10 += c11 XORPD X3, X2 MOVUPD X2, (CX) MOVQ e+32(FP), AX MOVUPD (AX), X5 // c01 = c00 + e VANDPD X0, X5, X1 // c01 += X8 (old c00) XORPD X8, X1 MOVUPD X1, (BX) // c11 = c10 + e VANDPD X2, X5, X3 // c11 += X9 (old c10) XORPD X9, X3 MOVUPD X3, (DX) RET