proto: add method to change current node state

This commit is contained in:
Evgeniy Kulikov 2020-04-20 12:04:20 +03:00
parent ad46d41313
commit 096e7211b4
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@ -10,7 +10,8 @@ import "github.com/gogo/protobuf/gogoproto/gogo.proto";
option (gogoproto.stable_marshaler_all) = true;
// Status service provides node's healthcheck and status info
// Status service provides node's healthcheck and status info.
// TODO: decide how to describe auth and were contains permissions.
service Status {
// Netmap request allows to receive current [bootstrap.SpreadMap](bootstrap.md#bootstrap.SpreadMap)
rpc Netmap(NetmapRequest) returns (bootstrap.SpreadMap);
@ -27,6 +28,10 @@ service Status {
// To permit access, used server config options.
// The request should be signed.
rpc DumpVars(DumpVarsRequest) returns (DumpVarsResponse);
// ChangeState allows to change current node state of node.
// To permit access, used server config options.
// The request should be signed.
rpc ChangeState(ChangeStateRequest) returns (ChangeStateResponse);
}
// NetmapRequest message to request current node netmap
@ -95,3 +100,25 @@ message DumpVarsRequest {
message DumpVarsResponse {
bytes Variables = 1;
}
// ChangeStateRequest contains a new state of node.
message ChangeStateRequest {
enum State {
// Unknown is default value. Does nothing.
Unknown = 0;
// Online used when need to set node to the online state.
Online = 1;
// Offline used when need to set node to the offline state.
Offline = 2;
}
// State is a new state of node.
State state = 1;
// RequestMetaHeader contains information about request meta headers (should be embedded into message)
service.RequestMetaHeader Meta = 98 [(gogoproto.embed) = true, (gogoproto.nullable) = false];
// RequestVerificationHeader is a set of signatures of every NeoFS Node that processed request (should be embedded into message)
service.RequestVerificationHeader Verify = 99 [(gogoproto.embed) = true, (gogoproto.nullable) = false];
}
// ChangeStateResponse is an empty response, that returns when RPC invoked without errors.
message ChangeStateResponse {}