core/state: merge spent and unspent coins state, use it to store more things

This change reduces pressure on DB by doing the following things:
 * not storing additional KV pair for SpentCoin
 * storing Output right in the UnspentCoin, thus eliminating the need to get a
   full transaction from DB

At the same time it makes UnspentCoin more fat and hot, but it should probably
worth it.

Also drop `GetUnspentCoinStateOrNew` as it shouldn't ever existed, UTXOs
can't come out of nowhere.

1.5M block import time (VerifyBlocks disabled) on AMD Ryzen 5 1600/16GB/HDD,
before:
real    302m9.895s
user    96m17.200s
sys     13m37.084s

after:
real    159m16.551s
user    69m58.279s
sys     7m34.334s

So it's almost two-fold which is a great improvement.
This commit is contained in:
Roman Khimov 2020-03-09 18:56:24 +03:00
parent e1f194ea7b
commit 23464401bc
7 changed files with 117 additions and 278 deletions

View file

@ -3,18 +3,44 @@ package state
import (
"testing"
"github.com/nspcc-dev/neo-go/pkg/core/transaction"
"github.com/nspcc-dev/neo-go/pkg/internal/random"
"github.com/nspcc-dev/neo-go/pkg/io"
"github.com/nspcc-dev/neo-go/pkg/util"
"github.com/stretchr/testify/assert"
)
func TestDecodeEncodeUnspentCoin(t *testing.T) {
unspent := &UnspentCoin{
States: []Coin{
CoinConfirmed,
CoinSpent,
CoinSpent,
CoinSpent,
CoinConfirmed,
Height: 100500,
States: []OutputState{
{
Output: transaction.Output{
AssetID: random.Uint256(),
Amount: util.Fixed8(42),
ScriptHash: random.Uint160(),
},
SpendHeight: 201000,
State: CoinSpent,
},
{
Output: transaction.Output{
AssetID: random.Uint256(),
Amount: util.Fixed8(420),
ScriptHash: random.Uint160(),
},
SpendHeight: 0,
State: CoinConfirmed,
},
{
Output: transaction.Output{
AssetID: random.Uint256(),
Amount: util.Fixed8(4200),
ScriptHash: random.Uint160(),
},
SpendHeight: 111000,
State: CoinSpent & CoinClaimed,
},
},
}