[#19] Stop object iteration after all objects were processed
At the moment we don't need logic that swings back to beginning of registry when all objects have been processed. So, for now we can stop iterating and return an error when selector reaches the end of registry. Signed-off-by: Vladimir Domnich <v.domnich@yadro.com>
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bf4a11474e
commit
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6 changed files with 21 additions and 19 deletions
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@ -231,7 +231,7 @@ func (c *Client) VerifyHash(containerID, objectID, expectedHash string) VerifyHa
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if err != nil {
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return VerifyHashResponse{Success: false, Error: err.Error()}
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}
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actualHash := hex.EncodeToString(hasher.Sum(make([]byte, 0, sha256.Size)))
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actualHash := hex.EncodeToString(hasher.Sum(nil))
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if actualHash != expectedHash {
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return VerifyHashResponse{Success: true, Error: "hash mismatch"}
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}
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@ -3,6 +3,7 @@ package registry
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import (
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"encoding/binary"
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"encoding/json"
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"errors"
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"os"
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"time"
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@ -15,7 +16,7 @@ type ObjRegistry struct {
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}
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const (
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// Indicates that an object was created, but its data wasn't verified yet
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// Indicates that an object was created, but its data wasn't verified yet.
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statusCreated = "created"
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)
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@ -87,7 +88,7 @@ func (o *ObjRegistry) SetObjectStatus(id uint64, newStatus string) error {
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objBytes := b.Get(encodeId(id))
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if objBytes == nil {
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return nil
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return errors.New("object doesn't exist")
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}
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obj := new(ObjectInfo)
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@ -112,20 +113,19 @@ func (o *ObjRegistry) GetObjectCountInStatus(status string) (int, error) {
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return nil
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}
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c := b.Cursor()
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for keyBytes, objBytes := c.First(); keyBytes != nil; keyBytes, objBytes = c.Next() {
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return b.ForEach(func(_, objBytes []byte) error {
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if objBytes != nil {
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var obj ObjectInfo
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if err := json.Unmarshal(objBytes, &obj); err != nil {
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// Ignore malformed objects
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continue
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return nil
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}
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if obj.Status == status {
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objCount++
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}
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}
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}
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return nil
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return nil
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})
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})
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return objCount, err
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}
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@ -2,6 +2,7 @@ package registry
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import (
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"encoding/json"
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"errors"
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"sync"
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"go.etcd.io/bbolt"
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@ -59,14 +60,10 @@ func (o *ObjSelector) NextObject() (*ObjectInfo, error) {
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// Update the last key
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if keyBytes != nil {
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o.lastId = decodeId(keyBytes)
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} else {
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// Loopback to beginning so that we can revisit objects which were taken for verification
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// but their status wasn't changed
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// TODO: stop looping back to beginning too quickly
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o.lastId = 0
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return nil
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}
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return nil
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return errors.New("no objects are available")
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})
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return foundObj, err
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}
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@ -49,7 +49,7 @@ func (r *Registry) Exports() modules.Exports {
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// Open creates a new instance of object registry that will store information about objects
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// in the specified file. If repository instance for the file was previously created, then
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// Open will return the existing instance of repository, because bolt database allows only
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// one write connection at a time
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// one write connection at a time.
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func (r *Registry) Open(dbFilePath string) *ObjRegistry {
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r.root.mu.Lock()
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defer r.root.mu.Unlock()
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@ -120,7 +120,7 @@ func (c *Client) VerifyHash(bucket, key, expectedHash string) VerifyHashResponse
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if err != nil {
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return VerifyHashResponse{Success: false, Error: err.Error()}
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}
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actualHash := hex.EncodeToString(hasher.Sum(make([]byte, 0, sha256.Size)))
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actualHash := hex.EncodeToString(hasher.Sum(nil))
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if actualHash != expectedHash {
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return VerifyHashResponse{Success: true, Error: "hash mismatch"}
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}
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@ -39,11 +39,16 @@ if (__ENV.S3_ENDPOINTS) {
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// We will attempt to verify every object in "created" status. The scenario will execute
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// as many scenarios as there are objects. Each object will have 3 retries to be verified
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const obj_count_to_verify = obj_registry.getObjectCountInStatus("created");
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// Execute at least one iteration (shared-iterations can't run 0 iterations)
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const iterations = Math.max(1, obj_count_to_verify);
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// Executor shared-iterations requires number of iterations to be larger than number of VUs
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const vus = Math.min(__ENV.CLIENTS, iterations);
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const scenarios = {
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verify: {
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executor: 'shared-iterations',
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vus: __ENV.CLIENTS,
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iterations: obj_count_to_verify,
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vus,
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iterations,
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maxDuration: `${time_limit}s`,
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exec: 'obj_verify',
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gracefulStop: '5s',
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@ -51,7 +56,7 @@ const scenarios = {
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};
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export const options = {
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scenarios: scenarios,
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scenarios,
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setupTimeout: '5s',
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};
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