[#52] Add debug_logger flag to local scenarios #53

Merged
fyrchik merged 1 commit from ale64bit/xk6-frostfs:feature/52-debug-flag-local-engine into master 2023-04-21 08:48:22 +00:00
7 changed files with 35 additions and 15 deletions

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@ -74,10 +74,11 @@ const frostfs_cli = native.connect("s01.frostfs.devenv:8080", "", 0, 0)
Create a local client with `connect` method. Arguments: Create a local client with `connect` method. Arguments:
- local path to frostfs storage node configuration file - local path to frostfs storage node configuration file
- hex encoded private key (empty value produces random key) - hex encoded private key (empty value produces random key)
- whether to use the debug logger (warning: very verbose)
```js ```js
import local from 'k6/x/frostfs/local'; import local from 'k6/x/frostfs/local';
const local_client = local.connect("/path/to/config.yaml", "") const local_client = local.connect("/path/to/config.yaml", "", false)
Review

Why not specify level directly?
LOG_LEVEL looks more useful than DEBUG_LOGGER.

Why not specify level directly? `LOG_LEVEL` looks more useful than `DEBUG_LOGGER`.
Review

I'm not sure. Usually for debugging issues here it's either no logging (default) or all logs (the development logger). Maybe let's change it later if a concrete use case arises.

I'm not sure. Usually for debugging issues here it's either no logging (default) or all logs (the development logger). Maybe let's change it later if a concrete use case arises.
``` ```
### Methods ### Methods
@ -125,6 +126,7 @@ Create local s3 client with `connect` method. Arguments:
* `hex_key`: private key to use as a hexadecimal string. A random one is created if none is provided. * `hex_key`: private key to use as a hexadecimal string. A random one is created if none is provided.
* `node_position`: position of this node in the node array if loading multiple nodes independently (default: 0). * `node_position`: position of this node in the node array if loading multiple nodes independently (default: 0).
* `node_count`: number of nodes in the node array if loading multiple nodes independently (default: 1). * `node_count`: number of nodes in the node array if loading multiple nodes independently (default: 1).
* `debug_logger`: whether to use the development logger instead of the default. Helpful for debugging (default: false).
- bucket-container mapping, which is needed to resolve the container id for a given bucket name. Any bucket - bucket-container mapping, which is needed to resolve the container id for a given bucket name. Any bucket
used by the client must have an entry here. used by the client must have an entry here.

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@ -2,7 +2,7 @@ import local from 'k6/x/frostfs/local';
import { uuidv4 } from '../scenarios/libs/k6-utils-1.4.0.js'; import { uuidv4 } from '../scenarios/libs/k6-utils-1.4.0.js';
const payload = open('../go.sum', 'b'); const payload = open('../go.sum', 'b');
const local_cli = local.connect("/path/to/config.yaml", "") const local_cli = local.connect("/path/to/config.yaml", "", false)
export const options = { export const options = {
stages: [ stages: [

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@ -47,7 +47,7 @@ type RootModule struct {
// Local represents an instance of the module for every VU. // Local represents an instance of the module for every VU.
type Local struct { type Local struct {
vu modules.VU vu modules.VU
ResolveEngine func(context.Context, string) (*engine.StorageEngine, error) ResolveEngine func(context.Context, string, bool) (*engine.StorageEngine, error)
} }
// Ensure the interfaces are implemented correctly. // Ensure the interfaces are implemented correctly.
@ -70,7 +70,7 @@ func (r *RootModule) NewModuleInstance(vu modules.VU) modules.Instance {
return NewLocalModuleInstance(vu, r.GetOrCreateEngine) return NewLocalModuleInstance(vu, r.GetOrCreateEngine)
} }
func NewLocalModuleInstance(vu modules.VU, resolveEngine func(context.Context, string) (*engine.StorageEngine, error)) *Local { func NewLocalModuleInstance(vu modules.VU, resolveEngine func(context.Context, string, bool) (*engine.StorageEngine, error)) *Local {
return &Local{ return &Local{
vu: vu, vu: vu,
ResolveEngine: resolveEngine, ResolveEngine: resolveEngine,
@ -80,7 +80,7 @@ func NewLocalModuleInstance(vu modules.VU, resolveEngine func(context.Context, s
// GetOrCreateEngine returns the current engine instance for the given configuration file, // GetOrCreateEngine returns the current engine instance for the given configuration file,
// creating a new one if none exists. Note that the identity of configuration files is their // creating a new one if none exists. Note that the identity of configuration files is their
// file name for the purposes of test runs. // file name for the purposes of test runs.
func (r *RootModule) GetOrCreateEngine(ctx context.Context, configFile string) (*engine.StorageEngine, error) { func (r *RootModule) GetOrCreateEngine(ctx context.Context, configFile string, debug bool) (*engine.StorageEngine, error) {
r.mu.Lock() r.mu.Lock()
defer r.mu.Unlock() defer r.mu.Unlock()
@ -92,7 +92,10 @@ func (r *RootModule) GetOrCreateEngine(ctx context.Context, configFile string) (
if r.ng == nil { if r.ng == nil {
r.configFile = configFile r.configFile = configFile
appCfg := config.New(config.Prm{}, config.WithConfigFile(configFile)) appCfg := config.New(config.Prm{}, config.WithConfigFile(configFile))
ngOpts, shardOpts := storageEngineOptionsFromConfig(appCfg) ngOpts, shardOpts, err := storageEngineOptionsFromConfig(appCfg, debug)
if err != nil {
return nil, fmt.Errorf("creating engine options from config: %v", err)
}
r.ng = engine.New(ngOpts...) r.ng = engine.New(ngOpts...)
for i, opts := range shardOpts { for i, opts := range shardOpts {
if _, err := r.ng.AddShard(opts...); err != nil { if _, err := r.ng.AddShard(opts...); err != nil {
@ -120,8 +123,8 @@ func (s *Local) Exports() modules.Exports {
func (s *Local) VU() modules.VU { return s.vu } func (s *Local) VU() modules.VU { return s.vu }
func (s *Local) Connect(configFile, hexKey string) (*Client, error) { func (s *Local) Connect(configFile, hexKey string, debug bool) (*Client, error) {
ng, err := s.ResolveEngine(s.VU().Context(), configFile) ng, err := s.ResolveEngine(s.VU().Context(), configFile, debug)
if err != nil { if err != nil {
return nil, fmt.Errorf("connecting to engine for config %q: %v", configFile, err) return nil, fmt.Errorf("connecting to engine for config %q: %v", configFile, err)
} }
@ -188,8 +191,15 @@ func (epochState) CurrentEpoch() uint64 { return 0 }
// preloaded the storage (if any), by using the same configuration file. // preloaded the storage (if any), by using the same configuration file.
// //
// Note that the configuration file only needs to contain the storage-specific sections. // Note that the configuration file only needs to contain the storage-specific sections.
func storageEngineOptionsFromConfig(c *config.Config) ([]engine.Option, [][]shard.Option) { func storageEngineOptionsFromConfig(c *config.Config, debug bool) ([]engine.Option, [][]shard.Option, error) {
log := zap.L() log := zap.L()
if debug {
var err error
log, err = zap.NewDevelopment()
if err != nil {
return nil, nil, fmt.Errorf("creating development logger: %v", err)
}
}
ngOpts := []engine.Option{ ngOpts := []engine.Option{
engine.WithErrorThreshold(engineconfig.ShardErrorThreshold(c)), engine.WithErrorThreshold(engineconfig.ShardErrorThreshold(c)),
@ -319,7 +329,7 @@ func storageEngineOptionsFromConfig(c *config.Config) ([]engine.Option, [][]shar
return nil return nil
}) })
return ngOpts, shOpts return ngOpts, shOpts, nil
} }
// ParseOrCreateKey parses the provided key as a hex string or creates a fresh one if empty. // ParseOrCreateKey parses the provided key as a hex string or creates a fresh one if empty.

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@ -63,11 +63,12 @@ func (s *Local) Connect(configFile string, params map[string]string, bucketMappi
hexKey := fs.String("hex_key", "", "Private key to use as a hexadecimal string. A random one is created if none is provided") hexKey := fs.String("hex_key", "", "Private key to use as a hexadecimal string. A random one is created if none is provided")
nodePosition := fs.Int("node_position", 0, "Position of this node in the node array if loading multiple nodes independently") nodePosition := fs.Int("node_position", 0, "Position of this node in the node array if loading multiple nodes independently")
nodeCount := fs.Int("node_count", 1, "Number of nodes in the node array if loading multiple nodes independently") nodeCount := fs.Int("node_count", 1, "Number of nodes in the node array if loading multiple nodes independently")
debugLogger := fs.Bool("debug_logger", false, "Whether to use the development logger instead of the default one for debugging purposes")
{ {
args := make([]string, 0, 2*len(params)) args := make([]string, 0, len(params))
for k, v := range params { for k, v := range params {
args = append(args, "-"+k, v) args = append(args, fmt.Sprintf("-%s=%s", k, v))
} }
if err := fs.Parse(args); err != nil { if err := fs.Parse(args); err != nil {
return nil, fmt.Errorf("parsing parameters: %v", err) return nil, fmt.Errorf("parsing parameters: %v", err)
@ -106,7 +107,7 @@ func (s *Local) Connect(configFile string, params map[string]string, bucketMappi
objGetDuration, _ = registry.NewMetric("s3local_obj_get_duration", metrics.Trend, metrics.Time) objGetDuration, _ = registry.NewMetric("s3local_obj_get_duration", metrics.Trend, metrics.Time)
// Create S3 layer backed by local storage engine and tree service. // Create S3 layer backed by local storage engine and tree service.
ng, err := s.l.ResolveEngine(s.l.VU().Context(), configFile) ng, err := s.l.ResolveEngine(s.l.VU().Context(), configFile, *debugLogger)
if err != nil { if err != nil {
return nil, fmt.Errorf("connecting to engine for config %q: %v", configFile, err) return nil, fmt.Errorf("connecting to engine for config %q: %v", configFile, err)
} }

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@ -21,7 +21,8 @@ const read_size = JSON.parse(open(__ENV.PREGEN_JSON)).obj_size;
const summary_json = __ENV.SUMMARY_JSON || "/tmp/summary.json"; const summary_json = __ENV.SUMMARY_JSON || "/tmp/summary.json";
const config_file = __ENV.CONFIG_FILE; const config_file = __ENV.CONFIG_FILE;
const local_client = local.connect(config_file, ''); const debug_logger = (__ENV.DEBUG_LOGGER || 'false') == 'true';
const local_client = local.connect(config_file, '', debug_logger);
const log = logging.new().withField("config", config_file); const log = logging.new().withField("config", config_file);
const registry_enabled = !!__ENV.REGISTRY_FILE; const registry_enabled = !!__ENV.REGISTRY_FILE;

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@ -19,6 +19,10 @@ Scenarios `grpc.js`, `local.js`, `http.js` and `s3.js` support the following opt
* `SLEEP_READ` - time interval (in seconds) between reading VU iterations. * `SLEEP_READ` - time interval (in seconds) between reading VU iterations.
* `SELECTION_SIZE` - size of batch to select for deletion (default: 1000). * `SELECTION_SIZE` - size of batch to select for deletion (default: 1000).
## Common options for the local scenarios:
* `DEBUG_LOGGER` - uses a development logger for the local storage engine to aid debugging (default: false).
Examples of how to use these options are provided below for each scenario. Examples of how to use these options are provided below for each scenario.
## gRPC ## gRPC

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@ -36,7 +36,9 @@ const read_size = JSON.parse(open(__ENV.PREGEN_JSON)).obj_size;
const summary_json = __ENV.SUMMARY_JSON || "/tmp/summary.json"; const summary_json = __ENV.SUMMARY_JSON || "/tmp/summary.json";
const config_file = __ENV.CONFIG_FILE; const config_file = __ENV.CONFIG_FILE;
const s3_client = s3local.connect(config_file, {}, bucket_mapping()); const s3_client = s3local.connect(config_file, {
'debug_logger': __ENV.DEBUG_LOGGER || 'false',
}, bucket_mapping());
const log = logging.new().withField("config", config_file); const log = logging.new().withField("config", config_file);
const registry_enabled = !!__ENV.REGISTRY_FILE; const registry_enabled = !!__ENV.REGISTRY_FILE;