We don't and we won't have synchronized clocks in the network so the only
timestamp that we can compare our local time with is the one made
ourselves. What this ping mechanism is used for is to recover from missing the
block broadcast, thus it's appropriate for it to trigger after X seconds of
the local time since the last block received.
Relates to #430.
In reality it will never be true exactly in the case where we want this ping
mechanism to work --- when the node failed to get a block from the net. It
won't get the header either and thus its block height will be equal to header
height. The only moment when this condition is met is when the node does
initial synchronization and this synchronization works just fine without any
pings.
Relates to #430.
Two queues for high-priority and ordinary messages. Fixes#590. These queues
are deliberately made small to avoid buffer bloat problem, there is gonna be
another queueing layer above them to compensate for that. The queues are
designed to be synchronous in enqueueing, async capabilities are to be added
layer above later.
Big.Int Bytes()/SetBytes() methods are not symmetric.
Moreover we need to mimic C# node behavior:
- if a positive number has MSB set, 0x00 byte should be appended
to distinguish positive number from negatives
- negative numbers should serialize as two's-complement
add pingInterval same as used in ref C# implementation with the same logic
add pingTimeout which is used to check whether pong received. If not -- drop the peer.
add pingLimit which is hardcoded to 4 in TCPPeer. It's limit for unsuccessful ping/pong calls (where pong wasn't received in pingTimeout interval)
It wasn't actually requesting transactions but rather sending an inventory
message telling everyone that we have them which is completely wrong and
easily leads to ChangeView that could be avoided.
When system and network pressure is high it can be beneficial
to use transactions which and were already proposed.
The assumption is that they will be in other node's memory pool
with more probability.
If blockchain is not closed, logging in defer can occur
after test has finished, which will lead to a panic with
"Log in goroutine after Test* has completed".
There is no point in encoding the output of this function in a WIF format,
most of the users actually want the real key and those who need a WIF can
easily get if from the key (and it's simpler than getting the key from the
WIF).
It also fixes a severe bug in NEP2Decrypt, base58 decoding errors were not
processed correctly.
Error in Seek means something is terribly wrong (e.g. db was not opened) and
error drop is not the right thing to do, because caller
will continue working with the wrong view.
buildMerkleTree() is internal to the hash package and if anyone calls it with
`len(leaves) == 0` he deserves a panic. As it's the only error case in it, we
can remove error value return from this function and simplify NewMerkleTree().
Turns out, our dApps use it a lot and we were going to the DB to get it which
is a useless waste of time. Technically we could also remove blockHeight here,
but not doing it at the moment as it's more involved.
It eliminates this time waste from the pprof graph, but doesn't change 1.4M ->
1.5M 100K mainnet block import test case in any noticeable way.
Preseed the scriptHash value when we already know it. Eliminates this time
waste from the pprof graph, but doesn't really change anything in the 1.4M ->
1.5M 100K mainnet blocks import test.
These don't belong to VM as they compile some Go code and run it in a VM. One
may call them integration tests, but I prefer to attribute them to
compiler. Moving these tests into pkg/compiler also allows to properly count
the compiler coverage they add:
-ok github.com/CityOfZion/neo-go/pkg/compiler (cached) coverage: 69.7% of statements
+ok github.com/CityOfZion/neo-go/pkg/compiler (cached) coverage: 84.2% of statements
This change also fixes `contant` typo and removes fake packages exposed to the
public by moving foo/bar/foobar into the testdata directory.
This solves two problems:
* adds support for shortened SYSCALL form that uses IDs (similar to #434, but
for NEO 2.0, supporting both forms), which is important for compatibility
with C# node and mainnet chain that uses it from some height
* reworks interop plugging to use callbacks rather than appending to the map,
these map mangling functions are clearly visible in the VM profiling
statistics and we want spawning a VM to be fast, so it makes sense
optimizing it. This change moves most of the work to the init() phase
making VM setup cheaper.
Caveats:
* InteropNameToID accepts `[]byte` because that's the thing we have in
SYSCALL processing and that's the most often usecase for it, it leads to
some conversions in other places but that's acceptable because those are
either tests or init()
* three getInterop functions are: `getDefaultVMInterop`, `getSystemInterop`
and `getNeoInterop`
Our 100K (1.4M->1.5M) block import time improves by ~4% with this change.