forked from TrueCloudLab/frostfs-api-go
9834ed4e68
Signed-off-by: Leonard Lyubich <leonard@nspcc.ru>
288 lines
6.3 KiB
Go
288 lines
6.3 KiB
Go
package netmap
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import (
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"strconv"
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"github.com/nspcc-dev/hrw"
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"github.com/nspcc-dev/neofs-api-go/v2/netmap"
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)
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type (
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// Node is a wrapper over NodeInfo.
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Node struct {
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ID uint64
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Index int
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Capacity uint64
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Price uint64
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AttrMap map[string]string
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*NodeInfo
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}
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// Nodes represents slice of graph leafs.
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Nodes []*Node
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)
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// NodeState is an enumeration of various states of the NeoFS node.
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type NodeState uint32
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// NodeAttribute represents v2 compatible attribute of the NeoFS Storage Node.
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type NodeAttribute netmap.Attribute
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// NodeInfo represents v2 compatible descriptor of the NeoFS node.
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type NodeInfo netmap.NodeInfo
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const (
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_ NodeState = iota
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// NodeStateOffline is network unavailable state.
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NodeStateOffline
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// NodeStateOnline is an active state in the network.
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NodeStateOnline
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)
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// Enumeration of well-known attributes.
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const (
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CapacityAttr = "Capacity"
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PriceAttr = "Price"
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)
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var _ hrw.Hasher = (*Node)(nil)
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// Hash is a function from hrw.Hasher interface. It is implemented
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// to support weighted hrw therefore sort function sorts nodes
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// based on their `N` value.
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func (n Node) Hash() uint64 {
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return n.ID
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}
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// NodesFromInfo converts slice of NodeInfo to a generic node slice.
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func NodesFromInfo(infos []NodeInfo) Nodes {
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nodes := make(Nodes, len(infos))
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for i := range infos {
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nodes[i] = newNodeV2(i, &infos[i])
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}
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return nodes
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}
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func newNodeV2(index int, ni *NodeInfo) *Node {
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n := &Node{
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ID: hrw.Hash(ni.PublicKey()),
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Index: index,
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AttrMap: make(map[string]string, len(ni.Attributes())),
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NodeInfo: ni,
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}
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for _, attr := range ni.Attributes() {
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switch attr.Key() {
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case CapacityAttr:
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n.Capacity, _ = strconv.ParseUint(attr.Value(), 10, 64)
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case PriceAttr:
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n.Price, _ = strconv.ParseUint(attr.Value(), 10, 64)
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}
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n.AttrMap[attr.Key()] = attr.Value()
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}
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return n
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}
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// Weights returns slice of nodes weights W.
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func (n Nodes) Weights(wf weightFunc) []float64 {
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w := make([]float64, 0, len(n))
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for i := range n {
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w = append(w, wf(n[i]))
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}
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return w
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}
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// Attribute returns value of attribute k.
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func (n *Node) Attribute(k string) string {
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return n.AttrMap[k]
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}
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// GetBucketWeight computes weight for a Bucket.
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func GetBucketWeight(ns Nodes, a aggregator, wf weightFunc) float64 {
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for i := range ns {
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a.Add(wf(ns[i]))
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}
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return a.Compute()
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}
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// NodeStateFromV2 converts v2 NodeState to NodeState.
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func NodeStateFromV2(s netmap.NodeState) NodeState {
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switch s {
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default:
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return 0
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case netmap.Online:
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return NodeStateOnline
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case netmap.Offline:
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return NodeStateOffline
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}
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}
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// ToV2 converts NodeState to v2 NodeState.
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func (s NodeState) ToV2() netmap.NodeState {
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switch s {
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default:
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return netmap.UnspecifiedState
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case NodeStateOffline:
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return netmap.Offline
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case NodeStateOnline:
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return netmap.Online
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}
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}
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func (s NodeState) String() string {
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switch s {
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default:
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return "UNSPECIFIED"
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case NodeStateOffline:
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return "OFFLINE"
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case NodeStateOnline:
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return "ONLINE"
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}
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}
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// NewNodeAttribute creates and returns new NodeAttribute instance.
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func NewNodeAttribute() *NodeAttribute {
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return NewNodeAttributeFromV2(new(netmap.Attribute))
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}
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// NodeAttributeFromV2 converts v2 node Attribute to NodeAttribute.
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func NewNodeAttributeFromV2(a *netmap.Attribute) *NodeAttribute {
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return (*NodeAttribute)(a)
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}
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// ToV2 converts NodeAttribute to v2 node Attribute.
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func (a *NodeAttribute) ToV2() *netmap.Attribute {
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return (*netmap.Attribute)(a)
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}
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// Key returns key to the node attribute.
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func (a *NodeAttribute) Key() string {
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return (*netmap.Attribute)(a).
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GetKey()
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}
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// SetKey sets key to the node attribute.
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func (a *NodeAttribute) SetKey(key string) {
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(*netmap.Attribute)(a).
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SetKey(key)
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}
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// Value returns value of the node attribute.
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func (a *NodeAttribute) Value() string {
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return (*netmap.Attribute)(a).
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GetValue()
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}
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// SetValue sets value of the node attribute.
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func (a *NodeAttribute) SetValue(val string) {
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(*netmap.Attribute)(a).
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SetValue(val)
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}
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// ParentKeys returns list of parent keys.
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func (a *NodeAttribute) ParentKeys() []string {
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return (*netmap.Attribute)(a).
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GetParents()
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}
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// SetParentKeys sets list of parent keys.
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func (a *NodeAttribute) SetParentKeys(keys ...string) {
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(*netmap.Attribute)(a).
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SetParents(keys)
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}
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// NewNodeInfo creates and returns new NodeInfo instance.
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func NewNodeInfo() *NodeInfo {
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return NewNodeInfoFromV2(new(netmap.NodeInfo))
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}
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// NewNodeInfoFromV2 converts v2 NodeInfo to NodeInfo.
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func NewNodeInfoFromV2(i *netmap.NodeInfo) *NodeInfo {
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return (*NodeInfo)(i)
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}
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// NodeInfoToJSON encodes NodeInfo to JSON format.
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func NodeInfoToJSON(i *NodeInfo) ([]byte, error) {
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return netmap.NodeInfoToJSON(i.ToV2())
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}
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// NodeInfoFromJSON decodes NodeInfo from JSON-encoded data.
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func NodeInfoFromJSON(data []byte) (*NodeInfo, error) {
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i, err := netmap.NodeInfoFromJSON(data)
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if err != nil {
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return nil, err
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}
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return NewNodeInfoFromV2(i), nil
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}
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// ToV2 converts NodeInfo to v2 NodeInfo.
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func (i *NodeInfo) ToV2() *netmap.NodeInfo {
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return (*netmap.NodeInfo)(i)
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}
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// PublicKey returns public key of the node in a binary format.
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func (i *NodeInfo) PublicKey() []byte {
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return (*netmap.NodeInfo)(i).
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GetPublicKey()
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}
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// SetPublicKey sets public key of the node in a binary format.
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func (i *NodeInfo) SetPublicKey(key []byte) {
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(*netmap.NodeInfo)(i).
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SetPublicKey(key)
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}
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// Address returns network endpoint address of the node.
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func (i *NodeInfo) Address() string {
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return (*netmap.NodeInfo)(i).
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GetAddress()
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}
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// SetAddress sets network endpoint address of the node.
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func (i *NodeInfo) SetAddress(addr string) {
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(*netmap.NodeInfo)(i).
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SetAddress(addr)
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}
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// Attributes returns list of the node attributes.
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func (i *NodeInfo) Attributes() []*NodeAttribute {
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as := (*netmap.NodeInfo)(i).
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GetAttributes()
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res := make([]*NodeAttribute, 0, len(as))
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for i := range as {
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res = append(res, NewNodeAttributeFromV2(as[i]))
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}
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return res
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}
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// SetAttributes sets list of the node attributes.
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func (i *NodeInfo) SetAttributes(as ...*NodeAttribute) {
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asV2 := make([]*netmap.Attribute, 0, len(as))
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for i := range as {
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asV2 = append(asV2, as[i].ToV2())
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}
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(*netmap.NodeInfo)(i).
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SetAttributes(asV2)
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}
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// State returns node state.
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func (i *NodeInfo) State() NodeState {
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return NodeStateFromV2(
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(*netmap.NodeInfo)(i).
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GetState(),
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)
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}
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// SetState sets node state.
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func (i *NodeInfo) SetState(s NodeState) {
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(*netmap.NodeInfo)(i).
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SetState(s.ToV2())
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}
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