forked from TrueCloudLab/neoneo-go
network/config: redesign ping timeout handling a bit
1) Make timeout a timeout, don't do magic ping counts. 2) Drop additional timer from the main peer's protocol loop, create it dynamically and make it disconnect the peer. 3) Don't expose the ping counter to the outside, handle more logic inside the Peer. Relates to #430.
This commit is contained in:
parent
62092c703d
commit
2c4ace022e
13 changed files with 67 additions and 61 deletions
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@ -50,8 +50,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 100
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AttemptConnPeers: 20
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MinPeers: 5
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@ -41,8 +41,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 10
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AttemptConnPeers: 5
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MinPeers: 3
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@ -41,8 +41,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 10
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AttemptConnPeers: 5
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MinPeers: 3
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@ -35,8 +35,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 10
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AttemptConnPeers: 5
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MinPeers: 0
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@ -41,8 +41,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 10
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AttemptConnPeers: 5
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MinPeers: 3
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@ -41,8 +41,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 10
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AttemptConnPeers: 5
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MinPeers: 3
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@ -41,8 +41,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 10
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AttemptConnPeers: 5
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MinPeers: 3
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@ -50,8 +50,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 100
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AttemptConnPeers: 20
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MinPeers: 5
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@ -40,8 +40,8 @@ ApplicationConfiguration:
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Relay: true
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DialTimeout: 3
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ProtoTickInterval: 2
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PingInterval: 60
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PingTimeout: 60
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PingInterval: 30
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PingTimeout: 90
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MaxPeers: 50
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AttemptConnPeers: 5
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MinPeers: 1
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@ -160,7 +160,7 @@ type localPeer struct {
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handshaked bool
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t *testing.T
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messageHandler func(t *testing.T, msg *Message)
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pingSent int
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pingSent int
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}
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func newLocalPeer(t *testing.T) *localPeer {
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@ -206,9 +206,6 @@ func (p *localPeer) Version() *payload.Version {
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func (p *localPeer) LastBlockIndex() uint32 {
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return p.lastBlockIndex
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}
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func (p *localPeer) UpdateLastBlockIndex(newIndex uint32) {
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p.lastBlockIndex = newIndex
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}
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func (p *localPeer) HandleVersion(v *payload.Version) error {
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p.version = v
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return nil
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@ -225,11 +222,14 @@ func (p *localPeer) HandleVersionAck() error {
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p.handshaked = true
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return nil
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}
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func (p *localPeer) GetPingSent() int {
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return p.pingSent
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func (p *localPeer) SendPing() error {
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p.pingSent++
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return nil
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}
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func (p *localPeer) UpdatePingSent(newValue int) {
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p.pingSent = newValue
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func (p *localPeer) HandlePong(pong *payload.Ping) error {
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p.lastBlockIndex = pong.LastBlockIndex
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p.pingSent--
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return nil
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}
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func (p *localPeer) Handshaked() bool {
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@ -36,8 +36,12 @@ type Peer interface {
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EnqueueHPPacket([]byte) error
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Version() *payload.Version
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LastBlockIndex() uint32
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UpdateLastBlockIndex(lbIndex uint32)
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Handshaked() bool
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// SendPing enqueues a ping message to be sent to the peer and does
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// appropriate protocol handling like timeouts and outstanding pings
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// management.
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SendPing() error
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SendVersion(*Message) error
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SendVersionAck(*Message) error
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// StartProtocol is a goroutine to be run after the handshake. It
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@ -45,6 +49,7 @@ type Peer interface {
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StartProtocol()
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HandleVersion(*payload.Version) error
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HandleVersionAck() error
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GetPingSent() int
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UpdatePingSent(int)
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// HandlePong checks pong contents against Peer's state and updates it.
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HandlePong(pong *payload.Ping) error
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}
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@ -29,7 +29,6 @@ const (
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maxBlockBatch = 200
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maxAddrsToSend = 200
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minPoolCount = 30
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defaultPingLimit = 4
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)
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var (
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@ -373,12 +372,10 @@ func (s *Server) handlePing(p Peer, ping *payload.Ping) error {
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// handlePing processes pong request.
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func (s *Server) handlePong(p Peer, pong *payload.Ping) error {
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pingSent := p.GetPingSent()
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if pingSent == 0 {
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return errors.New("pong message wasn't expected")
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err := p.HandlePong(pong)
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if err != nil {
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return err
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}
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p.UpdatePingSent(pingSent - 1)
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p.UpdateLastBlockIndex(pong.LastBlockIndex)
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if s.chain.HeaderHeight() < pong.LastBlockIndex {
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return s.requestHeaders(p)
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}
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@ -25,7 +25,9 @@ const (
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)
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var (
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errStateMismatch = errors.New("tried to send protocol message before handshake completed")
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errStateMismatch = errors.New("tried to send protocol message before handshake completed")
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errPingPong = errors.New("ping/pong timeout")
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errUnexpectedPong = errors.New("pong message wasn't expected")
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)
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// TCPPeer represents a connected remote node in the
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@ -51,7 +53,8 @@ type TCPPeer struct {
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wg sync.WaitGroup
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// number of sent pings.
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pingSent int
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pingSent int
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pingTimer *time.Timer
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}
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// NewTCPPeer returns a TCPPeer structure based on the given connection.
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@ -191,7 +194,6 @@ func (p *TCPPeer) StartProtocol() {
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}
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timer := time.NewTimer(p.server.ProtoTickInterval)
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pingTimer := time.NewTimer(p.server.PingTimeout)
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for {
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select {
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case <-p.done:
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@ -210,20 +212,12 @@ func (p *TCPPeer) StartProtocol() {
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} else {
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diff := time.Now().UTC().Unix() - p.server.getLastBlockTime()
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if diff > int64(p.server.PingInterval/time.Second) {
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p.UpdatePingSent(p.GetPingSent() + 1)
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err = p.EnqueueMessage(NewMessage(p.server.Net, CMDPing, payload.NewPing(p.server.id, p.server.chain.HeaderHeight())))
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err = p.SendPing()
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}
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}
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if err == nil {
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timer.Reset(p.server.ProtoTickInterval)
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}
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case <-pingTimer.C:
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if p.GetPingSent() > defaultPingLimit {
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err = errors.New("ping/pong timeout")
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} else {
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pingTimer.Reset(p.server.PingTimeout)
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p.UpdatePingSent(0)
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}
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}
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if err != nil {
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timer.Stop()
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@ -350,23 +344,33 @@ func (p *TCPPeer) LastBlockIndex() uint32 {
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return p.lastBlockIndex
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}
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// UpdateLastBlockIndex updates last block index.
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func (p *TCPPeer) UpdateLastBlockIndex(newIndex uint32) {
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// SendPing sends a ping message to the peer and does appropriate accounting of
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// outstanding pings and timeouts.
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func (p *TCPPeer) SendPing() error {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.lastBlockIndex = newIndex
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p.pingSent++
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if p.pingTimer == nil {
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p.pingTimer = time.AfterFunc(p.server.PingTimeout, func() {
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p.Disconnect(errPingPong)
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})
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}
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p.lock.Unlock()
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return p.EnqueueMessage(NewMessage(p.server.Net, CMDPing, payload.NewPing(p.server.id, p.server.chain.HeaderHeight())))
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}
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// GetPingSent returns flag whether ping was sent or not.
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func (p *TCPPeer) GetPingSent() int {
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p.lock.RLock()
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defer p.lock.RUnlock()
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return p.pingSent
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}
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// UpdatePingSent updates pingSent value.
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func (p *TCPPeer) UpdatePingSent(newValue int) {
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// HandlePong handles a pong message received from the peer and does appropriate
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// accounting of outstanding pings and timeouts.
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func (p *TCPPeer) HandlePong(pong *payload.Ping) error {
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p.lock.Lock()
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defer p.lock.Unlock()
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p.pingSent = newValue
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if p.pingTimer != nil && !p.pingTimer.Stop() {
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return errPingPong
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}
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p.pingTimer = nil
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p.pingSent--
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if p.pingSent < 0 {
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return errUnexpectedPong
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}
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p.lastBlockIndex = pong.LastBlockIndex
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return nil
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}
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