neoneo-go/_pkg.dev/server/syncmgr.go

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package server
import (
"encoding/binary"
"github.com/CityOfZion/neo-go/pkg/peermgr"
"github.com/CityOfZion/neo-go/pkg/peer"
"github.com/CityOfZion/neo-go/pkg/syncmgr"
"github.com/CityOfZion/neo-go/pkg/wire/payload"
"github.com/CityOfZion/neo-go/pkg/wire/util"
)
func setupSyncManager(s *Server) (*syncmgr.Syncmgr, error) {
cfg := &syncmgr.Config{
ProcessBlock: s.processBlock,
ProcessHeaders: s.processHeaders,
RequestBlock: s.requestBlock,
RequestHeaders: s.requestHeaders,
GetNextBlockHash: s.getNextBlockHash,
AskForNewBlocks: s.askForNewBlocks,
FetchHeadersAgain: s.fetchHeadersAgain,
FetchBlockAgain: s.fetchBlockAgain,
}
// Add nextBlockIndex in syncmgr
lastBlock, err := s.chain.Db.GetLastBlock()
if err != nil {
return nil, err
}
nextBlockIndex := lastBlock.Index + 1
return syncmgr.New(cfg, nextBlockIndex), nil
}
func (s *Server) onHeader(peer *peer.Peer, hdrsMessage *payload.HeadersMessage) {
s.pmg.MsgReceived(peer, hdrsMessage.Command())
s.smg.OnHeader(peer, hdrsMessage)
}
func (s *Server) onBlock(peer *peer.Peer, blockMsg *payload.BlockMessage) {
s.pmg.BlockMsgReceived(peer, peermgr.BlockInfo{
BlockHash: blockMsg.Hash,
BlockIndex: blockMsg.Index,
})
s.smg.OnBlock(peer, blockMsg)
}
func (s *Server) processBlock(block payload.Block) error {
return s.chain.ProcessBlock(block)
}
func (s *Server) processHeaders(hdrs []*payload.BlockBase) error {
return s.chain.ProcessHeaders(hdrs)
}
func (s *Server) requestHeaders(hash util.Uint256) error {
return s.pmg.RequestHeaders(hash)
}
func (s *Server) requestBlock(hash util.Uint256, index uint32) error {
return s.pmg.RequestBlock(peermgr.BlockInfo{
BlockHash: hash,
BlockIndex: index,
})
}
// getNextBlockHash searches the database for the blockHash
// that is the height above our best block. The hash will be taken from a header.
func (s *Server) getNextBlockHash() (util.Uint256, error) {
bestBlock, err := s.chain.Db.GetLastBlock()
if err != nil {
// Panic!
// XXX: One alternative, is to get the network, erase the database and then start again from scratch.
// This should never happen. The latest block will always be atleast the genesis block
panic("could not get best block from database" + err.Error())
}
index := make([]byte, 4)
binary.BigEndian.PutUint32(index, bestBlock.Index+1)
hdr, err := s.chain.Db.GetHeaderFromHeight(index)
if err != nil {
return util.Uint256{}, err
}
return hdr.Hash, nil
}
func (s *Server) getBestBlockHash() (util.Uint256, error) {
return util.Uint256{}, nil
}
func (s *Server) askForNewBlocks() {
// send a getblocks message with the latest block saved
// when we receive something then send get data
}
func (s *Server) fetchHeadersAgain(util.Uint256) error {
return nil
}
func (s *Server) fetchBlockAgain(util.Uint256) error {
return nil
}