Which makes iterating over map stable which is important for serialization and
and even fixes occasional test failures. We use the same ordering here as
NEO 3.0 uses, but it should also be fine for NEO 2.0 because it has no
defined order.
Fixes#809.
Basically, there are three alternative approaches to fixing it:
* allowing both []byte and string for ByteArrayType value
minimal invasion into existing code, but ugly as hell and will probably
backfire at some point
* storing string values in ByteArrayType
incurs quite a number of type conversions (and associated data copying),
though note that these values are not changed usually, so dynamic
properties of []byte are almost irrelevant here
* storing only []byte values in ByteArrayType
makes it impossible to use them as map keys which can be solved in several
ways:
- via an interface (Marshalable)
which is good, but makes testing and comparing values in general harder,
because of keys mismatch
- using serialized Parameter as a key (in a string)
which will need some additional marshaling/unmarshaling
- converting MapType from map to a slice of key-value pairs
not a bad idea as we don't use this map as a map really, the type
itself is all about input/output for real VM types and this approach is
also a bit closer to JSON representation of the Map
C# pushes value and key to the stack of non-serialized items, so key gets
serialized first followed by value. Fixes#806.
Notice though that neither IDictionary in C#, nor map in Go have elements
ordered, so we can easily get a difference in KV pairs order and it would be
impossible to fix.
Most of the time it's persisted into the MemoryStore or MemCachedStore, when
that's the case there is no real need to go through the Batch mechanism as it
incurs multiple copies of the data.
Importing 1.5M mainnet blocks with verification turned off, before:
real 12m39,484s
user 20m48,300s
sys 2m25,022s
After:
real 11m15,053s
user 18m2,755s
sys 2m4,162s
So it's around 10% improvement which looks good enough.
Previously, struct variables were initialize with VM's nil value
which is of primitive type. Thus SETITEM used for struct's field
updating wasn't working.
Previously this declarations were ignored which resulted
in runtime errors, because VM's nil is an element of primitive type
and can't be converted to an array.
Frequently one needs to check if struct serializes/deserializes
properly. This commit implements helpers for such cases including:
1. JSON
2. io.Serializable interface
When serializing multiple accounts, cost of a buffer grow
can become significant. This commit tries to amortize it by
reusing the same buffer in a single `Persist()` call.