auction/SlotMashine/slot.go

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2023-12-14 22:00:10 +00:00
package SlotMashine
import (
"github.com/nspcc-dev/neo-go/pkg/interop"
"github.com/nspcc-dev/neo-go/pkg/interop/contract"
"github.com/nspcc-dev/neo-go/pkg/interop/runtime"
"github.com/nspcc-dev/neo-go/pkg/interop/storage"
)
const (
zaCoinHashKey = "zaCoinHash"
)
func _deploy(data interface{}, isUpdate bool) {
if isUpdate {
return
}
// Parse hash of forint contract from incoming data
args := data.(struct {
zaCoinHash interop.Hash160
})
if len(args.zaCoinHash) != interop.Hash160Len {
panic("invalid hash of zaCoin contract")
}
ctx := storage.GetContext()
storage.Put(ctx, zaCoinHashKey, args.zaCoinHash)
}
func RollSlot(bet int) {
ctx := storage.GetContext()
playerOwner := runtime.GetScriptContainer().Sender
res := Roll()
if (res == 0){
changePlayerBalance(ctx, playerOwner, -bet)
} else {
win := res * bet
changePlayerBalance(ctx, playerOwner, win)
}
}
func Roll() int {
wheelNumber:="Wheel number: "
value:=" Value: "
firstWheel := (runtime.GetRandom() % 8) + 1
runtime.Notify(wheelNumber, 1, value, firstWheel)
secondWheel := (runtime.GetRandom() % 8) + 1
runtime.Notify(wheelNumber, 2, value, secondWheel)
thirdWheel := (runtime.GetRandom() % 8) + 1
runtime.Notify(wheelNumber, 3, value, thirdWheel)
if (firstWheel == secondWheel && firstWheel == thirdWheel){
return firstWheel
} else {
return 0
}
}
func OnNEP17Payment(from interop.Hash160, amount int, data any) {
ctx := storage.GetContext()
zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160)
callingHash := runtime.GetCallingScriptHash()
if !callingHash.Equals(zaCoinHash) {
panic("only ZC is accepted")
}
}
func changePlayerBalance(ctx storage.Context, playerOwner interop.Hash160, balanceChange int) {
zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160)
playerContract := runtime.GetExecutingScriptHash()
var from, to interop.Hash160
var transferAmount int
if balanceChange > 0 {
// Transfer funds from contract to player owner
from = playerContract
to = playerOwner
transferAmount = balanceChange
} else {
// Transfer funds from player owner to contract
from = playerOwner
to = playerContract
transferAmount = -balanceChange // We flip sender/receiver, but keep amount positive
}
transferred := contract.Call(zaCoinHash, "transfer", contract.All, from, to, transferAmount, nil).(bool)
if !transferred {
panic("failed to transfer zaCoins")
}
}