package rps import ( "github.com/nspcc-dev/neo-go/pkg/interop" "github.com/nspcc-dev/neo-go/pkg/interop/contract" "github.com/nspcc-dev/neo-go/pkg/interop/runtime" "github.com/nspcc-dev/neo-go/pkg/interop/storage" ) const ( zaCoinHashKey = "zaCoinHash" ) func _deploy(data interface{}, isUpdate bool) { if isUpdate { return } args := data.(struct { zaCoinHash interop.Hash160 }) if len(args.zaCoinHash) != interop.Hash160Len { panic("Invalid hash of zaCoin contract") } ctx := storage.GetContext() storage.Put(ctx, zaCoinHashKey, args.zaCoinHash) } func PlayRPS(playerChoice int, bet int) { ctx := storage.GetContext() playerOwner := runtime.GetScriptContainer().Sender playerContract := runtime.GetExecutingScriptHash() if bet <= 0 { panic("Invalid bet amount") } zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160) playerBalance := contract.Call(zaCoinHash, "balanceOf", contract.ReadStates, playerOwner).(int) if playerBalance < bet { panic("Insufficient funds") } if playerChoice <= 0 || playerChoice > 3 { panic("invalid player choice") } computerChoice := (runtime.GetRandom() % 3) + 1 runtime.Notify("computerChoice", computerChoice) result := isWinner(playerChoice, computerChoice) if result == 1 { changePlayerBalance(playerContract, playerOwner, bet) runtime.Notify("gameResult", result) } else if result == 0 { changePlayerBalance(playerOwner, playerContract, bet) runtime.Notify("gameResult", result) } else { runtime.Log("game tied") runtime.Notify("gameResult", result) } playerBalance = contract.Call(zaCoinHash, "balanceOf", contract.ReadStates, playerOwner).(int) runtime.Notify("playerBalance", playerBalance) } func isWinner(playerChoice int, computerChoice int) int { if playerChoice == computerChoice { return 2 } if playerChoice == 1 && computerChoice == 3 { return 1 } if playerChoice == 3 && computerChoice == 2 { return 1 } if playerChoice == 2 && computerChoice == 1 { return 1 } return 0 } func OnNEP17Payment(from interop.Hash160, amount int, data any) { ctx := storage.GetContext() zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160) callingHash := runtime.GetCallingScriptHash() if !callingHash.Equals(zaCoinHash) { panic("only ZC is accepted") } } func changePlayerBalance(sender interop.Hash160, recipient interop.Hash160, balanceChange int) { ctx := storage.GetContext() zaCoinHash := storage.Get(ctx, zaCoinHashKey).(interop.Hash160) transferred := contract.Call(zaCoinHash, "transfer", contract.All, sender, recipient, balanceChange, nil).(bool) if !transferred { panic("failed to transfer zaCoins") } }