package RPS import ( "github.com/nspcc-dev/neo-go/pkg/interop" "github.com/nspcc-dev/neo-go/pkg/interop/contract" "github.com/nspcc-dev/neo-go/pkg/interop/runtime" "github.com/nspcc-dev/neo-go/pkg/interop/storage" ) const ( gasDecimals = 1_0000_0000 initialBalance = 3000 zaCoinHashKey = "zaCoinHash" ) type Result struct { win bool tie bool lose bool } func _deploy(data interface{}, isUpdate bool) { if isUpdate { return } // Parse hash of forint contract from incoming data args := data.(struct { zaCoinHash interop.Hash160 }) if len(args.zaCoinHash) != interop.Hash160Len { panic("invalid hash of zaCoin contract") } ctx := storage.GetContext() storage.Put(ctx, zaCoinHashKey, args.zaCoinHash) } func PlayRPS(playerChoice string) { computerChoice := (runtime.GetRandom() % 3) + 1 if computerChoice == 1 { computerChoice := "rock" } else if computerChoice == 2 { computerChoice := "paper" } else { computerChoice := "scissors" } result := isWinner(playerChoice, computerChoice) if result.tie { return } else if result.win { changePlayerBalance(ctx, playerOwner, bet) } else { changePlayerBalance(ctx, playerOwner, -bet) } } func isWinner(playerChoice, computerChoice string) Result { if playerChoice == computerChoice { return Result{tie: true} } if playerChoice == "rock" && computerChoice == "scissors" { return Result{win: true} } if playerChoice == "scissors" && computerChoice == "paper" { return Result{win: true} } if playerChoice == "paper" && computerChoice == "rock" { return Result{win: true} } return Result{lose: true} } func OnNEP17Payment(from interop.Hash160, amount int, data any) { ctx := storage.GetContext() zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160) callingHash := runtime.GetCallingScriptHash() if !callingHash.Equals(zaCoinHash) { panic("only ZC is accepted") } } func changePlayerBalance(ctx storage.Context, playerOwner interop.Hash160, balanceChange int) { zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160) playerContract := runtime.GetExecutingScriptHash() var from, to interop.Hash160 var transferAmount int if balanceChange > 0 { // Transfer funds from contract to player owner from = playerContract to = playerOwner transferAmount = balanceChange } else { // Transfer funds from player owner to contract from = playerOwner to = playerContract transferAmount = -balanceChange // We flip sender/receiver, but keep amount positive } transferred := contract.Call(zaCoinHash, "transfer", contract.All, from, to, transferAmount, nil).(bool) if !transferred { panic("failed to transfer zaCoins") } }