Frequently one needs to check if struct serializes/deserializes
properly. This commit implements helpers for such cases including:
1. JSON
2. io.Serializable interface
Implement mempool and consensus block creation policies, almost the same as
SimplePolicy plugin for C# node provides with two caveats:
* HighPriorityTxType is not configured and hardcoded to ClaimType
* BlockedAccounts are not supported
Other than that it allows us to run successfuly as testnet CN, previously our
proposals were rejected because we were proposing blocks with oversized
transactions (that are rejected by PoolTx() now).
Mainnet and testnet configuration files are updated accordingly, but privnet
is left as is with no limits.
Configuration is currently attached to the Blockchain and so is the code that
does policying, it may be moved somewhere in the future, but it works for
now.
As C# node does it. Technically it's only needed for consensus and could be
implemented in the appropriate package, but for better compatibility with C#
node we're better returning it sorted right here.
Fixes GolangCI:
Error return value of
(*github.com/CityOfZion/neo-go/pkg/core/mempool.Pool).Add is not checked
(from errcheck)
and allows us to almost completely forget about mempool here.
We can only add one block of the given height and we have two competing
goroutines to do that --- consensus and block queue. Whomever adds the block
first shouldn't trigger an error in another one.
Fix block relaying for blocks added via the block queue also, previously one
consensus-generated blocks were broadcasted.
Eliminate races between tx checks and adding them to the mempool, ensure the
chain doesn't change while we're working with the new tx. Ensure only one
block addition attempt could be in progress.
The chain may already be more current than our dBFT state (like when the node
has commited something at view 0, but all the other nodes changed view and
accepted something at view 1), so in this case we should reinit dBFT on new
height.
While decoding payload, local implementations of Recovery*
messages were used, but when creating RecoveryMessage inside dBFT
library default NewRecoveryMessage was invoked. This lead to parsing
errors.
When system and network pressure is high it can be beneficial
to use transactions which and were already proposed.
The assumption is that they will be in other node's memory pool
with more probability.
There is no point in encoding the output of this function in a WIF format,
most of the users actually want the real key and those who need a WIF can
easily get if from the key (and it's simpler than getting the key from the
WIF).
It also fixes a severe bug in NEP2Decrypt, base58 decoding errors were not
processed correctly.
Do not fill verification script randomly as there is a probability
for it to be executed sucessfully.
time="2019-12-12T17:24:22+03:00" level=info msg="blockchain persist completed" blockHeight=0 headerHeight=0 persistedBlocks=0 persistedKeys=15 took="54.474µs"
time="2019-12-12T17:24:23+03:00" level=info msg="blockchain persist completed" blockHeight=0 headerHeight=0 persistedBlocks=0 persistedKeys=15 took="49.312µs"
2019-12-12T17:24:24.026+0300 DEBUG can't verify payload from #%d1 {"module": "dbft"}
--- FAIL: TestPayload_Sign (0.00s)
payload_test.go:302:
Error Trace: payload_test.go:302
Error: Should be false
Test: TestPayload_Sign
FAIL
coverage: 75.8% of statements
FAIL github.com/CityOfZion/neo-go/pkg/consensus 2.145s
go vet is not happy about them:
pkg/io/binaryReader.go:92:21: method ReadByte() byte should have signature ReadByte() (byte, error)
pkg/io/binaryWriter.go:75:21: method WriteByte(u8 byte) should have signature WriteByte(byte) error
This seriously improves the serialization/deserialization performance for
several reasons:
* no time spent in `binary` reflection
* no memory allocations being made on every read/write
* uses fast ReadBytes everywhere it's appropriate
It also makes Fixed8 Serializable just for convenience.
It reduces heap pressure a little for these elements as we don't have to
allocate/free them individually. And they're directly tied to transactions or
block, not being shared or anything like that, so it makes little sense for
them to be pointer-based. It only makes building transactions a little easier,
but that's obviously a minor usecase.
Before this patch on block import we could easily be spending more than 6
seconds out of 30 in Uint256 encoding for UnspentBalance, now it's completely
off the radar.