Merge pull request #2582 from nspcc-dev/fix-server-sync

network: adjust the way (*Server).IsInSync() works
This commit is contained in:
Roman Khimov 2022-07-05 12:28:20 +03:00 committed by GitHub
commit 3fbc1331aa
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -537,8 +537,12 @@ func (s *Server) getVersionMsg() (*Message, error) {
// minimum number) and the height of these peers (our chain has to be not lower // minimum number) and the height of these peers (our chain has to be not lower
// than 2/3 of our peers have). Ideally, we would check for the highest of the // than 2/3 of our peers have). Ideally, we would check for the highest of the
// peers, but the problem is that they can lie to us and send whatever height // peers, but the problem is that they can lie to us and send whatever height
// they want to. // they want to. Once sync reached, IsInSync will always return `true`, even if
// server is temporary out of sync after that.
func (s *Server) IsInSync() bool { func (s *Server) IsInSync() bool {
if s.syncReached.Load() {
return true
}
var peersNumber int var peersNumber int
var notHigher int var notHigher int