git-first-commit

This commit is contained in:
Rustam Akberov 2024-01-18 18:54:00 +03:00
commit 35dee8c902
6 changed files with 412 additions and 0 deletions

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FightClub/Fight.json Executable file
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{"name":"FightClu","abi":{"methods":[{"name":"_deploy","offset":0,"parameters":[{"name":"data","type":"Any"},{"name":"isUpdate","type":"Boolean"}],"returntype":"Void","safe":false},{"name":"balance","offset":349,"parameters":[{"name":"playerName","type":"String"}],"returntype":"Integer","safe":false},{"name":"buyItem","offset":371,"parameters":[{"name":"playerName","type":"String"},{"name":"itemID","type":"Integer"}],"returntype":"Void","safe":false},{"name":"cbBuyItem","offset":605,"parameters":[{"name":"url","type":"String"},{"name":"userData","type":"Any"},{"name":"code","type":"Integer"},{"name":"result","type":"ByteArray"}],"returntype":"Void","safe":false},{"name":"distributePoints","offset":1051,"parameters":[{"name":"playerName","type":"String"},{"name":"pointsSpeed","type":"Integer"},{"name":"pointsStamina","type":"Integer"},{"name":"pointsStrength","type":"Integer"}],"returntype":"Void","safe":false},{"name":"items","offset":360,"parameters":[{"name":"playerName","type":"String"}],"returntype":"Array","safe":false},{"name":"newPlayer","offset":88,"parameters":[{"name":"playerName","type":"String"}],"returntype":"Void","safe":false},{"name":"updatePlayersList","offset":196,"parameters":[{"name":"playerName","type":"String"}],"returntype":"Void","safe":false}],"events":[]},"features":{},"groups":[],"permissions":[{"contract":"*","methods":"*"}],"supportedstandards":[],"trusts":[],"extra":null}

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FightClub/go.mod Normal file
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module FightClub
go 1.21.6
require github.com/nspcc-dev/neo-go/pkg/interop v0.0.0-20231127165613-b35f351f0ba0

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FightClub/go.sum Normal file
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github.com/nspcc-dev/neo-go/pkg/interop v0.0.0-20231127165613-b35f351f0ba0 h1:N+dMIBmteXjJpkH6UZ7HmNftuFxkqszfGLbhsEctnv0=
github.com/nspcc-dev/neo-go/pkg/interop v0.0.0-20231127165613-b35f351f0ba0/go.mod h1:J/Mk6+nKeKSW4wygkZQFLQ6SkLOSGX5Ga0RuuuktEag=

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FightClub/main.go Normal file
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package FightClub
import (
"github.com/nspcc-dev/neo-go/pkg/interop/native/oracle"
"github.com/nspcc-dev/neo-go/pkg/interop/native/std"
"github.com/nspcc-dev/neo-go/pkg/interop/runtime"
"github.com/nspcc-dev/neo-go/pkg/interop/storage"
"math"
)
type Player struct {
name string
speed int
stamina int
strength int
balance int
items []int
points int
}
const storeURLKey = "storeURL"
const playersListKey = "playersList"
func _deploy(data interface{}, isUpdate bool) {
if isUpdate {
return
}
ctx := storage.GetContext()
storeURL := "https://git.frostfs.info/Web3N3/among-us/data.json"
storage.Put(ctx, storeURLKey, storeURL)
runtime.Log("Smart contract deployed successfully.")
}
func NewPlayer(playerName string) {
ctx := storage.GetContext()
existingPlayer := storage.Get(ctx, playerName)
if existingPlayer != nil {
panic("player already exists")
}
items := make([]int, 0)
player := Player{
balance: 20,
items: items,
name: playerName,
points: 5,
speed: 0,
stamina: 0,
strength: 0,
}
storage.Put(ctx, playerName, std.Serialize(player))
UpdatePlayersList(playerName)
runtime.Log("New player created: " + playerName)
}
func UpdatePlayersList(playerName string) {
ctx := storage.GetContext()
playersListBytes := storage.Get(ctx, playersListKey)
var playersList []string
if playersListBytes != nil {
playersList = std.Deserialize(playersListBytes.([]byte)).([]string)
}
playersList = append(playersList, playerName)
storage.Put(ctx, playersListKey, std.Serialize(playersList))
}
func getPlayer(playerName string) Player {
ctx := storage.GetReadOnlyContext()
data := storage.Get(ctx, playerName)
if data == nil {
panic("player not found")
}
return std.Deserialize(data.([]byte)).(Player)
}
func Balance(playerName string) int {
p := getPlayer(playerName)
return p.balance
}
func Items(playerName string) []int {
p := getPlayer(playerName)
return p.items
}
func BuyItem(playerName string, itemID int) {
player := getPlayer(playerName)
for i := range player.items {
if itemID == player.items[i] {
panic("item has already been purchased")
}
}
// Добавляем проверку наличия itemID в массиве player.items
if contains(player.items, itemID) {
panic("item has already been purchased")
}
ctx := storage.GetContext()
storeURL := storage.Get(ctx, storeURLKey).(string)
filter := []byte("$.store.item[" + std.Itoa10(itemID) + "]")
oracle.Request(storeURL, filter, "cbBuyItem", playerName, 2*oracle.MinimumResponseGas)
}
// Функция, проверяющая наличие элемента в массиве
func contains(arr []int, item int) bool {
for _, v := range arr {
if v == item {
return true
}
}
return false
}
//func CbBuyItem(url string, userData any, code int, result []byte) {
// callingHash := runtime.GetCallingScriptHash()
// if !callingHash.Equals(oracle.Hash) {
// panic("not called from the oracle contract")
// }
// if code != oracle.Success {
// panic("request failed for " + url + " with code " + std.Itoa(code, 10))
// }
// runtime.Log("Result for " + url + " is: " + string(result))
//
// resultLen := len(result)
// data := std.JSONDeserialize(result[1 : resultLen-1]).(map[string]any)
// price := data["price"].(int)
// gearID := data["id"].(int)
// playerName := userData.(string)
//
// player := getPlayer(playerName)
// if player.balance < price {
// panic("insufficient balance")
// }
// player.balance -= price
// player.items = append(player.items, gearID)
//
// ctx := storage.GetContext()
// storage.Put(ctx, playerName, std.Serialize(player))
// runtime.Log("Item purchased successfully by " + playerName)
//}
func CbBuyItem(url string, userData any, code int, result []byte) {
callingHash := runtime.GetCallingScriptHash()
if !callingHash.Equals(oracle.Hash) {
panic("not called from the oracle contract")
}
if code != oracle.Success {
panic("request failed for " + url + " with code " + std.Itoa(code, 10))
}
runtime.Log("Result for " + url + " is: " + string(result))
resultLen := len(result)
data := std.JSONDeserialize(result[1 : resultLen-1]).(map[string]any)
price := data["price"].(int)
gearID := data["id"].(int)
playerName := userData.(string)
player := getPlayer(playerName)
if player.balance < price {
panic("insufficient balance")
}
player.balance -= price
// Вместо удаления предыдущих itemID, добавим новый itemID в инвентарь
player.items = append(player.items, gearID)
ctx := storage.GetContext()
storage.Put(ctx, playerName, std.Serialize(player))
runtime.Log("Item purchased successfully by " + playerName)
}
func DistributePoints(playerName string, pointsSpeed, pointsStamina, pointsStrength int) {
player := getPlayer(playerName)
if pointsSpeed+pointsStamina+pointsStrength > player.points {
panic("not enough points")
}
player.speed += pointsSpeed
player.stamina += pointsStamina
player.strength += pointsStrength
player.points -= pointsSpeed + pointsStamina + pointsStrength
ctx := storage.GetContext()
storage.Put(ctx, playerName, std.Serialize(player))
runtime.Log("Points distributed to " + playerName)
}
func getAllPlayers() []string {
ctx := storage.GetReadOnlyContext()
playersListBytes := storage.Get(ctx, playersListKey)
if playersListBytes == nil {
return []string{}
}
playersList := std.Deserialize(playersListBytes.([]byte)).([]string)
return playersList
}
func getRealOpponent(playerName string) string {
ctx := storage.GetReadOnlyContext()
playersListBytes := storage.Get(ctx, playersListKey)
if playersListBytes == nil {
panic("no players available")
}
playersList := std.Deserialize(playersListBytes.([]byte)).([]string)
if len(playersList) < 2 {
panic("not enough players for an opponent")
}
var opponents []string
//items := make([]int, 0)
//pypkaPlayer := Player{
// balance: 20,
// items: items,
// name: "Pypkaed",
// points: 5,
// speed: 0,
// stamina: 0,
// strength: 0,
//}
//opponents = append(opponents, pypkaPlayer)
for _, name := range playersList {
if name != playerName {
opponents = append(opponents, name)
}
}
if len(opponents) == 0 {
panic("no available opponents")
}
randomNumber := random(len(opponents))
return opponents[randomNumber]
}
func random(a int) int {
return runtime.GetRandom() % a
}
func abs(x int) int {
if x < 0 {
return -x
}
return x
}
func calculateWinningChances(playerData Player, opponentData Player) int {
chance := 50 // Default chance
if playerData.speed != opponentData.speed {
chance += (playerData.speed - opponentData.speed) * 5
chance = int(math.Max(5.0, math.Min(float64(chance), 95.0)))
}
if playerData.stamina != opponentData.stamina {
chance += (playerData.stamina - opponentData.stamina) * 5
chance = int(math.Max(5.0, math.Min(float64(chance), 95.0)))
}
if playerData.strength != opponentData.strength {
chance += (playerData.strength - opponentData.strength) * 5
chance = int(math.Max(5.0, math.Min(float64(chance), 95.0)))
}
return chance
}
func battle(playerName string, opponentName string, bet int) string {
// Проверка наличия оппонента
if getPlayer(opponentName).name == "" {
panic("opponent not found")
}
player := getPlayer(playerName)
opponent := getPlayer(opponentName)
// Проверка наличия средств у игроков для выполнения ставок
if player.balance < bet || opponent.balance < bet {
panic("insufficient balance for the battle")
}
chancePlayer := calculateWinningChances(player, opponent)
winner := chooseWinner(chancePlayer)
// Логирование начала боя и его результатов
runtime.Log("Battle started: " + playerName + " vs " + opponentName)
runtime.Log("Chances of " + playerName + ": " + std.Itoa(chancePlayer, 10) + "%")
if winner == "draw" {
runtime.Log("The battle ended in a draw!")
} else {
runtime.Log("Winner: " + winner)
}
distributeWinnings(winner, playerName, opponentName, bet)
return winner
}
func chooseWinner(chancePlayer1 int) string {
randomNumber := random(100)
if randomNumber <= chancePlayer1 {
return "player1"
} else {
return "player2"
}
}
func distributeWinnings(winner, player1, player2 string, bet int) {
winnerData := getPlayer(winner)
player1Data := getPlayer(player1)
player2Data := getPlayer(player2)
winnerData.balance += bet
if winner == player1 {
player2Data.balance -= bet
} else {
player1Data.balance -= bet
}
ctx := storage.GetContext()
storage.Put(ctx, winner, std.Serialize(winnerData))
storage.Delete(ctx, player1)
storage.Delete(ctx, player2)
// Обновление списка игроков
UpdatePlayersList(winner)
runtime.Log("Winnings distributed successfully.")
}
//
//func findMatch(playerName string, bet int) string {
// opponent := getRealOpponent(playerName)
// return battle(playerName, opponent, bet)
//}
//
//func findRandomMatch(playerName string, bet int) string {
// opponent := createRandomOpponent(playerName)
// return battle(playerName, opponent, bet)
//}
//
//func createRandomOpponent(playerName string) string {
// // Реализация логики создания случайного оппонента на основе очков игрока
// randomOpponentName := "RandomOpponent" + std.Itoa10(random(1000))
// return randomOpponentName
//}
// func MatchMaking(player string, bet int) {
// randomNumber := random(2)
//
// // Логирование начала поиска матча
// if randomNumber == 1 {
// runtime.Log("Searching for a match for " + player)
// winner := findMatch(player, bet)
// // Логирование победителя матча
// runtime.Log("Winner: " + winner)
// } else {
// runtime.Log("Searching for a random match for " + player)
// winner := findRandomMatch(player, bet)
// // Логирование победителя матча
// runtime.Log("Winner: " + winner)
// }
//
// }
func findMatch(playerName string, bet int) string {
opponent := getRealOpponent(playerName)
if opponent == "" {
runtime.Log("No real opponents found for " + playerName + ". Searching for a random opponent.")
return findRandomMatch(playerName, bet)
}
return battle(playerName, opponent, bet)
}
func findRandomMatch(playerName string, bet int) string {
opponent := createRandomOpponent(playerName)
if opponent == "" {
runtime.Log("No random opponents found for " + playerName + ". Waiting for more players.")
return "draw"
}
return battle(playerName, opponent, bet)
}
func createRandomOpponent(playerName string) string {
// Реализация логики создания случайного оппонента на основе очков игрока
opponents := getAllPlayers()
if len(opponents) < 2 {
return "" // Недостаточно игроков для создания случайного оппонента
}
var randomOpponentName string
for {
randomOpponentName = opponents[random(len(opponents))]
if randomOpponentName != playerName {
break
}
}
return randomOpponentName
}

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FightClub/main.nef Executable file

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FightClub/neo-go.yml Normal file
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name: FightClu
supportedstandards: []
events:
permissions:
- methods: '*'