frostfs-sdk-go/object/erasurecode/reconstruct.go

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package erasurecode
import (
"bytes"
"crypto/ecdsa"
"fmt"
objectSDK "git.frostfs.info/TrueCloudLab/frostfs-sdk-go/object"
"github.com/klauspost/reedsolomon"
)
// Reconstruct returns full object reconstructed from parts.
// All non-nil objects in parts must have EC header with the same `total` field equal to len(parts).
// The slice must contain at least one non nil object.
// Index of the objects in parts must be equal to it's index field in the EC header.
// The parts slice isn't changed and can be used concurrently for reading.
func (c *Constructor) Reconstruct(parts []*objectSDK.Object) (*objectSDK.Object, error) {
res, err := c.ReconstructHeader(parts)
if err != nil {
return nil, err
}
c.fillPayload(parts)
payload, err := reconstructExact(c.enc, int(res.PayloadSize()), c.payloadShards)
if err != nil {
return nil, fmt.Errorf("%w: %w", ErrMalformedSlice, err)
}
res.SetPayload(payload)
return res, nil
}
// ReconstructHeader returns object header reconstructed from parts.
// All non-nil objects in parts must have EC header with the same `total` field equal to len(parts).
// The slice must contain at least one non nil object.
// Index of the objects in parts must be equal to it's index field in the EC header.
// The parts slice isn't changed and can be used concurrently for reading.
func (c *Constructor) ReconstructHeader(parts []*objectSDK.Object) (*objectSDK.Object, error) {
c.clear()
if err := c.fillHeader(parts); err != nil {
return nil, err
}
obj, err := c.reconstructHeader()
if err != nil {
return nil, fmt.Errorf("%w: %w", ErrMalformedSlice, err)
}
return obj, nil
}
// ReconstructParts reconstructs specific EC parts without reconstructing full object.
// All non-nil objects in parts must have EC header with the same `total` field equal to len(parts).
// The slice must contain at least one non nil object.
// Index of the objects in parts must be equal to it's index field in the EC header.
// Those parts for which corresponding element in required is true must be nil and will be overwritten.
// Because partial reconstruction only makes sense for full objects, all parts must have non-empty payload.
// If key is not nil, all reconstructed parts are signed with this key.
func (c *Constructor) ReconstructParts(parts []*objectSDK.Object, required []bool, key *ecdsa.PrivateKey) error {
if len(required) != len(parts) {
return fmt.Errorf("len(parts) != len(required): %d != %d", len(parts), len(required))
}
c.clear()
if err := c.fillHeader(parts); err != nil {
return err
}
c.fillPayload(parts)
if err := c.enc.ReconstructSome(c.payloadShards, required); err != nil {
return fmt.Errorf("%w: %w", ErrMalformedSlice, err)
}
if err := c.enc.ReconstructSome(c.headerShards, required); err != nil {
return fmt.Errorf("%w: %w", ErrMalformedSlice, err)
}
nonNilPart := 0
for i := range parts {
if parts[i] != nil {
nonNilPart = i
break
}
}
ec := parts[nonNilPart].GetECHeader()
parent := ec.Parent()
total := ec.Total()
for i := range required {
if parts[i] != nil || !required[i] {
continue
}
part := objectSDK.New()
copyRequiredFields(part, parts[nonNilPart])
part.SetPayload(c.payloadShards[i])
part.SetPayloadSize(uint64(len(c.payloadShards[i])))
part.SetECHeader(objectSDK.NewECHeader(parent, uint32(i), total,
c.headerShards[i], c.headerLength))
if err := setIDWithSignature(part, key); err != nil {
return err
}
parts[i] = part
}
return nil
}
func (c *Constructor) reconstructHeader() (*objectSDK.Object, error) {
data, err := reconstructExact(c.enc, int(c.headerLength), c.headerShards)
if err != nil {
return nil, err
}
var obj objectSDK.Object
return &obj, obj.Unmarshal(data)
}
func reconstructExact(enc reedsolomon.Encoder, size int, shards [][]byte) ([]byte, error) {
if err := enc.ReconstructData(shards); err != nil {
return nil, err
}
// Technically, this error will be returned from enc.Join().
// However, allocating based on unvalidated user data is an easy attack vector.
// Preallocating seems to have enough benefits to justify a slight increase in code complexity.
maxSize := 0
for i := range shards {
maxSize += len(shards[i])
}
if size > maxSize {
return nil, reedsolomon.ErrShortData
}
buf := bytes.NewBuffer(make([]byte, 0, size))
if err := enc.Join(buf, shards, size); err != nil {
return nil, err
}
return buf.Bytes(), nil
}