package SlotMashine import ( "github.com/nspcc-dev/neo-go/pkg/interop" "github.com/nspcc-dev/neo-go/pkg/interop/contract" "github.com/nspcc-dev/neo-go/pkg/interop/runtime" "github.com/nspcc-dev/neo-go/pkg/interop/storage" ) const ( zaCoinHashKey = "zaCoinHash" ) func _deploy(data interface{}, isUpdate bool) { if isUpdate { return } // Parse hash of forint contract from incoming data args := data.(struct { zaCoinHash interop.Hash160 }) if len(args.zaCoinHash) != interop.Hash160Len { panic("invalid hash of zaCoin contract") } ctx := storage.GetContext() storage.Put(ctx, zaCoinHashKey, args.zaCoinHash) } func RollSlot(bet int) { ctx := storage.GetContext() playerOwner := runtime.GetScriptContainer().Sender res := roll() if (res == 0){ changePlayerBalance(ctx, playerOwner, -bet) } else { win := res * bet changePlayerBalance(ctx, playerOwner, win) } } func roll() int { firstWheel := (runtime.GetRandom() % 8) + 1 runtime.Notify("wheelNumber", 1) runtime.Notify("value", firstWheel) secondWheel := (runtime.GetRandom() % 8) + 1 runtime.Notify("wheelNumber", 2) runtime.Notify("value", secondWheel) thirdWheel := (runtime.GetRandom() % 8) + 1 runtime.Notify("wheelNumber", 3) runtime.Notify("value", thirdWheel) if (firstWheel == secondWheel && firstWheel == thirdWheel){ return firstWheel } else { return 0 } } func OnNEP17Payment(from interop.Hash160, amount int, data any) { ctx := storage.GetContext() zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160) callingHash := runtime.GetCallingScriptHash() if !callingHash.Equals(zaCoinHash) { panic("only ZC is accepted") } } func changePlayerBalance(ctx storage.Context, playerOwner interop.Hash160, balanceChange int) { zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160) playerContract := runtime.GetExecutingScriptHash() var from, to interop.Hash160 var transferAmount int if balanceChange > 0 { // Transfer funds from contract to player owner from = playerContract to = playerOwner transferAmount = balanceChange } else { // Transfer funds from player owner to contract from = playerOwner to = playerContract transferAmount = -balanceChange // We flip sender/receiver, but keep amount positive } transferred := contract.Call(zaCoinHash, "transfer", contract.All, from, to, transferAmount, nil).(bool) if !transferred { panic("failed to transfer zaCoins") } }